(svn r8513) -Cleanup (r8512): Remove the now unused strings from the language files, as well as two others that weren't used for ages (tgp had other strings for them, or simply not).

This commit is contained in:
Darkvater 2007-02-01 16:28:11 +00:00
parent cace026c1b
commit 33cadd5043
33 changed files with 1 additions and 159 deletions

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@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} of {COMPANY} achieves '{STRING}' status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} of {COMPANY} achieves '{STRING}' status!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Create Scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario Editor STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario Editor
STR_0223_LAND_GENERATION :{WHITE}Land Generation STR_0223_LAND_GENERATION :{WHITE}Land Generation
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Random Land
STR_0227_RESET_LAND :{BLACK}Reset Land
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land
STR_022B_RESET_LANDSCAPE :{BLACK}Reset landscape STR_022B_RESET_LANDSCAPE :{BLACK}Reset landscape
STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Use Heightmap
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Use Heightmap
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation
STR_022F_TOWN_GENERATION :{BLACK}Town generation STR_022F_TOWN_GENERATION :{BLACK}Town generation
STR_0230_INDUSTRY_GENERATION :{BLACK}Industry generation STR_0230_INDUSTRY_GENERATION :{BLACK}Industry generation

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@ -615,21 +615,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista o status de '{STRING}'! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista o status de '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista o status de '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista o status de '{STRING}'!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Criar Cenário
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Cenário STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Cenário
STR_0223_LAND_GENERATION :{WHITE}Gerar Terreno STR_0223_LAND_GENERATION :{WHITE}Gerar Terreno
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Terreno Aleatório
STR_0227_RESET_LAND :{BLACK}Limpar Terreno
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar área de terreno a baixar/levantar STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar área de terreno a baixar/levantar
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuir área de terreno a baixar/levantar STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuir área de terreno a baixar/levantar
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Gerar terreno aleatório STR_022A_GENERATE_RANDOM_LAND :{BLACK}Gerar terreno aleatório
STR_022B_RESET_LANDSCAPE :{BLACK}Resetar terreno STR_022B_RESET_LANDSCAPE :{BLACK}Resetar terreno
STR_022C_RESET_LANDSCAPE :{WHITE}Limpar Terreno STR_022C_RESET_LANDSCAPE :{WHITE}Limpar Terreno
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar mapa de altitudes
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar mapa de altitudes
STR_022E_LANDSCAPE_GENERATION :{BLACK}Gerar terreno STR_022E_LANDSCAPE_GENERATION :{BLACK}Gerar terreno
STR_022F_TOWN_GENERATION :{BLACK}Gerar cidades STR_022F_TOWN_GENERATION :{BLACK}Gerar cidades
STR_0230_INDUSTRY_GENERATION :{BLACK}Gerar indústrias STR_0230_INDUSTRY_GENERATION :{BLACK}Gerar indústrias

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@ -611,21 +611,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} достигна статус '{STRING}'! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} достигна статус '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} от {COMPANY} достигна статус '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} от {COMPANY} достигна статус '{STRING}'!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Създай сценарий
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор на сценарии STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор на сценарии
STR_0223_LAND_GENERATION :{WHITE}Генератор на терен STR_0223_LAND_GENERATION :{WHITE}Генератор на терен
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Случаен терен
STR_0227_RESET_LAND :{BLACK}Изчисти терена
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Увеличи площа на терена, за да го понижиш/повишиш STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Увеличи площа на терена, за да го понижиш/повишиш
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Намали площа на терена, за да го понижиш/повишиш STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Намали площа на терена, за да го понижиш/повишиш
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Генерирай случаен терен STR_022A_GENERATE_RANDOM_LAND :{BLACK}Генерирай случаен терен
STR_022B_RESET_LANDSCAPE :{BLACK}Изчисти терена STR_022B_RESET_LANDSCAPE :{BLACK}Изчисти терена
STR_022C_RESET_LANDSCAPE :{WHITE}Изчисти терена STR_022C_RESET_LANDSCAPE :{WHITE}Изчисти терена
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Ползвай топо-карта
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Ползвай топо-карта
STR_022E_LANDSCAPE_GENERATION :{BLACK}Създаване на терен STR_022E_LANDSCAPE_GENERATION :{BLACK}Създаване на терен
STR_022F_TOWN_GENERATION :{BLACK}Създаване на град STR_022F_TOWN_GENERATION :{BLACK}Създаване на град
STR_0230_INDUSTRY_GENERATION :{BLACK}Създаване на индустрия STR_0230_INDUSTRY_GENERATION :{BLACK}Създаване на индустрия

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@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} asoleix l'estat '{STRING}' ! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} asoleix l'estat '{STRING}' !
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} asoleix l'estat '{STRING}' ! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} asoleix l'estat '{STRING}' !
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Crea un Escenari
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor d'Escenaris STR_0222_SCENARIO_EDITOR :{YELLOW}Editor d'Escenaris
STR_0223_LAND_GENERATION :{WHITE}Generador de Terreny STR_0223_LAND_GENERATION :{WHITE}Generador de Terreny
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Terreny Aleatori
STR_0227_RESET_LAND :{BLACK}Restableix Terreny
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenta la mida de l'àrea de terreny a rebaixar/elevar STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenta la mida de l'àrea de terreny a rebaixar/elevar
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminueix la mida de l'àrea de terreny a rebaixar/elevar STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminueix la mida de l'àrea de terreny a rebaixar/elevar
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genera un terreny aleatori STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genera un terreny aleatori
STR_022B_RESET_LANDSCAPE :{BLACK}Restableix paisatge STR_022B_RESET_LANDSCAPE :{BLACK}Restableix paisatge
STR_022C_RESET_LANDSCAPE :{WHITE}Restablir Paisatge STR_022C_RESET_LANDSCAPE :{WHITE}Restablir Paisatge
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Utilitza un mapa d'alçades
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Utilitza un mapa d'alçades
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generació de Paisatges STR_022E_LANDSCAPE_GENERATION :{BLACK}Generació de Paisatges
STR_022F_TOWN_GENERATION :{BLACK}Generació de Poblacions STR_022F_TOWN_GENERATION :{BLACK}Generació de Poblacions
STR_0230_INDUSTRY_GENERATION :{BLACK}Generació d'indústries STR_0230_INDUSTRY_GENERATION :{BLACK}Generació d'indústries

