mirror of
https://github.com/OpenTTD/OpenTTD.git
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(svn r8513) -Cleanup (r8512): Remove the now unused strings from the language files, as well as two others that weren't used for ages (tgp had other strings for them, or simply not).
This commit is contained in:
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@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status!
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status!
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} of {COMPANY} achieves '{STRING}' status!
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} of {COMPANY} achieves '{STRING}' status!
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STR_021F :{BLUE}{COMMA}
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STR_021F :{BLUE}{COMMA}
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STR_0220_CREATE_SCENARIO :{BLACK}Create Scenario
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STR_0221_OPENTTD :{YELLOW}OpenTTD
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STR_0221_OPENTTD :{YELLOW}OpenTTD
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STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario Editor
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STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario Editor
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STR_0223_LAND_GENERATION :{WHITE}Land Generation
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STR_0223_LAND_GENERATION :{WHITE}Land Generation
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STR_0224 :{BLACK}{UPARROW}
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STR_0224 :{BLACK}{UPARROW}
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STR_0225 :{BLACK}{DOWNARROW}
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STR_0225 :{BLACK}{DOWNARROW}
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STR_0226_RANDOM_LAND :{BLACK}Random Land
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STR_0227_RESET_LAND :{BLACK}Reset Land
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STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise
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STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise
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STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise
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STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land
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STR_022B_RESET_LANDSCAPE :{BLACK}Reset landscape
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STR_022B_RESET_LANDSCAPE :{BLACK}Reset landscape
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STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape
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STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Use Heightmap
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Use Heightmap
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation
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STR_022F_TOWN_GENERATION :{BLACK}Town generation
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STR_022F_TOWN_GENERATION :{BLACK}Town generation
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STR_0230_INDUSTRY_GENERATION :{BLACK}Industry generation
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STR_0230_INDUSTRY_GENERATION :{BLACK}Industry generation
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@ -615,21 +615,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista o status de '{STRING}'!
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista o status de '{STRING}'!
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista o status de '{STRING}'!
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista o status de '{STRING}'!
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STR_021F :{BLUE}{COMMA}
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STR_021F :{BLUE}{COMMA}
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STR_0220_CREATE_SCENARIO :{BLACK}Criar Cenário
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STR_0221_OPENTTD :{YELLOW}OpenTTD
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STR_0221_OPENTTD :{YELLOW}OpenTTD
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STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Cenário
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STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Cenário
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STR_0223_LAND_GENERATION :{WHITE}Gerar Terreno
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STR_0223_LAND_GENERATION :{WHITE}Gerar Terreno
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STR_0224 :{BLACK}{UPARROW}
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STR_0224 :{BLACK}{UPARROW}
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STR_0225 :{BLACK}{DOWNARROW}
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STR_0225 :{BLACK}{DOWNARROW}
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STR_0226_RANDOM_LAND :{BLACK}Terreno Aleatório
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STR_0227_RESET_LAND :{BLACK}Limpar Terreno
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STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar área de terreno a baixar/levantar
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STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar área de terreno a baixar/levantar
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STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuir área de terreno a baixar/levantar
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STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuir área de terreno a baixar/levantar
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Gerar terreno aleatório
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Gerar terreno aleatório
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STR_022B_RESET_LANDSCAPE :{BLACK}Resetar terreno
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STR_022B_RESET_LANDSCAPE :{BLACK}Resetar terreno
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STR_022C_RESET_LANDSCAPE :{WHITE}Limpar Terreno
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STR_022C_RESET_LANDSCAPE :{WHITE}Limpar Terreno
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar mapa de altitudes
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar mapa de altitudes
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Gerar terreno
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Gerar terreno
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STR_022F_TOWN_GENERATION :{BLACK}Gerar cidades
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STR_022F_TOWN_GENERATION :{BLACK}Gerar cidades
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STR_0230_INDUSTRY_GENERATION :{BLACK}Gerar indústrias
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STR_0230_INDUSTRY_GENERATION :{BLACK}Gerar indústrias
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@ -611,21 +611,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} достигна статус '{STRING}'!
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} достигна статус '{STRING}'!
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} от {COMPANY} достигна статус '{STRING}'!
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} от {COMPANY} достигна статус '{STRING}'!
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STR_021F :{BLUE}{COMMA}
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STR_021F :{BLUE}{COMMA}
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STR_0220_CREATE_SCENARIO :{BLACK}Създай сценарий
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STR_0221_OPENTTD :{YELLOW}OpenTTD
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STR_0221_OPENTTD :{YELLOW}OpenTTD
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STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор на сценарии
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STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор на сценарии
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STR_0223_LAND_GENERATION :{WHITE}Генератор на терен
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STR_0223_LAND_GENERATION :{WHITE}Генератор на терен
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STR_0224 :{BLACK}{UPARROW}
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STR_0224 :{BLACK}{UPARROW}
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STR_0225 :{BLACK}{DOWNARROW}
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STR_0225 :{BLACK}{DOWNARROW}
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STR_0226_RANDOM_LAND :{BLACK}Случаен терен
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STR_0227_RESET_LAND :{BLACK}Изчисти терена
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STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Увеличи площа на терена, за да го понижиш/повишиш
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STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Увеличи площа на терена, за да го понижиш/повишиш
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STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Намали площа на терена, за да го понижиш/повишиш
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STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Намали площа на терена, за да го понижиш/повишиш
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Генерирай случаен терен
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Генерирай случаен терен
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STR_022B_RESET_LANDSCAPE :{BLACK}Изчисти терена
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STR_022B_RESET_LANDSCAPE :{BLACK}Изчисти терена
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STR_022C_RESET_LANDSCAPE :{WHITE}Изчисти терена
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STR_022C_RESET_LANDSCAPE :{WHITE}Изчисти терена
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Ползвай топо-карта
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Ползвай топо-карта
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Създаване на терен
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Създаване на терен
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STR_022F_TOWN_GENERATION :{BLACK}Създаване на град
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STR_022F_TOWN_GENERATION :{BLACK}Създаване на град
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STR_0230_INDUSTRY_GENERATION :{BLACK}Създаване на индустрия
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STR_0230_INDUSTRY_GENERATION :{BLACK}Създаване на индустрия
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@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} asoleix l'estat '{STRING}' !
