(svn r1674) - Fix: Signs are now displayed in the correct color at all zoom levels

This commit is contained in:
dominik 2005-01-25 20:47:02 +00:00
parent 085ae9cab2
commit 346d10172b

View File

@ -947,7 +947,7 @@ static void ViewportAddSigns(DrawPixelInfo *dpi)
sstd=AddStringToDraw(ss->sign.left + 1, ss->sign.top + 1, STR_2806, ss->str, 0, 0);
if (sstd != NULL) {
sstd->width = ss->sign.width_1;
sstd->color = 14;
sstd->color = (ss->owner==OWNER_NONE)?14:_player_colors[ss->owner];
}
}
}
@ -962,10 +962,10 @@ static void ViewportAddSigns(DrawPixelInfo *dpi)
right > ss->sign.left &&
left < ss->sign.left + ss->sign.width_2*4) {
sstd=AddStringToDraw(ss->sign.left + 1, ss->sign.top + 1, STR_2807, ss->str, 0, 0);
sstd=AddStringToDraw(ss->sign.left + 1, ss->sign.top + 1, STR_2002, ss->str, 0, 0);
if (sstd != NULL) {
sstd->width = ss->sign.width_2 | 0x8000;
sstd->color = 14;
sstd->color = (ss->owner==OWNER_NONE)?14:_player_colors[ss->owner];
}
}
}