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@ -727,21 +727,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} získal titul '{STRING}'! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} získal titul '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} získal titul '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} získal titul '{STRING}'!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Vytvořit mapu
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor mapy STR_0222_SCENARIO_EDITOR :{YELLOW}Editor mapy
STR_0223_LAND_GENERATION :{WHITE}Generovat zemi STR_0223_LAND_GENERATION :{WHITE}Generovat zemi
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Náhodná země
STR_0227_RESET_LAND :{BLACK}Vymaž zemi
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Zvětšit oblast země pro snížení/zvýšení STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Zvětšit oblast země pro snížení/zvýšení
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmenšit oblast země pro snížení/zvýšení STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmenšit oblast země pro snížení/zvýšení
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generovat náhodnou zemi STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generovat náhodnou zemi
STR_022B_RESET_LANDSCAPE :{BLACK}Smazat krajinu STR_022B_RESET_LANDSCAPE :{BLACK}Smazat krajinu
STR_022C_RESET_LANDSCAPE :{WHITE}Smazat krajinu STR_022C_RESET_LANDSCAPE :{WHITE}Smazat krajinu
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Použít výškovou mapu
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Použít výškovou mapu
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generování krajiny STR_022E_LANDSCAPE_GENERATION :{BLACK}Generování krajiny
STR_022F_TOWN_GENERATION :{BLACK}Generování měst STR_022F_TOWN_GENERATION :{BLACK}Generování měst
STR_0230_INDUSTRY_GENERATION :{BLACK}Generování průmyslu STR_0230_INDUSTRY_GENERATION :{BLACK}Generování průmyslu
@ -3190,7 +3185,7 @@ STR_GENERATION_WORLD :{WHITE}Vytvář
STR_GENERATION_ABORT :{BLACK}Přerušit STR_GENERATION_ABORT :{BLACK}Přerušit
STR_GENERATION_ABORT_CAPTION :{WHITE}Přerušit generování krajiny STR_GENERATION_ABORT_CAPTION :{WHITE}Přerušit generování krajiny
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Opravdu chceš přerušit tento proces? STR_GENERATION_ABORT_MESSAGE :{YELLOW}Opravdu chceš přerušit tento proces?
STR_PROGRESS :Z {WHITE}{NUM} % hotovo STR_PROGRESS :{WHITE}Z {NUM} % hotovo
STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM} STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
STR_WORLD_GENERATION :{BLACK}Tvorba krajiny STR_WORLD_GENERATION :{BLACK}Tvorba krajiny
STR_TREE_GENERATION :{BLACK}Výsadba stromů STR_TREE_GENERATION :{BLACK}Výsadba stromů

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@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} får '{STRING}' status! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} får '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} får '{STRING}' status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} får '{STRING}' status!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Lav et scenarie
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarieeditor STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarieeditor
STR_0223_LAND_GENERATION :{WHITE}Land generering STR_0223_LAND_GENERATION :{WHITE}Land generering
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Tilfældigt land
STR_0227_RESET_LAND :{BLACK}Nulstil land
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Forstør landområdet der skal sænkes/hæves STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Forstør landområdet der skal sænkes/hæves
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Formindsk landområdet der skal sænkes/hæves STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Formindsk landområdet der skal sænkes/hæves
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfældigt land STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfældigt land
STR_022B_RESET_LANDSCAPE :{BLACK}Nulstil landskab STR_022B_RESET_LANDSCAPE :{BLACK}Nulstil landskab
STR_022C_RESET_LANDSCAPE :{WHITE}Nulstil landskab STR_022C_RESET_LANDSCAPE :{WHITE}Nulstil landskab
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Brug højdekort
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Brug højdekort
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskabsgenerering STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskabsgenerering
STR_022F_TOWN_GENERATION :{BLACK}Bygenerering STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering

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@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} bereikt '{STRING}' status! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} bereikt '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} van {COMPANY} bereikt '{STRING}' status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} van {COMPANY} bereikt '{STRING}' status!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Maak scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario editor STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario editor
STR_0223_LAND_GENERATION :{WHITE}Landontwikkeling STR_0223_LAND_GENERATION :{WHITE}Landontwikkeling
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Willekeurig land
STR_0227_RESET_LAND :{BLACK}Verwijder land
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Vergroot het stuk land om te verhogen/verlagen STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Vergroot het stuk land om te verhogen/verlagen
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Verklein het stuk land om te verhogen/verlagen STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Verklein het stuk land om te verhogen/verlagen
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genereer willekeurig land STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genereer willekeurig land
STR_022B_RESET_LANDSCAPE :{BLACK}Verwijder landschap STR_022B_RESET_LANDSCAPE :{BLACK}Verwijder landschap
STR_022C_RESET_LANDSCAPE :{WHITE}Verwijder landschap STR_022C_RESET_LANDSCAPE :{WHITE}Verwijder landschap
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Gebruik hoogtekaart
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Gebruik hoogtekaart
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landschapproductie STR_022E_LANDSCAPE_GENERATION :{BLACK}Landschapproductie
STR_022F_TOWN_GENERATION :{BLACK}Stadproductie STR_022F_TOWN_GENERATION :{BLACK}Stadproductie
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrieproductie STR_0230_INDUSTRY_GENERATION :{BLACK}Industrieproductie

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@ -619,8 +619,6 @@ STR_0222_SCENARIO_EDITOR :{YELLOW}Scenari
STR_0223_LAND_GENERATION :{WHITE}Land Generation STR_0223_LAND_GENERATION :{WHITE}Land Generation
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Random Land
STR_0227_RESET_LAND :{BLACK}Reset Land
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land

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@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atingis staton de '{STRING}'! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atingis staton de '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atingis staton de '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atingis staton de '{STRING}'!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Kreu Scenaron
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarkreilon STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarkreilon
STR_0223_LAND_GENERATION :{WHITE}Landa Generado STR_0223_LAND_GENERATION :{WHITE}Landa Generado
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Hazarda Lando
STR_0227_RESET_LAND :{BLACK}Reigu Landon
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Grandigu landparton por (mal)altigi STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Grandigu landparton por (mal)altigi
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Malgrandigu landparton por (mal)altigi STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Malgrandigu landparton por (mal)altigi
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Kreu landon hazarde STR_022A_GENERATE_RANDOM_LAND :{BLACK}Kreu landon hazarde
STR_022B_RESET_LANDSCAPE :{BLACK}Reigu landaspekton STR_022B_RESET_LANDSCAPE :{BLACK}Reigu landaspekton
STR_022C_RESET_LANDSCAPE :{WHITE}Reigu Landaspekton STR_022C_RESET_LANDSCAPE :{WHITE}Reigu Landaspekton
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Uzu Altecmapon
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Uzu Altecmapon
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landaspekta generado STR_022E_LANDSCAPE_GENERATION :{BLACK}Landaspekta generado
STR_022F_TOWN_GENERATION :{BLACK}Urba generado STR_022F_TOWN_GENERATION :{BLACK}Urba generado
STR_0230_INDUSTRY_GENERATION :{BLACK}Industria generado STR_0230_INDUSTRY_GENERATION :{BLACK}Industria generado