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} asoleix l'estat '{STRING}' !
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} asoleix l'estat '{STRING}' !
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} asoleix l'estat '{STRING}' !
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STR_021F :{BLUE}{COMMA}
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STR_021F :{BLUE}{COMMA}
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STR_0220_CREATE_SCENARIO :{BLACK}Crea un Escenari
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STR_0221_OPENTTD :{YELLOW}OpenTTD
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STR_0221_OPENTTD :{YELLOW}OpenTTD
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STR_0222_SCENARIO_EDITOR :{YELLOW}Editor d'Escenaris
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STR_0222_SCENARIO_EDITOR :{YELLOW}Editor d'Escenaris
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STR_0223_LAND_GENERATION :{WHITE}Generador de Terreny
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STR_0223_LAND_GENERATION :{WHITE}Generador de Terreny
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STR_0224 :{BLACK}{UPARROW}
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STR_0224 :{BLACK}{UPARROW}
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STR_0225 :{BLACK}{DOWNARROW}
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STR_0225 :{BLACK}{DOWNARROW}
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STR_0226_RANDOM_LAND :{BLACK}Terreny Aleatori
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STR_0227_RESET_LAND :{BLACK}Restableix Terreny
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STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenta la mida de l'àrea de terreny a rebaixar/elevar
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STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenta la mida de l'àrea de terreny a rebaixar/elevar
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STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminueix la mida de l'àrea de terreny a rebaixar/elevar
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STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminueix la mida de l'àrea de terreny a rebaixar/elevar
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genera un terreny aleatori
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genera un terreny aleatori
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STR_022B_RESET_LANDSCAPE :{BLACK}Restableix paisatge
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STR_022B_RESET_LANDSCAPE :{BLACK}Restableix paisatge
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STR_022C_RESET_LANDSCAPE :{WHITE}Restablir Paisatge
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STR_022C_RESET_LANDSCAPE :{WHITE}Restablir Paisatge
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Utilitza un mapa d'alçades
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Utilitza un mapa d'alçades
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Generació de Paisatges
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Generació de Paisatges
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STR_022F_TOWN_GENERATION :{BLACK}Generació de Poblacions
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STR_022F_TOWN_GENERATION :{BLACK}Generació de Poblacions
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STR_0230_INDUSTRY_GENERATION :{BLACK}Generació d'indústries
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STR_0230_INDUSTRY_GENERATION :{BLACK}Generació d'indústries
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@ -727,21 +727,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} získal titul '{STRING}'!
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} získal titul '{STRING}'!
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} získal titul '{STRING}'!
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} získal titul '{STRING}'!
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STR_021F :{BLUE}{COMMA}
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STR_021F :{BLUE}{COMMA}
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STR_0220_CREATE_SCENARIO :{BLACK}Vytvořit mapu
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STR_0221_OPENTTD :{YELLOW}OpenTTD
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STR_0221_OPENTTD :{YELLOW}OpenTTD
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STR_0222_SCENARIO_EDITOR :{YELLOW}Editor mapy
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STR_0222_SCENARIO_EDITOR :{YELLOW}Editor mapy
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STR_0223_LAND_GENERATION :{WHITE}Generovat zemi
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STR_0223_LAND_GENERATION :{WHITE}Generovat zemi
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STR_0224 :{BLACK}{UPARROW}
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STR_0224 :{BLACK}{UPARROW}
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STR_0225 :{BLACK}{DOWNARROW}
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STR_0225 :{BLACK}{DOWNARROW}
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STR_0226_RANDOM_LAND :{BLACK}Náhodná země
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STR_0227_RESET_LAND :{BLACK}Vymaž zemi
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STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Zvětšit oblast země pro snížení/zvýšení
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STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Zvětšit oblast země pro snížení/zvýšení
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STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmenšit oblast země pro snížení/zvýšení
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STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmenšit oblast země pro snížení/zvýšení
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generovat náhodnou zemi
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generovat náhodnou zemi
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STR_022B_RESET_LANDSCAPE :{BLACK}Smazat krajinu
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STR_022B_RESET_LANDSCAPE :{BLACK}Smazat krajinu
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STR_022C_RESET_LANDSCAPE :{WHITE}Smazat krajinu
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STR_022C_RESET_LANDSCAPE :{WHITE}Smazat krajinu
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Použít výškovou mapu
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Použít výškovou mapu
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Generování krajiny
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Generování krajiny
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STR_022F_TOWN_GENERATION :{BLACK}Generování měst
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STR_022F_TOWN_GENERATION :{BLACK}Generování měst
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STR_0230_INDUSTRY_GENERATION :{BLACK}Generování průmyslu
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STR_0230_INDUSTRY_GENERATION :{BLACK}Generování průmyslu
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@ -3190,7 +3185,7 @@ STR_GENERATION_WORLD :{WHITE}Vytvář
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STR_GENERATION_ABORT :{BLACK}Přerušit
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STR_GENERATION_ABORT :{BLACK}Přerušit
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STR_GENERATION_ABORT_CAPTION :{WHITE}Přerušit generování krajiny
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STR_GENERATION_ABORT_CAPTION :{WHITE}Přerušit generování krajiny
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STR_GENERATION_ABORT_MESSAGE :{YELLOW}Opravdu chceš přerušit tento proces?
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STR_GENERATION_ABORT_MESSAGE :{YELLOW}Opravdu chceš přerušit tento proces?
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STR_PROGRESS :Z {WHITE}{NUM} % hotovo
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STR_PROGRESS :{WHITE}Z {NUM} % hotovo
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STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
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STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
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STR_WORLD_GENERATION :{BLACK}Tvorba krajiny
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STR_WORLD_GENERATION :{BLACK}Tvorba krajiny
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STR_TREE_GENERATION :{BLACK}Výsadba stromů
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STR_TREE_GENERATION :{BLACK}Výsadba stromů
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} får '{STRING}' status!
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} får '{STRING}' status!
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} får '{STRING}' status!
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} får '{STRING}' status!
