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(svn r16586) -Codechange: don't store lifelength in the savegame; it can easily be calculated, it isn't used often and now changing extend_vehicle_life in game has some effect.
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@ -322,7 +322,7 @@ uint Engine::GetDisplayMaxTractiveEffort() const
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Date Engine::GetLifeLengthInDays() const
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{
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/* Assume leap years; this gives the player a bit more than the given amount of years, but never less. */
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return this->lifelength * DAYS_IN_LEAP_YEAR;
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return (this->info.lifelength + _settings_game.vehicle.extend_vehicle_life) * DAYS_IN_LEAP_YEAR;
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}
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/**
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@ -516,8 +516,6 @@ void StartupOneEngine(Engine *e, Date aging_date)
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CalcEngineReliability(e);
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e->lifelength = ei->lifelength + _settings_game.vehicle.extend_vehicle_life;
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/* prevent certain engines from ever appearing. */
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if (!HasBit(ei->climates, _settings_game.game_creation.landscape)) {
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e->flags |= ENGINE_AVAILABLE;
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@ -21,7 +21,6 @@ struct Engine : EnginePool::PoolItem<&_engine_pool> {
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uint16 reliability_spd_dec;
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uint16 reliability_start, reliability_max, reliability_final;
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uint16 duration_phase_1, duration_phase_2, duration_phase_3;
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byte lifelength;
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byte flags;
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uint8 preview_company_rank;
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byte preview_wait;
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@ -21,7 +21,7 @@ static const SaveLoad _engine_desc[] = {
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SLE_VAR(Engine, duration_phase_2, SLE_UINT16),
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SLE_VAR(Engine, duration_phase_3, SLE_UINT16),
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SLE_VAR(Engine, lifelength, SLE_UINT8),
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SLE_CONDNULL(1, 0, 120),
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SLE_VAR(Engine, flags, SLE_UINT8),
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SLE_VAR(Engine, preview_company_rank,SLE_UINT8),
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SLE_VAR(Engine, preview_wait, SLE_UINT8),
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@ -84,7 +84,6 @@ void CopyTempEngineData()
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e->duration_phase_1 = se->duration_phase_1;
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e->duration_phase_2 = se->duration_phase_2;
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e->duration_phase_3 = se->duration_phase_3;
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e->lifelength = se->lifelength;
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e->flags = se->flags;
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e->preview_company_rank= se->preview_company_rank;
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e->preview_wait = se->preview_wait;
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@ -406,7 +406,6 @@ static bool FixTTOEngines()
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e->duration_phase_1 = oe->duration_phase_1;
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e->duration_phase_2 = oe->duration_phase_2;
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e->duration_phase_3 = oe->duration_phase_3;
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e->lifelength = oe->lifelength;
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e->flags = oe->flags;
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e->company_avail = 0;
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@ -1439,7 +1438,7 @@ static const OldChunks engine_chunk[] = {
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OCL_SVAR( OC_UINT16, Engine, duration_phase_2 ),
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OCL_SVAR( OC_UINT16, Engine, duration_phase_3 ),
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OCL_SVAR( OC_UINT8, Engine, lifelength ),
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OCL_NULL( 1 ), // lifelength
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OCL_SVAR( OC_UINT8, Engine, flags ),
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OCL_SVAR( OC_UINT8, Engine, preview_company_rank ),
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OCL_SVAR( OC_UINT8, Engine, preview_wait ),
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