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@ -709,21 +709,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} saavutas '{STRING}' staatuse! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} saavutas '{STRING}' staatuse!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} {COMPANY}'st saavutas '{STRING}' staatuse! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} {COMPANY}'st saavutas '{STRING}' staatuse!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Loo stsenaarium
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Kaardiredaktor STR_0222_SCENARIO_EDITOR :{YELLOW}Kaardiredaktor
STR_0223_LAND_GENERATION :{WHITE}Maastiku loomine STR_0223_LAND_GENERATION :{WHITE}Maastiku loomine
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Juhuslik kaart
STR_0227_RESET_LAND :{BLACK}Nulli kaart
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Suurenda kõrgendatava/madaldatava maa-ala pindala STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Suurenda kõrgendatava/madaldatava maa-ala pindala
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Vähenda kõrgendatava/madaldatava maa-ala pindala STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Vähenda kõrgendatava/madaldatava maa-ala pindala
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Juhusliku kaardi loomine STR_022A_GENERATE_RANDOM_LAND :{BLACK}Juhusliku kaardi loomine
STR_022B_RESET_LANDSCAPE :{BLACK}Nulli maastik STR_022B_RESET_LANDSCAPE :{BLACK}Nulli maastik
STR_022C_RESET_LANDSCAPE :{WHITE}Nulli maastik STR_022C_RESET_LANDSCAPE :{WHITE}Nulli maastik
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Kasuta Kõrguskaarti
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Kasuta Kõrguskaarti
STR_022E_LANDSCAPE_GENERATION :{BLACK}Maastiku loomine STR_022E_LANDSCAPE_GENERATION :{BLACK}Maastiku loomine
STR_022F_TOWN_GENERATION :{BLACK}Linnade loomine STR_022F_TOWN_GENERATION :{BLACK}Linnade loomine
STR_0230_INDUSTRY_GENERATION :{BLACK}Tööstuste loomine STR_0230_INDUSTRY_GENERATION :{BLACK}Tööstuste loomine

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@ -609,21 +609,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} saavuttaa arvon '{STRING}'! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} saavuttaa arvon '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} yhtiöstä {COMPANY} saavuttaa arvon '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} yhtiöstä {COMPANY} saavuttaa arvon '{STRING}'!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Luo skenaario
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Skenaariomuokkain STR_0222_SCENARIO_EDITOR :{YELLOW}Skenaariomuokkain
STR_0223_LAND_GENERATION :{WHITE}Maanrakennus STR_0223_LAND_GENERATION :{WHITE}Maanrakennus
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Satunnainen maa
STR_0227_RESET_LAND :{BLACK}Nollaa maa
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Suurenna madallettavan/korotettavan maa-alueen kokoa. STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Suurenna madallettavan/korotettavan maa-alueen kokoa.
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pienennä madallettavan/korotettavan maa-alueen kokoa. STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pienennä madallettavan/korotettavan maa-alueen kokoa.
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Luo satunnainen maa STR_022A_GENERATE_RANDOM_LAND :{BLACK}Luo satunnainen maa
STR_022B_RESET_LANDSCAPE :{BLACK}Nollaa maasto STR_022B_RESET_LANDSCAPE :{BLACK}Nollaa maasto
STR_022C_RESET_LANDSCAPE :{WHITE}Nollaa maasto STR_022C_RESET_LANDSCAPE :{WHITE}Nollaa maasto
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Käytä korkeuskarttaa
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Käytä korkeuskarttaa
STR_022E_LANDSCAPE_GENERATION :{BLACK}Luo maasto STR_022E_LANDSCAPE_GENERATION :{BLACK}Luo maasto
STR_022F_TOWN_GENERATION :{BLACK}Luo kaupunkeja STR_022F_TOWN_GENERATION :{BLACK}Luo kaupunkeja
STR_0230_INDUSTRY_GENERATION :{BLACK}Luo teollisuutta STR_0230_INDUSTRY_GENERATION :{BLACK}Luo teollisuutta

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@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atteint le niveau de '{STRING}' ! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atteint le niveau de '{STRING}' !
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atteint le niveau de '{STRING}' ! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atteint le niveau de '{STRING}' !
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Créer Scénario
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Éditeur de Scénario STR_0222_SCENARIO_EDITOR :{YELLOW}Éditeur de Scénario
STR_0223_LAND_GENERATION :{WHITE}Génération de terrain STR_0223_LAND_GENERATION :{WHITE}Génération de terrain
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Générer un terrain
STR_0227_RESET_LAND :{BLACK}RAZ du terrain
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenter la quantité de terre à modifier STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenter la quantité de terre à modifier
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuer la quantité de terre à modifier STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuer la quantité de terre à modifier
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Générer une terre aléatoire STR_022A_GENERATE_RANDOM_LAND :{BLACK}Générer une terre aléatoire
STR_022B_RESET_LANDSCAPE :{BLACK}Réinitialiser le terrain STR_022B_RESET_LANDSCAPE :{BLACK}Réinitialiser le terrain
STR_022C_RESET_LANDSCAPE :{WHITE}Réinitialiser le terrain STR_022C_RESET_LANDSCAPE :{WHITE}Réinitialiser le terrain
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Carte d'altitude
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Utiliser une carte d'altitude
STR_022E_LANDSCAPE_GENERATION :{BLACK}Créer le terrain STR_022E_LANDSCAPE_GENERATION :{BLACK}Créer le terrain
STR_022F_TOWN_GENERATION :{BLACK}Créer les villes STR_022F_TOWN_GENERATION :{BLACK}Créer les villes
STR_0230_INDUSTRY_GENERATION :{BLACK}Créer les industries STR_0230_INDUSTRY_GENERATION :{BLACK}Créer les industries

View File

@ -597,14 +597,11 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}¡{COMPANY} logra o status de '{STRING}'! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}¡{COMPANY} logra o status de '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}¡{PLAYERNAME} de {COMPANY} logra o status '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}¡{PLAYERNAME} de {COMPANY} logra o status '{STRING}'!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenario
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Escenario STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Escenario
STR_0223_LAND_GENERATION :{WHITE}Xeración de Terreo STR_0223_LAND_GENERATION :{WHITE}Xeración de Terreo
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Terreo Aleatorio
STR_0227_RESET_LAND :{BLACK}Reiniciar Terreo
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumenta-lo tamaño de terreo a baixar/subir STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumenta-lo tamaño de terreo a baixar/subir
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminuí-lo tamaño de terreo a baixar/subir STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminuí-lo tamaño de terreo a baixar/subir
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Xerar terreo aleatorio STR_022A_GENERATE_RANDOM_LAND :{BLACK}Xerar terreo aleatorio