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STR_021F :{BLUE}{COMMA}
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STR_021F :{BLUE}{COMMA}
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STR_0220_CREATE_SCENARIO :{BLACK}Lav et scenarie
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STR_0221_OPENTTD :{YELLOW}OpenTTD
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STR_0221_OPENTTD :{YELLOW}OpenTTD
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STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarieeditor
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STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarieeditor
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STR_0223_LAND_GENERATION :{WHITE}Land generering
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STR_0223_LAND_GENERATION :{WHITE}Land generering
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STR_0224 :{BLACK}{UPARROW}
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STR_0224 :{BLACK}{UPARROW}
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STR_0225 :{BLACK}{DOWNARROW}
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STR_0225 :{BLACK}{DOWNARROW}
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STR_0226_RANDOM_LAND :{BLACK}Tilfældigt land
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STR_0227_RESET_LAND :{BLACK}Nulstil land
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STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Forstør landområdet der skal sænkes/hæves
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STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Forstør landområdet der skal sænkes/hæves
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STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Formindsk landområdet der skal sænkes/hæves
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STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Formindsk landområdet der skal sænkes/hæves
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfældigt land
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfældigt land
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STR_022B_RESET_LANDSCAPE :{BLACK}Nulstil landskab
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STR_022B_RESET_LANDSCAPE :{BLACK}Nulstil landskab
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STR_022C_RESET_LANDSCAPE :{WHITE}Nulstil landskab
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STR_022C_RESET_LANDSCAPE :{WHITE}Nulstil landskab
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Brug højdekort
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Brug højdekort
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskabsgenerering
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskabsgenerering
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STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
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STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
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STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering
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STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} bereikt '{STRING}' status!
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} bereikt '{STRING}' status!
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} van {COMPANY} bereikt '{STRING}' status!
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} van {COMPANY} bereikt '{STRING}' status!
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||||||
STR_021F :{BLUE}{COMMA}
|
STR_021F :{BLUE}{COMMA}
|
||||||
STR_0220_CREATE_SCENARIO :{BLACK}Maak scenario
|
|
||||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario editor
|
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario editor
|
||||||
STR_0223_LAND_GENERATION :{WHITE}Landontwikkeling
|
STR_0223_LAND_GENERATION :{WHITE}Landontwikkeling
|
||||||
STR_0224 :{BLACK}{UPARROW}
|
STR_0224 :{BLACK}{UPARROW}
|
||||||
STR_0225 :{BLACK}{DOWNARROW}
|
STR_0225 :{BLACK}{DOWNARROW}
|
||||||
STR_0226_RANDOM_LAND :{BLACK}Willekeurig land
|
|
||||||
STR_0227_RESET_LAND :{BLACK}Verwijder land
|
|
||||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Vergroot het stuk land om te verhogen/verlagen
|
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Vergroot het stuk land om te verhogen/verlagen
|
||||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Verklein het stuk land om te verhogen/verlagen
|
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Verklein het stuk land om te verhogen/verlagen
|
||||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genereer willekeurig land
|
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genereer willekeurig land
|
||||||
STR_022B_RESET_LANDSCAPE :{BLACK}Verwijder landschap
|
STR_022B_RESET_LANDSCAPE :{BLACK}Verwijder landschap
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}Verwijder landschap
|
STR_022C_RESET_LANDSCAPE :{WHITE}Verwijder landschap
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Gebruik hoogtekaart
|
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Gebruik hoogtekaart
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landschapproductie
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landschapproductie
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}Stadproductie
|
STR_022F_TOWN_GENERATION :{BLACK}Stadproductie
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrieproductie
|
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrieproductie
|
||||||
|
@ -619,8 +619,6 @@ STR_0222_SCENARIO_EDITOR :{YELLOW}Scenari
|
|||||||
STR_0223_LAND_GENERATION :{WHITE}Land Generation
|
STR_0223_LAND_GENERATION :{WHITE}Land Generation
|
||||||
STR_0224 :{BLACK}{UPARROW}
|
STR_0224 :{BLACK}{UPARROW}
|
||||||
STR_0225 :{BLACK}{DOWNARROW}
|
STR_0225 :{BLACK}{DOWNARROW}
|
||||||
STR_0226_RANDOM_LAND :{BLACK}Random Land
|
|
||||||
STR_0227_RESET_LAND :{BLACK}Reset Land
|
|
||||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise
|
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise
|
||||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise
|
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise
|
||||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land
|
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land
|
||||||
|
@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atingis staton de '{STRING}'!
|
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atingis staton de '{STRING}'!
|
||||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atingis staton de '{STRING}'!
|
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atingis staton de '{STRING}'!
|
||||||
STR_021F :{BLUE}{COMMA}
|
STR_021F :{BLUE}{COMMA}
|
||||||
STR_0220_CREATE_SCENARIO :{BLACK}Kreu Scenaron
|
|
||||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarkreilon
|
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarkreilon
|
||||||
STR_0223_LAND_GENERATION :{WHITE}Landa Generado
|
STR_0223_LAND_GENERATION :{WHITE}Landa Generado
|
||||||
STR_0224 :{BLACK}{UPARROW}
|
STR_0224 :{BLACK}{UPARROW}
|
||||||
STR_0225 :{BLACK}{DOWNARROW}
|
STR_0225 :{BLACK}{DOWNARROW}
|
||||||
STR_0226_RANDOM_LAND :{BLACK}Hazarda Lando
|
|
||||||
STR_0227_RESET_LAND :{BLACK}Reigu Landon
|
|
||||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Grandigu landparton por (mal)altigi
|
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Grandigu landparton por (mal)altigi
|
||||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Malgrandigu landparton por (mal)altigi
|
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Malgrandigu landparton por (mal)altigi
|
||||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Kreu landon hazarde
|
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Kreu landon hazarde
|
||||||
STR_022B_RESET_LANDSCAPE :{BLACK}Reigu landaspekton
|
STR_022B_RESET_LANDSCAPE :{BLACK}Reigu landaspekton
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}Reigu Landaspekton
|
STR_022C_RESET_LANDSCAPE :{WHITE}Reigu Landaspekton
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Uzu Altecmapon
|
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Uzu Altecmapon
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landaspekta generado
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landaspekta generado
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}Urba generado
|
STR_022F_TOWN_GENERATION :{BLACK}Urba generado
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Industria generado
|
STR_0230_INDUSTRY_GENERATION :{BLACK}Industria generado
|
||||||
|
@ -709,21 +709,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} saavutas '{STRING}' staatuse!
|
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} saavutas '{STRING}' staatuse!
|
||||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} {COMPANY}'st saavutas '{STRING}' staatuse!
