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(svn r25223) -Change: [NewGRF] Unify the behaviour of Aircraft::tick_counter with other vehicle types and increment it once per tick. (instead of twice like before, or six times like in r0)
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@ -1066,7 +1066,12 @@ static bool HandleCrashedAircraft(Aircraft *v)
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}
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static void HandleAircraftSmoke(Aircraft *v)
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/**
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* Handle smoke of broken aircraft.
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* @param v Aircraft
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* @param mode Is this the non-first call for this vehicle in this tick?
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*/
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static void HandleAircraftSmoke(Aircraft *v, bool mode)
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{
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static const struct {
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int8 x;
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@ -1084,13 +1089,15 @@ static void HandleAircraftSmoke(Aircraft *v)
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if (!(v->vehstatus & VS_AIRCRAFT_BROKEN)) return;
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/* Stop smoking when landed */
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if (v->cur_speed < 10) {
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v->vehstatus &= ~VS_AIRCRAFT_BROKEN;
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v->breakdown_ctr = 0;
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return;
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}
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if ((v->tick_counter & 0x1F) == 0) {
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/* Spawn effect et most once per Tick, i.e. !mode */
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if (!mode && (v->tick_counter & 0x0F) == 0) {
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CreateEffectVehicleRel(v,
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smoke_pos[v->direction].x,
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smoke_pos[v->direction].y,
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@ -1893,8 +1900,6 @@ static void AircraftHandleDestTooFar(Aircraft *v, bool too_far)
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static bool AircraftEventHandler(Aircraft *v, int loop)
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{
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v->tick_counter++;
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if (v->vehstatus & VS_CRASHED) {
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return HandleCrashedAircraft(v);
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}
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@ -1903,7 +1908,7 @@ static bool AircraftEventHandler(Aircraft *v, int loop)
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v->HandleBreakdown();
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HandleAircraftSmoke(v);
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HandleAircraftSmoke(v, loop != 0);
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ProcessOrders(v);
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v->HandleLoading(loop != 0);
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@ -1933,6 +1938,8 @@ bool Aircraft::Tick()
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{
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if (!this->IsNormalAircraft()) return true;
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this->tick_counter++;
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if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++;
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if (this->subtype == AIR_HELICOPTER) HelicopterTickHandler(this);
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