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@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} erreicht '{STRING}' Status! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} erreicht '{STRING}' Status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} von {COMPANY} erreicht '{STRING}' Status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} von {COMPANY} erreicht '{STRING}' Status!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Szenario erstellen
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Szenario bearbeiten STR_0222_SCENARIO_EDITOR :{YELLOW}Szenario bearbeiten
STR_0223_LAND_GENERATION :{WHITE}Land erstellen STR_0223_LAND_GENERATION :{WHITE}Land erstellen
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Zufälliges Land
STR_0227_RESET_LAND :{BLACK}Land wiederherstellen
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Landfläche zum Anheben / Absenken vergrößern STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Landfläche zum Anheben / Absenken vergrößern
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Landfläche zum Anheben / Absenken verkleinern STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Landfläche zum Anheben / Absenken verkleinern
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Erzeuge Land durch Zufall STR_022A_GENERATE_RANDOM_LAND :{BLACK}Erzeuge Land durch Zufall
STR_022B_RESET_LANDSCAPE :{BLACK}Landfläche wiederherstellen STR_022B_RESET_LANDSCAPE :{BLACK}Landfläche wiederherstellen
STR_022C_RESET_LANDSCAPE :{WHITE}Landfläche wiederherstellen STR_022C_RESET_LANDSCAPE :{WHITE}Landfläche wiederherstellen
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Reliefkarte nutzen
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Reliefkarte nutzen
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landfläche erzeugen STR_022E_LANDSCAPE_GENERATION :{BLACK}Landfläche erzeugen
STR_022F_TOWN_GENERATION :{BLACK}Stadt errichten STR_022F_TOWN_GENERATION :{BLACK}Stadt errichten
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrie errichten STR_0230_INDUSTRY_GENERATION :{BLACK}Industrie errichten

View File

@ -679,21 +679,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} elérte a '{STRING}' rangot! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} elérte a '{STRING}' rangot!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} elérte a '{STRING}' rangot! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} elérte a '{STRING}' rangot!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Saját pálya készítése
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}pályaszerkesztő STR_0222_SCENARIO_EDITOR :{YELLOW}pályaszerkesztő
STR_0223_LAND_GENERATION :{WHITE}Táj szerkesztése STR_0223_LAND_GENERATION :{WHITE}Táj szerkesztése
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Véletlenszerű táj
STR_0227_RESET_LAND :{BLACK}Táj törlése
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Az emelendő/süllyesztendő földterület növelése STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Az emelendő/süllyesztendő földterület növelése
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Az emelendő/süllyesztendő földterület csökkentése STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Az emelendő/süllyesztendő földterület csökkentése
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Véletlenszerű táj készítése STR_022A_GENERATE_RANDOM_LAND :{BLACK}Véletlenszerű táj készítése
STR_022B_RESET_LANDSCAPE :{BLACK}A táj törlése STR_022B_RESET_LANDSCAPE :{BLACK}A táj törlése
STR_022C_RESET_LANDSCAPE :{WHITE}Táj törlése STR_022C_RESET_LANDSCAPE :{WHITE}Táj törlése
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Magasságtérkép használata
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Magasságtérkép használata
STR_022E_LANDSCAPE_GENERATION :{BLACK}Táj szerkesztése STR_022E_LANDSCAPE_GENERATION :{BLACK}Táj szerkesztése
STR_022F_TOWN_GENERATION :{BLACK}Városkészítés STR_022F_TOWN_GENERATION :{BLACK}Városkészítés
STR_0230_INDUSTRY_GENERATION :{BLACK}Gazdasági épület készítése STR_0230_INDUSTRY_GENERATION :{BLACK}Gazdasági épület készítése

View File

@ -592,14 +592,11 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} öðlast '{STRING}' titil! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} öðlast '{STRING}' titil!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} úr {COMPANY} öðlast '{STRING}' titil! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} úr {COMPANY} öðlast '{STRING}' titil!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Búa til kort
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Kortagerð STR_0222_SCENARIO_EDITOR :{YELLOW}Kortagerð
STR_0223_LAND_GENERATION :{WHITE}Landslagsgerð STR_0223_LAND_GENERATION :{WHITE}Landslagsgerð
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Handahófskennt land
STR_0227_RESET_LAND :{BLACK}Eyða landi
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Stækka svæði til að lækka/hækka STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Stækka svæði til að lækka/hækka
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minnka svæði til að lækka/hækka STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minnka svæði til að lækka/hækka
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Mynda til land af handahófi STR_022A_GENERATE_RANDOM_LAND :{BLACK}Mynda til land af handahófi

View File

@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} raggiunge lo status di '{STRING}'! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} raggiunge lo status di '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} di {COMPANY} raggiunge lo status di '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} di {COMPANY} raggiunge lo status di '{STRING}'!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Crea Scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor Scenario STR_0222_SCENARIO_EDITOR :{YELLOW}Editor Scenario
STR_0223_LAND_GENERATION :{WHITE}Genera Terreno STR_0223_LAND_GENERATION :{WHITE}Genera Terreno
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Terreno Casuale
STR_0227_RESET_LAND :{BLACK}Azzerra Terreno
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumenta ampiezza del terreno da abbassare/alzare STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumenta ampiezza del terreno da abbassare/alzare
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrementa ampiezza del terreno da abbassare/alzare STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrementa ampiezza del terreno da abbassare/alzare
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genera terreno casuale STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genera terreno casuale
STR_022B_RESET_LANDSCAPE :{BLACK}Azzerra paesaggio STR_022B_RESET_LANDSCAPE :{BLACK}Azzerra paesaggio
STR_022C_RESET_LANDSCAPE :{WHITE}Azzerra Paesaggio STR_022C_RESET_LANDSCAPE :{WHITE}Azzerra Paesaggio
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usa Heightmap
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usa Heightmap
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generazione paesaggio STR_022E_LANDSCAPE_GENERATION :{BLACK}Generazione paesaggio
STR_022F_TOWN_GENERATION :{BLACK}Generazione città STR_022F_TOWN_GENERATION :{BLACK}Generazione città
STR_0230_INDUSTRY_GENERATION :{BLACK}Generazione industrie STR_0230_INDUSTRY_GENERATION :{BLACK}Generazione industrie