|
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} {COMPANY}'st saavutas '{STRING}' staatuse!
|
||||||
STR_021F :{BLUE}{COMMA}
|
STR_021F :{BLUE}{COMMA}
|
||||||
STR_0220_CREATE_SCENARIO :{BLACK}Loo stsenaarium
|
|
||||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Kaardiredaktor
|
STR_0222_SCENARIO_EDITOR :{YELLOW}Kaardiredaktor
|
||||||
STR_0223_LAND_GENERATION :{WHITE}Maastiku loomine
|
STR_0223_LAND_GENERATION :{WHITE}Maastiku loomine
|
||||||
STR_0224 :{BLACK}{UPARROW}
|
STR_0224 :{BLACK}{UPARROW}
|
||||||
STR_0225 :{BLACK}{DOWNARROW}
|
STR_0225 :{BLACK}{DOWNARROW}
|
||||||
STR_0226_RANDOM_LAND :{BLACK}Juhuslik kaart
|
|
||||||
STR_0227_RESET_LAND :{BLACK}Nulli kaart
|
|
||||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Suurenda kõrgendatava/madaldatava maa-ala pindala
|
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Suurenda kõrgendatava/madaldatava maa-ala pindala
|
||||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Vähenda kõrgendatava/madaldatava maa-ala pindala
|
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Vähenda kõrgendatava/madaldatava maa-ala pindala
|
||||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Juhusliku kaardi loomine
|
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Juhusliku kaardi loomine
|
||||||
STR_022B_RESET_LANDSCAPE :{BLACK}Nulli maastik
|
STR_022B_RESET_LANDSCAPE :{BLACK}Nulli maastik
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}Nulli maastik
|
STR_022C_RESET_LANDSCAPE :{WHITE}Nulli maastik
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Kasuta Kõrguskaarti
|
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Kasuta Kõrguskaarti
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Maastiku loomine
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}Maastiku loomine
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}Linnade loomine
|
STR_022F_TOWN_GENERATION :{BLACK}Linnade loomine
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Tööstuste loomine
|
STR_0230_INDUSTRY_GENERATION :{BLACK}Tööstuste loomine
|
||||||
|
@ -609,21 +609,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} saavuttaa arvon '{STRING}'!
|
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} saavuttaa arvon '{STRING}'!
|
||||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} yhtiöstä {COMPANY} saavuttaa arvon '{STRING}'!
|
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} yhtiöstä {COMPANY} saavuttaa arvon '{STRING}'!
|
||||||
STR_021F :{BLUE}{COMMA}
|
STR_021F :{BLUE}{COMMA}
|
||||||
STR_0220_CREATE_SCENARIO :{BLACK}Luo skenaario
|
|
||||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Skenaariomuokkain
|
STR_0222_SCENARIO_EDITOR :{YELLOW}Skenaariomuokkain
|
||||||
STR_0223_LAND_GENERATION :{WHITE}Maanrakennus
|
STR_0223_LAND_GENERATION :{WHITE}Maanrakennus
|
||||||
STR_0224 :{BLACK}{UPARROW}
|
STR_0224 :{BLACK}{UPARROW}
|
||||||
STR_0225 :{BLACK}{DOWNARROW}
|
STR_0225 :{BLACK}{DOWNARROW}
|
||||||
STR_0226_RANDOM_LAND :{BLACK}Satunnainen maa
|
|
||||||
STR_0227_RESET_LAND :{BLACK}Nollaa maa
|
|
||||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Suurenna madallettavan/korotettavan maa-alueen kokoa.
|
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Suurenna madallettavan/korotettavan maa-alueen kokoa.
|
||||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pienennä madallettavan/korotettavan maa-alueen kokoa.
|
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pienennä madallettavan/korotettavan maa-alueen kokoa.
|
||||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Luo satunnainen maa
|
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Luo satunnainen maa
|
||||||
STR_022B_RESET_LANDSCAPE :{BLACK}Nollaa maasto
|
STR_022B_RESET_LANDSCAPE :{BLACK}Nollaa maasto
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}Nollaa maasto
|
STR_022C_RESET_LANDSCAPE :{WHITE}Nollaa maasto
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Käytä korkeuskarttaa
|
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Käytä korkeuskarttaa
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Luo maasto
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}Luo maasto
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}Luo kaupunkeja
|
STR_022F_TOWN_GENERATION :{BLACK}Luo kaupunkeja
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Luo teollisuutta
|
STR_0230_INDUSTRY_GENERATION :{BLACK}Luo teollisuutta
|
||||||
|
@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atteint le niveau de '{STRING}' !
|
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atteint le niveau de '{STRING}' !
|
||||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atteint le niveau de '{STRING}' !
|
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atteint le niveau de '{STRING}' !
|
||||||
STR_021F :{BLUE}{COMMA}
|
STR_021F :{BLUE}{COMMA}
|
||||||
STR_0220_CREATE_SCENARIO :{BLACK}Créer Scénario
|
|
||||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Éditeur de Scénario
|
STR_0222_SCENARIO_EDITOR :{YELLOW}Éditeur de Scénario
|
||||||
STR_0223_LAND_GENERATION :{WHITE}Génération de terrain
|
STR_0223_LAND_GENERATION :{WHITE}Génération de terrain
|
||||||
STR_0224 :{BLACK}{UPARROW}
|
STR_0224 :{BLACK}{UPARROW}
|
||||||
STR_0225 :{BLACK}{DOWNARROW}
|
STR_0225 :{BLACK}{DOWNARROW}
|
||||||
STR_0226_RANDOM_LAND :{BLACK}Générer un terrain
|
|
||||||
STR_0227_RESET_LAND :{BLACK}RAZ du terrain
|
|
||||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenter la quantité de terre à modifier
|
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenter la quantité de terre à modifier
|
||||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuer la quantité de terre à modifier
|
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuer la quantité de terre à modifier
|
||||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Générer une terre aléatoire
|
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Générer une terre aléatoire
|
||||||
STR_022B_RESET_LANDSCAPE :{BLACK}Réinitialiser le terrain
|
STR_022B_RESET_LANDSCAPE :{BLACK}Réinitialiser le terrain
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}Réinitialiser le terrain
|
STR_022C_RESET_LANDSCAPE :{WHITE}Réinitialiser le terrain
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Carte d'altitude
|
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Utiliser une carte d'altitude
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Créer le terrain
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}Créer le terrain
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}Créer les villes
|
STR_022F_TOWN_GENERATION :{BLACK}Créer les villes
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Créer les industries
|
STR_0230_INDUSTRY_GENERATION :{BLACK}Créer les industries
|
||||||
|
@ -597,14 +597,11 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}¡{COMPANY} logra o status de '{STRING}'!
|
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}¡{COMPANY} logra o status de '{STRING}'!
|
||||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}¡{PLAYERNAME} de {COMPANY} logra o status '{STRING}'!
|
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}¡{PLAYERNAME} de {COMPANY} logra o status '{STRING}'!
|
||||||
STR_021F :{BLUE}{COMMA}
|
STR_021F :{BLUE}{COMMA}
|
||||||
STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenario
|
|
||||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Escenario
|
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Escenario
|
||||||
STR_0223_LAND_GENERATION :{WHITE}Xeración de Terreo
|
STR_0223_LAND_GENERATION :{WHITE}Xeración de Terreo
|
||||||
STR_0224 :{BLACK}{UPARROW}
|
STR_0224 :{BLACK}{UPARROW}
|
||||||
STR_0225 :{BLACK}{DOWNARROW}
|
STR_0225 :{BLACK}{DOWNARROW}
|
||||||
STR_0226_RANDOM_LAND :{BLACK}Terreo Aleatorio
|
|
||||||
STR_0227_RESET_LAND :{BLACK}Reiniciar Terreo
|
|
||||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumenta-lo tamaño de terreo a baixar/subir
|
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumenta-lo tamaño de terreo a baixar/subir
|
||||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminuí-lo tamaño de terreo a baixar/subir
|
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminuí-lo tamaño de terreo a baixar/subir
|
||||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Xerar terreo aleatorio
|
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Xerar terreo aleatorio
|
||||||
|
@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} erreicht '{STRING}' Status!
|
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} erreicht '{STRING}' Status!
|
||||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} von {COMPANY} erreicht '{STRING}' Status!
|
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} von {COMPANY} erreicht '{STRING}' Status!
|
||||||
STR_021F :{BLUE}{COMMA}
|
STR_021F :{BLUE}{COMMA}
|
||||||
STR_0220_CREATE_SCENARIO :{BLACK}Szenario erstellen
|
|
||||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Szenario bearbeiten
|
STR_0222_SCENARIO_EDITOR :{YELLOW}Szenario bearbeiten
|
||||||
STR_0223_LAND_GENERATION :{WHITE}Land erstellen
|
STR_0223_LAND_GENERATION :{WHITE}Land erstellen
|
||||||
STR_0224 :{BLACK}{UPARROW}
|
STR_0224 :{BLACK}{UPARROW}
|
||||||
STR_0225 :{BLACK}{DOWNARROW}
|
STR_0225 :{BLACK}{DOWNARROW}
|
||||||
STR_0226_RANDOM_LAND :{BLACK}Zufälliges Land
|
|
||||||
STR_0227_RESET_LAND :{BLACK}Land wiederherstellen
|
|
||||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Landfläche zum Anheben / Absenken vergrößern
|
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Landfläche zum Anheben / Absenken vergrößern
|
||||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Landfläche zum Anheben / Absenken verkleinern
|
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Landfläche zum Anheben / Absenken verkleinern
|
||||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Erzeuge Land durch Zufall
|
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Erzeuge Land durch Zufall
|
||||||
STR_022B_RESET_LANDSCAPE :{BLACK}Landfläche wiederherstellen
|
STR_022B_RESET_LANDSCAPE :{BLACK}Landfläche wiederherstellen
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}Landfläche wiederherstellen
|
STR_022C_RESET_LANDSCAPE :{WHITE}Landfläche wiederherstellen
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Reliefkarte nutzen
|
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Reliefkarte nutzen
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landfläche erzeugen
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landfläche erzeugen
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}Stadt errichten
|
STR_022F_TOWN_GENERATION :{BLACK}Stadt errichten
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrie errichten
|
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrie errichten
|
||||||
|
@ -679,21 +679,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} elérte a '{STRING}' rangot!
|
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} elérte a '{STRING}' rangot!
|
||||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} elérte a '{STRING}' rangot!
|
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} elérte a '{STRING}' rangot!
|
||||||
STR_021F :{BLUE}{COMMA}
|
STR_021F :{BLUE}{COMMA}
|
||||||
STR_0220_CREATE_SCENARIO :{BLACK}Saját pálya készítése
|
|
||||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||||
STR_0222_SCENARIO_EDITOR :{YELLOW}pályaszerkesztő
|
STR_0222_SCENARIO_EDITOR :{YELLOW}pályaszerkesztő
|
||||||
STR_0223_LAND_GENERATION :{WHITE}Táj szerkesztése
|
STR_0223_LAND_GENERATION :{WHITE}Táj szerkesztése
|
||||||
STR_0224 :{BLACK}{UPARROW}
|
STR_0224 :{BLACK}{UPARROW}
|
||||||
STR_0225 :{BLACK}{DOWNARROW}
|
STR_0225 :{BLACK}{DOWNARROW}
|
||||||
STR_0226_RANDOM_LAND :{BLACK}Véletlenszerű táj
|
|
||||||
STR_0227_RESET_LAND :{BLACK}Táj törlése
|
|
||||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Az emelendő/süllyesztendő földterület növelése
|
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Az emelendő/süllyesztendő földterület növelése
|
||||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Az emelendő/süllyesztendő földterület csökkentése
|
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Az emelendő/süllyesztendő földterület csökkentése
|
||||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Véletlenszerű táj készítése
|
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Véletlenszerű táj készítése
|
||||||
STR_022B_RESET_LANDSCAPE :{BLACK}A táj törlése
|
STR_022B_RESET_LANDSCAPE :{BLACK}A táj törlése
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}Táj törlése
|
STR_022C_RESET_LANDSCAPE :{WHITE}Táj törlése
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Magasságtérkép használata
|
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Magasságtérkép használata
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Táj szerkesztése
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}Táj szerkesztése
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}Városkészítés
|
STR_022F_TOWN_GENERATION :{BLACK}Városkészítés
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Gazdasági épület készítése
|
STR_0230_INDUSTRY_GENERATION :{BLACK}Gazdasági épület készítése
|
||||||
|
@ -592,14 +592,11 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} öðlast '{STRING}' titil!