View File

@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} は「{STRING}」に当たった! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} は「{STRING}」に当たった!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME}{COMPANY})は「{STRING}」に当たった! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME}{COMPANY})は「{STRING}」に当たった!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}シナリオを作成
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}シナリオエディタ STR_0222_SCENARIO_EDITOR :{YELLOW}シナリオエディタ
STR_0223_LAND_GENERATION :{WHITE}地形の作成 STR_0223_LAND_GENERATION :{WHITE}地形の作成
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}ランダムな地形
STR_0227_RESET_LAND :{BLACK}地形をリセット
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}上げる/下げる地域のサイズを拡大します STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}上げる/下げる地域のサイズを拡大します
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}上げる/下げる地域のサイズを縮小します STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}上げる/下げる地域のサイズを縮小します
STR_022A_GENERATE_RANDOM_LAND :{BLACK}ランダムな地形を作成します STR_022A_GENERATE_RANDOM_LAND :{BLACK}ランダムな地形を作成します
STR_022B_RESET_LANDSCAPE :{BLACK}地形をリセットします STR_022B_RESET_LANDSCAPE :{BLACK}地形をリセットします
STR_022C_RESET_LANDSCAPE :{WHITE}地形のリセット STR_022C_RESET_LANDSCAPE :{WHITE}地形のリセット
STR_LOAD_GAME_HEIGHTMAP :{WHITE}ハイトマップを使用
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}ハイトマップを使用
STR_022E_LANDSCAPE_GENERATION :{BLACK}地形の作成 STR_022E_LANDSCAPE_GENERATION :{BLACK}地形の作成
STR_022F_TOWN_GENERATION :{BLACK}市町村の建設 STR_022F_TOWN_GENERATION :{BLACK}市町村の建設
STR_0230_INDUSTRY_GENERATION :{BLACK}産業の建設 STR_0230_INDUSTRY_GENERATION :{BLACK}産業の建設

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@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY}가 '{STRING}'를(을) 달성했습니다! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY}가 '{STRING}'를(을) 달성했습니다!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME}의 {COMPANY}, 드디어 {STRING}를(을) 달성했습니다! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME}의 {COMPANY}, 드디어 {STRING}를(을) 달성했습니다!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}시나리오 생성
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}시나리오 에디터 STR_0222_SCENARIO_EDITOR :{YELLOW}시나리오 에디터
STR_0223_LAND_GENERATION :{WHITE}지형 생성기 STR_0223_LAND_GENERATION :{WHITE}지형 생성기
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}무작위 지형
STR_0227_RESET_LAND :{BLACK}지형 초기화
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}지형 편집툴의 크기를 키움 STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}지형 편집툴의 크기를 키움
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}지형 편집툴의 크기를 줄임 STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}지형 편집툴의 크기를 줄임
STR_022A_GENERATE_RANDOM_LAND :{BLACK}무작위 지형을 생성 STR_022A_GENERATE_RANDOM_LAND :{BLACK}무작위 지형을 생성
STR_022B_RESET_LANDSCAPE :{BLACK}풍경 초기화 STR_022B_RESET_LANDSCAPE :{BLACK}풍경 초기화
STR_022C_RESET_LANDSCAPE :{WHITE}풍경 리셋 STR_022C_RESET_LANDSCAPE :{WHITE}풍경 리셋
STR_LOAD_GAME_HEIGHTMAP :{WHITE}DEM지형 사용
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}DEM지형 사용
STR_022E_LANDSCAPE_GENERATION :{BLACK}지형 생성기 STR_022E_LANDSCAPE_GENERATION :{BLACK}지형 생성기
STR_022F_TOWN_GENERATION :{BLACK}마을 생성 STR_022F_TOWN_GENERATION :{BLACK}마을 생성
STR_0230_INDUSTRY_GENERATION :{BLACK}산업 시설 생성 STR_0230_INDUSTRY_GENERATION :{BLACK}산업 시설 생성

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@ -643,21 +643,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} pasiekė „{STRING}“ statusą! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} pasiekė „{STRING}“ statusą!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} iš {COMPANY} pasiekė „{STRING}“ statusą! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} iš {COMPANY} pasiekė „{STRING}“ statusą!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Sukurti scenarijų
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarijaus redaktorius STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarijaus redaktorius
STR_0223_LAND_GENERATION :{WHITE}Kraštovaidžio kūrimas STR_0223_LAND_GENERATION :{WHITE}Kraštovaidžio kūrimas
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Atsitiktinis reljefas
STR_0227_RESET_LAND :{BLACK}Anuliuoti reljefą
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Padidinkite sausumos plotą norėdami paaukštinti/pažeminti STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Padidinkite sausumos plotą norėdami paaukštinti/pažeminti
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Sumažinkite sausumos plotą norėdami paaukštinti/pažeminti STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Sumažinkite sausumos plotą norėdami paaukštinti/pažeminti
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Kurti atsitiktinę sausumą STR_022A_GENERATE_RANDOM_LAND :{BLACK}Kurti atsitiktinę sausumą
STR_022B_RESET_LANDSCAPE :{BLACK}Anuliuoti kraštovaizdį STR_022B_RESET_LANDSCAPE :{BLACK}Anuliuoti kraštovaizdį
STR_022C_RESET_LANDSCAPE :{WHITE}Anuliuoti kraštovaizdį STR_022C_RESET_LANDSCAPE :{WHITE}Anuliuoti kraštovaizdį
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Naudoti Papildoma Zemelapi
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Naudoti Papildoma Zemelapi
STR_022E_LANDSCAPE_GENERATION :{BLACK}Kraštovaizdžio kūrimas STR_022E_LANDSCAPE_GENERATION :{BLACK}Kraštovaizdžio kūrimas
STR_022F_TOWN_GENERATION :{BLACK}Miesto įkūrimas STR_022F_TOWN_GENERATION :{BLACK}Miesto įkūrimas
STR_0230_INDUSTRY_GENERATION :{BLACK}Pramonės kūrimas STR_0230_INDUSTRY_GENERATION :{BLACK}Pramonės kūrimas

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@ -609,21 +609,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} oppnår '{STRING}'-status! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} oppnår '{STRING}'-status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} oppnår '{STRING}'-status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} oppnår '{STRING}'-status!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Lag scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarioredigerer STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarioredigerer
STR_0223_LAND_GENERATION :{WHITE}Landgenerering STR_0223_LAND_GENERATION :{WHITE}Landgenerering
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Tilfeldig landforming
STR_0227_RESET_LAND :{BLACK}Tilbakestill land
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Øk størrelse av landareal å heve/senke STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Øk størrelse av landareal å heve/senke
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Mink størrelse av landareal å heve/senke STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Mink størrelse av landareal å heve/senke
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfeldig landskap STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfeldig landskap
STR_022B_RESET_LANDSCAPE :{BLACK}Tilbakestill landskap STR_022B_RESET_LANDSCAPE :{BLACK}Tilbakestill landskap
STR_022C_RESET_LANDSCAPE :{WHITE}Tilbakestill landskap STR_022C_RESET_LANDSCAPE :{WHITE}Tilbakestill landskap
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Bruk høydekart
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Bruk høydekart
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering
STR_022F_TOWN_GENERATION :{BLACK}Bygenerering STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering

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@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} oppnår status som '{STRING}'! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} oppnår status som '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} frå {COMPANY} oppnår status som '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} frå {COMPANY} oppnår status som '{STRING}'!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Lag scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarioredigering STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarioredigering
STR_0223_LAND_GENERATION :{WHITE}Landgenerering STR_0223_LAND_GENERATION :{WHITE}Landgenerering
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Tilfeldig landforming
STR_0227_RESET_LAND :{BLACK}Nullstill land
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Øk storleiken på landarealet som skal hevast/senkast STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Øk storleiken på landarealet som skal hevast/senkast
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Mink storleiken på landarealet som skal hevast/senkast STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Mink storleiken på landarealet som skal hevast/senkast
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfeldig landskap STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfeldig landskap
STR_022B_RESET_LANDSCAPE :{BLACK}Nullstill landskap STR_022B_RESET_LANDSCAPE :{BLACK}Nullstill landskap
STR_022C_RESET_LANDSCAPE :{WHITE}Nullstill landskap STR_022C_RESET_LANDSCAPE :{WHITE}Nullstill landskap
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Bruk høgdekart
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Bruk høgdekart
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering
STR_022F_TOWN_GENERATION :{BLACK}Bygenerering STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering

View File

@ -666,21 +666,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} osiąga status: '{STRING}'! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} osiąga status: '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} osiągnęło status '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} osiągnęło status '{STRING}'!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Tworzenie Scenariusza
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Edytor Scenariuszy STR_0222_SCENARIO_EDITOR :{YELLOW}Edytor Scenariuszy
STR_0223_LAND_GENERATION :{WHITE}Tworzenie terenu STR_0223_LAND_GENERATION :{WHITE}Tworzenie terenu
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Przypadkowy ląd
STR_0227_RESET_LAND :{BLACK}Kasowanie lądu
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Zwiększ powierzchnie do podwyższenia/obniżenia STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Zwiększ powierzchnie do podwyższenia/obniżenia
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmniejsz powierzchnie do podwyższenia/obniżenia STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmniejsz powierzchnie do podwyższenia/obniżenia
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Tworzenie przypadkowego lądu STR_022A_GENERATE_RANDOM_LAND :{BLACK}Tworzenie przypadkowego lądu
STR_022B_RESET_LANDSCAPE :{BLACK}Resetuj krajobraz STR_022B_RESET_LANDSCAPE :{BLACK}Resetuj krajobraz
STR_022C_RESET_LANDSCAPE :{WHITE}Resetuj krajobraz STR_022C_RESET_LANDSCAPE :{WHITE}Resetuj krajobraz
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Użyj mapy wysokości
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Użyj mapy wysokości
STR_022E_LANDSCAPE_GENERATION :{BLACK}Tworzenie krajobrazu STR_022E_LANDSCAPE_GENERATION :{BLACK}Tworzenie krajobrazu
STR_022F_TOWN_GENERATION :{BLACK}Tworzenie miast STR_022F_TOWN_GENERATION :{BLACK}Tworzenie miast
STR_0230_INDUSTRY_GENERATION :{BLACK}Tworzenie przedsiębiorstw STR_0230_INDUSTRY_GENERATION :{BLACK}Tworzenie przedsiębiorstw

View File

@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista '{STRING}' desempenho! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista '{STRING}' desempenho!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista '{STRING}' desempenho! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista '{STRING}' desempenho!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Criar Cenário
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Cenário STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Cenário
STR_0223_LAND_GENERATION :{WHITE}Gerar Terreno STR_0223_LAND_GENERATION :{WHITE}Gerar Terreno
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Terreno Aleatório
STR_0227_RESET_LAND :{BLACK}Repor Terreno
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar área de terreno a baixar/levantar STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar área de terreno a baixar/levantar
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuir área de terreno a baixar/levantar STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuir área de terreno a baixar/levantar
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Gerar terreno aleatório STR_022A_GENERATE_RANDOM_LAND :{BLACK}Gerar terreno aleatório
STR_022B_RESET_LANDSCAPE :{BLACK}Repor terreno STR_022B_RESET_LANDSCAPE :{BLACK}Repor terreno
STR_022C_RESET_LANDSCAPE :{WHITE}Repor Terreno STR_022C_RESET_LANDSCAPE :{WHITE}Repor Terreno
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar mapa de alturas
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar mapa de alturas
STR_022E_LANDSCAPE_GENERATION :{BLACK}A gerar terreno STR_022E_LANDSCAPE_GENERATION :{BLACK}A gerar terreno
STR_022F_TOWN_GENERATION :{BLACK}A gerar cidades STR_022F_TOWN_GENERATION :{BLACK}A gerar cidades
STR_0230_INDUSTRY_GENERATION :{BLACK}A gerar indústrias STR_0230_INDUSTRY_GENERATION :{BLACK}A gerar indústrias

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@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} a dobandit titlul de '{STRING}'! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} a dobandit titlul de '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} al {COMPANY} dobandeste titlul de '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} al {COMPANY} dobandeste titlul de '{STRING}'!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Creeazã scenariu
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor scenarii STR_0222_SCENARIO_EDITOR :{YELLOW}Editor scenarii
STR_0223_LAND_GENERATION :{WHITE}Generator suprafatã uscat STR_0223_LAND_GENERATION :{WHITE}Generator suprafatã uscat
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Uscat aleatoriu
STR_0227_RESET_LAND :{BLACK}Reseteazã terenul
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Mãreste aria de editare a terenului STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Mãreste aria de editare a terenului
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Micsoreazã aria de editare a terenului STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Micsoreazã aria de editare a terenului
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genereazã teren aleator STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genereazã teren aleator
STR_022B_RESET_LANDSCAPE :{BLACK}Reseteazã peisajul STR_022B_RESET_LANDSCAPE :{BLACK}Reseteazã peisajul
STR_022C_RESET_LANDSCAPE :{WHITE}Resetare peisaj STR_022C_RESET_LANDSCAPE :{WHITE}Resetare peisaj
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Foloseste harta de inaltimi
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Foloseste harta inaltimi
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generare peisaj STR_022E_LANDSCAPE_GENERATION :{BLACK}Generare peisaj
STR_022F_TOWN_GENERATION :{BLACK}Generare oras STR_022F_TOWN_GENERATION :{BLACK}Generare oras
STR_0230_INDUSTRY_GENERATION :{BLACK}Generare industrii STR_0230_INDUSTRY_GENERATION :{BLACK}Generare industrii