|
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} öðlast '{STRING}' titil!
|
||||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} úr {COMPANY} öðlast '{STRING}' titil!
|
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} úr {COMPANY} öðlast '{STRING}' titil!
|
||||||
STR_021F :{BLUE}{COMMA}
|
STR_021F :{BLUE}{COMMA}
|
||||||
STR_0220_CREATE_SCENARIO :{BLACK}Búa til kort
|
|
||||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Kortagerð
|
STR_0222_SCENARIO_EDITOR :{YELLOW}Kortagerð
|
||||||
STR_0223_LAND_GENERATION :{WHITE}Landslagsgerð
|
STR_0223_LAND_GENERATION :{WHITE}Landslagsgerð
|
||||||
STR_0224 :{BLACK}{UPARROW}
|
STR_0224 :{BLACK}{UPARROW}
|
||||||
STR_0225 :{BLACK}{DOWNARROW}
|
STR_0225 :{BLACK}{DOWNARROW}
|
||||||
STR_0226_RANDOM_LAND :{BLACK}Handahófskennt land
|
|
||||||
STR_0227_RESET_LAND :{BLACK}Eyða landi
|
|
||||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Stækka svæði til að lækka/hækka
|
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Stækka svæði til að lækka/hækka
|
||||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minnka svæði til að lækka/hækka
|
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minnka svæði til að lækka/hækka
|
||||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Mynda til land af handahófi
|
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Mynda til land af handahófi
|
||||||
|
@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} raggiunge lo status di '{STRING}'!
|
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} raggiunge lo status di '{STRING}'!
|
||||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} di {COMPANY} raggiunge lo status di '{STRING}'!
|
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} di {COMPANY} raggiunge lo status di '{STRING}'!
|
||||||
STR_021F :{BLUE}{COMMA}
|
STR_021F :{BLUE}{COMMA}
|
||||||
STR_0220_CREATE_SCENARIO :{BLACK}Crea Scenario
|
|
||||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor Scenario
|
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor Scenario
|
||||||
STR_0223_LAND_GENERATION :{WHITE}Genera Terreno
|
STR_0223_LAND_GENERATION :{WHITE}Genera Terreno
|
||||||
STR_0224 :{BLACK}{UPARROW}
|
STR_0224 :{BLACK}{UPARROW}
|
||||||
STR_0225 :{BLACK}{DOWNARROW}
|
STR_0225 :{BLACK}{DOWNARROW}
|
||||||
STR_0226_RANDOM_LAND :{BLACK}Terreno Casuale
|
|
||||||
STR_0227_RESET_LAND :{BLACK}Azzerra Terreno
|
|
||||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumenta ampiezza del terreno da abbassare/alzare
|
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumenta ampiezza del terreno da abbassare/alzare
|
||||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrementa ampiezza del terreno da abbassare/alzare
|
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrementa ampiezza del terreno da abbassare/alzare
|
||||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genera terreno casuale
|
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genera terreno casuale
|
||||||
STR_022B_RESET_LANDSCAPE :{BLACK}Azzerra paesaggio
|
STR_022B_RESET_LANDSCAPE :{BLACK}Azzerra paesaggio
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}Azzerra Paesaggio
|
STR_022C_RESET_LANDSCAPE :{WHITE}Azzerra Paesaggio
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usa Heightmap
|
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usa Heightmap
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generazione paesaggio
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generazione paesaggio
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}Generazione città
|
STR_022F_TOWN_GENERATION :{BLACK}Generazione città
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Generazione industrie
|
STR_0230_INDUSTRY_GENERATION :{BLACK}Generazione industrie
|
||||||
|
@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} は「{STRING}」に当たった!
|
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} は「{STRING}」に当たった!
|
||||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME}({COMPANY})は「{STRING}」に当たった!
|
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME}({COMPANY})は「{STRING}」に当たった!
|
||||||
STR_021F :{BLUE}{COMMA}
|
STR_021F :{BLUE}{COMMA}
|
||||||
STR_0220_CREATE_SCENARIO :{BLACK}シナリオを作成
|
|
||||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||||
STR_0222_SCENARIO_EDITOR :{YELLOW}シナリオエディタ
|
STR_0222_SCENARIO_EDITOR :{YELLOW}シナリオエディタ
|
||||||
STR_0223_LAND_GENERATION :{WHITE}地形の作成
|
STR_0223_LAND_GENERATION :{WHITE}地形の作成
|
||||||
STR_0224 :{BLACK}{UPARROW}
|
STR_0224 :{BLACK}{UPARROW}
|
||||||
STR_0225 :{BLACK}{DOWNARROW}
|
STR_0225 :{BLACK}{DOWNARROW}
|
||||||
STR_0226_RANDOM_LAND :{BLACK}ランダムな地形
|
|
||||||
STR_0227_RESET_LAND :{BLACK}地形をリセット
|
|
||||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}上げる/下げる地域のサイズを拡大します
|
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}上げる/下げる地域のサイズを拡大します
|
||||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}上げる/下げる地域のサイズを縮小します
|
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}上げる/下げる地域のサイズを縮小します
|
||||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}ランダムな地形を作成します
|
STR_022A_GENERATE_RANDOM_LAND :{BLACK}ランダムな地形を作成します
|
||||||
STR_022B_RESET_LANDSCAPE :{BLACK}地形をリセットします
|
STR_022B_RESET_LANDSCAPE :{BLACK}地形をリセットします
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}地形のリセット
|
STR_022C_RESET_LANDSCAPE :{WHITE}地形のリセット
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}ハイトマップを使用
|
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}ハイトマップを使用
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}地形の作成
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}地形の作成
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}市町村の建設
|
STR_022F_TOWN_GENERATION :{BLACK}市町村の建設
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}産業の建設
|
STR_0230_INDUSTRY_GENERATION :{BLACK}産業の建設
|
||||||
|
@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY}가 '{STRING}'를(을) 달성했습니다!
|
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY}가 '{STRING}'를(을) 달성했습니다!
|
||||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME}의 {COMPANY}, 드디어 {STRING}를(을) 달성했습니다!
|
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME}의 {COMPANY}, 드디어 {STRING}를(을) 달성했습니다!
|
||||||
STR_021F :{BLUE}{COMMA}
|
STR_021F :{BLUE}{COMMA}
|
||||||
STR_0220_CREATE_SCENARIO :{BLACK}시나리오 생성
|
|
||||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||||
STR_0222_SCENARIO_EDITOR :{YELLOW}시나리오 에디터
|
STR_0222_SCENARIO_EDITOR :{YELLOW}시나리오 에디터
|
||||||
STR_0223_LAND_GENERATION :{WHITE}지형 생성기
|
STR_0223_LAND_GENERATION :{WHITE}지형 생성기
|
||||||
STR_0224 :{BLACK}{UPARROW}
|
STR_0224 :{BLACK}{UPARROW}
|
||||||
STR_0225 :{BLACK}{DOWNARROW}
|
STR_0225 :{BLACK}{DOWNARROW}
|
||||||
STR_0226_RANDOM_LAND :{BLACK}무작위 지형
|
|
||||||
STR_0227_RESET_LAND :{BLACK}지형 초기화
|
|
||||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}지형 편집툴의 크기를 키움
|
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}지형 편집툴의 크기를 키움
|
||||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}지형 편집툴의 크기를 줄임
|
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}지형 편집툴의 크기를 줄임
|
||||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}무작위 지형을 생성
|
STR_022A_GENERATE_RANDOM_LAND :{BLACK}무작위 지형을 생성
|
||||||
STR_022B_RESET_LANDSCAPE :{BLACK}풍경 초기화
|
STR_022B_RESET_LANDSCAPE :{BLACK}풍경 초기화
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}풍경 리셋
|
STR_022C_RESET_LANDSCAPE :{WHITE}풍경 리셋
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}DEM지형 사용
|
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}DEM지형 사용
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}지형 생성기
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}지형 생성기
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}마을 생성
|
STR_022F_TOWN_GENERATION :{BLACK}마을 생성
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}산업 시설 생성
|
STR_0230_INDUSTRY_GENERATION :{BLACK}산업 시설 생성
|
||||||
|
@ -643,21 +643,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} pasiekė „{STRING}“ statusą!
|
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} pasiekė „{STRING}“ statusą!
|
||||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} iš {COMPANY} pasiekė „{STRING}“ statusą!
|
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} iš {COMPANY} pasiekė „{STRING}“ statusą!
|
||||||
STR_021F :{BLUE}{COMMA}
|
STR_021F :{BLUE}{COMMA}
|
||||||
STR_0220_CREATE_SCENARIO :{BLACK}Sukurti scenarijų
|
|
||||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarijaus redaktorius
|
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarijaus redaktorius
|
||||||
STR_0223_LAND_GENERATION :{WHITE}Kraštovaidžio kūrimas
|
STR_0223_LAND_GENERATION :{WHITE}Kraštovaidžio kūrimas
|
||||||
STR_0224 :{BLACK}{UPARROW}
|
STR_0224 :{BLACK}{UPARROW}
|
||||||
STR_0225 :{BLACK}{DOWNARROW}
|
STR_0225 :{BLACK}{DOWNARROW}
|
||||||
STR_0226_RANDOM_LAND :{BLACK}Atsitiktinis reljefas
|
|
||||||
STR_0227_RESET_LAND :{BLACK}Anuliuoti reljefą
|
|
||||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Padidinkite sausumos plotą norėdami paaukštinti/pažeminti
|
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Padidinkite sausumos plotą norėdami paaukštinti/pažeminti
|
||||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Sumažinkite sausumos plotą norėdami paaukštinti/pažeminti
|
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Sumažinkite sausumos plotą norėdami paaukštinti/pažeminti
|
||||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Kurti atsitiktinę sausumą
|
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Kurti atsitiktinę sausumą
|
||||||
STR_022B_RESET_LANDSCAPE :{BLACK}Anuliuoti kraštovaizdį
|
STR_022B_RESET_LANDSCAPE :{BLACK}Anuliuoti kraštovaizdį
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}Anuliuoti kraštovaizdį
|
STR_022C_RESET_LANDSCAPE :{WHITE}Anuliuoti kraštovaizdį
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Naudoti Papildoma Zemelapi
|
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Naudoti Papildoma Zemelapi
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Kraštovaizdžio kūrimas
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}Kraštovaizdžio kūrimas
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}Miesto įkūrimas
|
STR_022F_TOWN_GENERATION :{BLACK}Miesto įkūrimas
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Pramonės kūrimas
|
STR_0230_INDUSTRY_GENERATION :{BLACK}Pramonės kūrimas
|
||||||
|
@ -609,21 +609,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} oppnår '{STRING}'-status!
|
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} oppnår '{STRING}'-status!
|
||||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} oppnår '{STRING}'-status!
|
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} oppnår '{STRING}'-status!
|
||||||
STR_021F :{BLUE}{COMMA}
|
STR_021F :{BLUE}{COMMA}
|
||||||
STR_0220_CREATE_SCENARIO :{BLACK}Lag scenario
|
|
||||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarioredigerer
|
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarioredigerer
|
||||||
STR_0223_LAND_GENERATION :{WHITE}Landgenerering
|
STR_0223_LAND_GENERATION :{WHITE}Landgenerering
|
||||||
STR_0224 :{BLACK}{UPARROW}
|
STR_0224 :{BLACK}{UPARROW}
|
||||||
STR_0225 :{BLACK}{DOWNARROW}
|
STR_0225 :{BLACK}{DOWNARROW}
|
||||||
STR_0226_RANDOM_LAND :{BLACK}Tilfeldig landforming
|
|
||||||
STR_0227_RESET_LAND :{BLACK}Tilbakestill land
|
|
||||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Øk størrelse av landareal å heve/senke
|
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Øk størrelse av landareal å heve/senke
|
||||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Mink størrelse av landareal å heve/senke
|
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Mink størrelse av landareal å heve/senke
|
||||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfeldig landskap
|
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfeldig landskap
|
||||||
STR_022B_RESET_LANDSCAPE :{BLACK}Tilbakestill landskap
|
STR_022B_RESET_LANDSCAPE :{BLACK}Tilbakestill landskap
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}Tilbakestill landskap
|
STR_022C_RESET_LANDSCAPE :{WHITE}Tilbakestill landskap
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Bruk høydekart
|
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Bruk høydekart
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
|
STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering
|
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering
|
||||||
|
@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} oppnår status som '{STRING}'!
|
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} oppnår status som '{STRING}'!
|
||||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} frå {COMPANY} oppnår status som '{STRING}'!