View File

@ -609,21 +609,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} достиг статуса '{STRING}'! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} достиг статуса '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} из {COMPANY} достиг статуса '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} из {COMPANY} достиг статуса '{STRING}'!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Создать сценарий
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор сценариев STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор сценариев
STR_0223_LAND_GENERATION :{WHITE}Генератор карты STR_0223_LAND_GENERATION :{WHITE}Генератор карты
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Случайная карта
STR_0227_RESET_LAND :{BLACK}Сбросить карту
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Увеличить площадь изменения рельефа STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Увеличить площадь изменения рельефа
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Уменьшить площадь изменения рельефа STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Уменьшить площадь изменения рельефа
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Создать случайную карту STR_022A_GENERATE_RANDOM_LAND :{BLACK}Создать случайную карту
STR_022B_RESET_LANDSCAPE :{BLACK}Сбросить карту STR_022B_RESET_LANDSCAPE :{BLACK}Сбросить карту
STR_022C_RESET_LANDSCAPE :{WHITE}Сбросить карту STR_022C_RESET_LANDSCAPE :{WHITE}Сбросить карту
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Исп. РЕЛЬЕФ
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Исп. РЕЛЬЕФ
STR_022E_LANDSCAPE_GENERATION :{BLACK}Создание ландшафта STR_022E_LANDSCAPE_GENERATION :{BLACK}Создание ландшафта
STR_022F_TOWN_GENERATION :{BLACK}Создание города STR_022F_TOWN_GENERATION :{BLACK}Создание города
STR_0230_INDUSTRY_GENERATION :{BLACK}Создание промышленности STR_0230_INDUSTRY_GENERATION :{BLACK}Создание промышленности

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@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} 达到 '{STRING}' 的状态! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} 达到 '{STRING}' 的状态!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} 在 {COMPANY} 达到 '{STRING}' 状态! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} 在 {COMPANY} 达到 '{STRING}' 状态!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}创建场景
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}场景编辑器 STR_0222_SCENARIO_EDITOR :{YELLOW}场景编辑器
STR_0223_LAND_GENERATION :{WHITE}生成土地 STR_0223_LAND_GENERATION :{WHITE}生成土地
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}随机土地
STR_0227_RESET_LAND :{BLACK}重置土地
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}增加要升高/降低的土地面积 STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}增加要升高/降低的土地面积
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}减少要升高/降低的土地面积 STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}减少要升高/降低的土地面积
STR_022A_GENERATE_RANDOM_LAND :{BLACK}随机生成土地 STR_022A_GENERATE_RANDOM_LAND :{BLACK}随机生成土地
STR_022B_RESET_LANDSCAPE :{BLACK}重置景观 STR_022B_RESET_LANDSCAPE :{BLACK}重置景观
STR_022C_RESET_LANDSCAPE :{WHITE}重置景观 STR_022C_RESET_LANDSCAPE :{WHITE}重置景观
STR_LOAD_GAME_HEIGHTMAP :{WHITE}使用高度图
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}使用高度图
STR_022E_LANDSCAPE_GENERATION :{BLACK}生成景观 STR_022E_LANDSCAPE_GENERATION :{BLACK}生成景观
STR_022F_TOWN_GENERATION :{BLACK}生成城镇 STR_022F_TOWN_GENERATION :{BLACK}生成城镇
STR_0230_INDUSTRY_GENERATION :{BLACK}生成工业 STR_0230_INDUSTRY_GENERATION :{BLACK}生成工业

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@ -677,21 +677,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} ziskal oznacenie '{STRING}' ! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} ziskal oznacenie '{STRING}' !
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} ziskal oznacenie '{STRING}' ! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} ziskal oznacenie '{STRING}' !
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Vytvorit scenar
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor scenarov STR_0222_SCENARIO_EDITOR :{YELLOW}Editor scenarov
STR_0223_LAND_GENERATION :{WHITE}Generovanie uzemia STR_0223_LAND_GENERATION :{WHITE}Generovanie uzemia
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Nahodne uzemie
STR_0227_RESET_LAND :{BLACK}Zresetovat uzemie
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zvacsit uzemie STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zvacsit uzemie
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zmensit uzemie STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zmensit uzemie
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Vygenerovat nahodne uzemie STR_022A_GENERATE_RANDOM_LAND :{BLACK}Vygenerovat nahodne uzemie
STR_022B_RESET_LANDSCAPE :{BLACK}Zresetovat uzemie STR_022B_RESET_LANDSCAPE :{BLACK}Zresetovat uzemie
STR_022C_RESET_LANDSCAPE :{WHITE}Zresetovat Uzemie STR_022C_RESET_LANDSCAPE :{WHITE}Zresetovat Uzemie
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Pouzit vyskovu mapu
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Pouzit vyskovu mapu
STR_022E_LANDSCAPE_GENERATION :{BLACK}Vytvorenie uzemia STR_022E_LANDSCAPE_GENERATION :{BLACK}Vytvorenie uzemia
STR_022F_TOWN_GENERATION :{BLACK}Vytvorenie mesta STR_022F_TOWN_GENERATION :{BLACK}Vytvorenie mesta
STR_0230_INDUSTRY_GENERATION :{BLACK}Vytvorenie priemyslu STR_0230_INDUSTRY_GENERATION :{BLACK}Vytvorenie priemyslu

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@ -655,21 +655,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} dosega naslov '{STRING}'! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} dosega naslov '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} iz podjetja {COMPANY} prejema naslov '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} iz podjetja {COMPANY} prejema naslov '{STRING}'!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Ustvari Scenarij
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Urejevalnik scenarijev STR_0222_SCENARIO_EDITOR :{YELLOW}Urejevalnik scenarijev
STR_0223_LAND_GENERATION :{WHITE}Generator terena STR_0223_LAND_GENERATION :{WHITE}Generator terena
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Naključni teren
STR_0227_RESET_LAND :{BLACK}Ponastavi teren
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Povečaj območje za nižanje/višanje terena STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Povečaj območje za nižanje/višanje terena
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmanjšaj območje za nižanje/višanje terena STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmanjšaj območje za nižanje/višanje terena
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Ustvari naključni teren STR_022A_GENERATE_RANDOM_LAND :{BLACK}Ustvari naključni teren
STR_022B_RESET_LANDSCAPE :{BLACK}Zbriši pokrajino STR_022B_RESET_LANDSCAPE :{BLACK}Zbriši pokrajino
STR_022C_RESET_LANDSCAPE :{WHITE}Zbriši pokrajino STR_022C_RESET_LANDSCAPE :{WHITE}Zbriši pokrajino
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Uporabi višinsko karto
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Uporabi višinsko karto
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generator pokrajine STR_022E_LANDSCAPE_GENERATION :{BLACK}Generator pokrajine
STR_022F_TOWN_GENERATION :{BLACK}Generator mest STR_022F_TOWN_GENERATION :{BLACK}Generator mest
STR_0230_INDUSTRY_GENERATION :{BLACK}Generator industrije STR_0230_INDUSTRY_GENERATION :{BLACK}Generator industrije

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@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} logra el estado '{STRING}'! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} logra el estado '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} logra el estado '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} logra el estado '{STRING}'!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenario
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de escenarios STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de escenarios
STR_0223_LAND_GENERATION :{WHITE}Generación de terrenos STR_0223_LAND_GENERATION :{WHITE}Generación de terrenos
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Terreno al azar
STR_0227_RESET_LAND :{BLACK}Reponer terreno
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar el tamaño del bloque de terreno a bajar/subir STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar el tamaño del bloque de terreno a bajar/subir
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Reducir tamaño del bloque de terreno a bajar/subir STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Reducir tamaño del bloque de terreno a bajar/subir
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generar terreno al azar STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generar terreno al azar
STR_022B_RESET_LANDSCAPE :{BLACK}Hacer reset del paisaje STR_022B_RESET_LANDSCAPE :{BLACK}Hacer reset del paisaje
STR_022C_RESET_LANDSCAPE :{WHITE}Hacer reset del paisaje STR_022C_RESET_LANDSCAPE :{WHITE}Hacer reset del paisaje
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar Mapa de alturas
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar Mapa de alturas
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generación de paisaje STR_022E_LANDSCAPE_GENERATION :{BLACK}Generación de paisaje
STR_022F_TOWN_GENERATION :{BLACK}Generación de poblaciones STR_022F_TOWN_GENERATION :{BLACK}Generación de poblaciones
STR_0230_INDUSTRY_GENERATION :{BLACK}Generación de industria STR_0230_INDUSTRY_GENERATION :{BLACK}Generación de industria

View File

@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} uppnår '{STRING}' status! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} uppnår '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} från {COMPANY} uppnår '{STRING}' status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} från {COMPANY} uppnår '{STRING}' status!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Nytt scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario-editor STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario-editor
STR_0223_LAND_GENERATION :{WHITE}Skapa mark STR_0223_LAND_GENERATION :{WHITE}Skapa mark
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Slumpmässig mark
STR_0227_RESET_LAND :{BLACK}Återställ mark
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Öka storlek av yta att höja/sänka STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Öka storlek av yta att höja/sänka
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minska storlek av yta att höja/sänka STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minska storlek av yta att höja/sänka
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generera slumpmässig mark STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generera slumpmässig mark
STR_022B_RESET_LANDSCAPE :{BLACK}Återställ landskapet STR_022B_RESET_LANDSCAPE :{BLACK}Återställ landskapet
STR_022C_RESET_LANDSCAPE :{WHITE}Återställ landskapet STR_022C_RESET_LANDSCAPE :{WHITE}Återställ landskapet
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Använd höjdkarta
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Använd höjdkarta
STR_022E_LANDSCAPE_GENERATION :{BLACK}Skapa landskap STR_022E_LANDSCAPE_GENERATION :{BLACK}Skapa landskap
STR_022F_TOWN_GENERATION :{BLACK}Bygg städer STR_022F_TOWN_GENERATION :{BLACK}Bygg städer
STR_0230_INDUSTRY_GENERATION :{BLACK}Bygg industrier STR_0230_INDUSTRY_GENERATION :{BLACK}Bygg industrier

View File

@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} '{STRING}' ünvanını kazandı! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} '{STRING}' ünvanını kazandı!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} '{STRING}' unvanını kazandı! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} '{STRING}' unvanını kazandı!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Senaryo Yap
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Senaryo Editörü STR_0222_SCENARIO_EDITOR :{YELLOW}Senaryo Editörü
STR_0223_LAND_GENERATION :{WHITE}Yer Yapımı STR_0223_LAND_GENERATION :{WHITE}Yer Yapımı
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Rastgele Yerler
STR_0227_RESET_LAND :{BLACK}Yerleri Sıfırla
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}yükseltme/alçaltma alanını arttır STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}yükseltme/alçaltma alanını arttır
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}yükseltme/alçaltma alanını arttır STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}yükseltme/alçaltma alanını arttır
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Rastgele harita yap STR_022A_GENERATE_RANDOM_LAND :{BLACK}Rastgele harita yap
STR_022B_RESET_LANDSCAPE :{BLACK}Haritayı sıfırla STR_022B_RESET_LANDSCAPE :{BLACK}Haritayı sıfırla
STR_022C_RESET_LANDSCAPE :{WHITE}Haritayı Sıfırla STR_022C_RESET_LANDSCAPE :{WHITE}Haritayı Sıfırla
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Yükseklik Haritasi Kullan
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Yükseklik Haritasi Kullan
STR_022E_LANDSCAPE_GENERATION :{BLACK}Harita yapımı STR_022E_LANDSCAPE_GENERATION :{BLACK}Harita yapımı
STR_022F_TOWN_GENERATION :{BLACK}Şehir yapımı STR_022F_TOWN_GENERATION :{BLACK}Şehir yapımı
STR_0230_INDUSTRY_GENERATION :{BLACK}Fabrika yapımı STR_0230_INDUSTRY_GENERATION :{BLACK}Fabrika yapımı

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@ -722,21 +722,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} досягла статусу '{STRING}'! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} досягла статусу '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}Гравець {PLAYERNAME} з {COMPANY} досяг статусу '{STRING}' STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}Гравець {PLAYERNAME} з {COMPANY} досяг статусу '{STRING}'
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Створити сценарій
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор сценарію STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор сценарію
STR_0223_LAND_GENERATION :{WHITE}Створити ландшафт STR_0223_LAND_GENERATION :{WHITE}Створити ландшафт
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Випадковий ландшафт
STR_0227_RESET_LAND :{BLACK}Очистити ділянку
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Збільшити область ділянки для підняття/опускання STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Збільшити область ділянки для підняття/опускання
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Зменшити область ділянки для підняття/опускання STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Зменшити область ділянки для підняття/опускання
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Створити випадкову ділянку STR_022A_GENERATE_RANDOM_LAND :{BLACK}Створити випадкову ділянку
STR_022B_RESET_LANDSCAPE :{BLACK}Очистити ландшафт STR_022B_RESET_LANDSCAPE :{BLACK}Очистити ландшафт
STR_022C_RESET_LANDSCAPE :{WHITE}Очистити ландшафт STR_022C_RESET_LANDSCAPE :{WHITE}Очистити ландшафт
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Використовувати рельєф
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Взяти з карти висот
STR_022E_LANDSCAPE_GENERATION :{BLACK}Створення ландшафту STR_022E_LANDSCAPE_GENERATION :{BLACK}Створення ландшафту
STR_022F_TOWN_GENERATION :{BLACK}Створення міст STR_022F_TOWN_GENERATION :{BLACK}Створення міст
STR_0230_INDUSTRY_GENERATION :{BLACK}Створення виробництва STR_0230_INDUSTRY_GENERATION :{BLACK}Створення виробництва