|
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} frå {COMPANY} oppnår status som '{STRING}'!
|
||||||
STR_021F :{BLUE}{COMMA}
|
STR_021F :{BLUE}{COMMA}
|
||||||
STR_0220_CREATE_SCENARIO :{BLACK}Lag scenario
|
|
||||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarioredigering
|
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarioredigering
|
||||||
STR_0223_LAND_GENERATION :{WHITE}Landgenerering
|
STR_0223_LAND_GENERATION :{WHITE}Landgenerering
|
||||||
STR_0224 :{BLACK}{UPARROW}
|
STR_0224 :{BLACK}{UPARROW}
|
||||||
STR_0225 :{BLACK}{DOWNARROW}
|
STR_0225 :{BLACK}{DOWNARROW}
|
||||||
STR_0226_RANDOM_LAND :{BLACK}Tilfeldig landforming
|
|
||||||
STR_0227_RESET_LAND :{BLACK}Nullstill land
|
|
||||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Øk storleiken på landarealet som skal hevast/senkast
|
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Øk storleiken på landarealet som skal hevast/senkast
|
||||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Mink storleiken på landarealet som skal hevast/senkast
|
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Mink storleiken på landarealet som skal hevast/senkast
|
||||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfeldig landskap
|
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfeldig landskap
|
||||||
STR_022B_RESET_LANDSCAPE :{BLACK}Nullstill landskap
|
STR_022B_RESET_LANDSCAPE :{BLACK}Nullstill landskap
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}Nullstill landskap
|
STR_022C_RESET_LANDSCAPE :{WHITE}Nullstill landskap
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Bruk høgdekart
|
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Bruk høgdekart
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
|
STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering
|
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering
|
||||||
|
@ -666,21 +666,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} osiąga status: '{STRING}'!
|
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} osiąga status: '{STRING}'!
|
||||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} osiągnęło status '{STRING}'!
|
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} osiągnęło status '{STRING}'!
|
||||||
STR_021F :{BLUE}{COMMA}
|
STR_021F :{BLUE}{COMMA}
|
||||||
STR_0220_CREATE_SCENARIO :{BLACK}Tworzenie Scenariusza
|
|
||||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Edytor Scenariuszy
|
STR_0222_SCENARIO_EDITOR :{YELLOW}Edytor Scenariuszy
|
||||||
STR_0223_LAND_GENERATION :{WHITE}Tworzenie terenu
|
STR_0223_LAND_GENERATION :{WHITE}Tworzenie terenu
|
||||||
STR_0224 :{BLACK}{UPARROW}
|
STR_0224 :{BLACK}{UPARROW}
|
||||||
STR_0225 :{BLACK}{DOWNARROW}
|
STR_0225 :{BLACK}{DOWNARROW}
|
||||||
STR_0226_RANDOM_LAND :{BLACK}Przypadkowy ląd
|
|
||||||
STR_0227_RESET_LAND :{BLACK}Kasowanie lądu
|
|
||||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Zwiększ powierzchnie do podwyższenia/obniżenia
|
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Zwiększ powierzchnie do podwyższenia/obniżenia
|
||||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmniejsz powierzchnie do podwyższenia/obniżenia
|
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmniejsz powierzchnie do podwyższenia/obniżenia
|
||||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Tworzenie przypadkowego lądu
|
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Tworzenie przypadkowego lądu
|
||||||
STR_022B_RESET_LANDSCAPE :{BLACK}Resetuj krajobraz
|
STR_022B_RESET_LANDSCAPE :{BLACK}Resetuj krajobraz
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}Resetuj krajobraz
|
STR_022C_RESET_LANDSCAPE :{WHITE}Resetuj krajobraz
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Użyj mapy wysokości
|
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Użyj mapy wysokości
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Tworzenie krajobrazu
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}Tworzenie krajobrazu
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}Tworzenie miast
|
STR_022F_TOWN_GENERATION :{BLACK}Tworzenie miast
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Tworzenie przedsiębiorstw
|
STR_0230_INDUSTRY_GENERATION :{BLACK}Tworzenie przedsiębiorstw
|
||||||
|
@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista '{STRING}' desempenho!
|
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista '{STRING}' desempenho!
|
||||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista '{STRING}' desempenho!
|
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista '{STRING}' desempenho!
|
||||||
STR_021F :{BLUE}{COMMA}
|
STR_021F :{BLUE}{COMMA}
|
||||||
STR_0220_CREATE_SCENARIO :{BLACK}Criar Cenário
|
|
||||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Cenário
|
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Cenário
|
||||||
STR_0223_LAND_GENERATION :{WHITE}Gerar Terreno
|
STR_0223_LAND_GENERATION :{WHITE}Gerar Terreno
|
||||||
STR_0224 :{BLACK}{UPARROW}
|
STR_0224 :{BLACK}{UPARROW}
|
||||||
STR_0225 :{BLACK}{DOWNARROW}
|
STR_0225 :{BLACK}{DOWNARROW}
|
||||||
STR_0226_RANDOM_LAND :{BLACK}Terreno Aleatório
|
|
||||||
STR_0227_RESET_LAND :{BLACK}Repor Terreno
|
|
||||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar área de terreno a baixar/levantar
|
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar área de terreno a baixar/levantar
|
||||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuir área de terreno a baixar/levantar
|
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuir área de terreno a baixar/levantar
|
||||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Gerar terreno aleatório
|
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Gerar terreno aleatório
|
||||||
STR_022B_RESET_LANDSCAPE :{BLACK}Repor terreno
|
STR_022B_RESET_LANDSCAPE :{BLACK}Repor terreno
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}Repor Terreno
|
STR_022C_RESET_LANDSCAPE :{WHITE}Repor Terreno
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar mapa de alturas
|
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar mapa de alturas
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}A gerar terreno
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}A gerar terreno
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}A gerar cidades
|
STR_022F_TOWN_GENERATION :{BLACK}A gerar cidades
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}A gerar indústrias
|
STR_0230_INDUSTRY_GENERATION :{BLACK}A gerar indústrias
|
||||||
|
@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} a dobandit titlul de '{STRING}'!
|
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} a dobandit titlul de '{STRING}'!
|
||||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} al {COMPANY} dobandeste titlul de '{STRING}'!
|
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} al {COMPANY} dobandeste titlul de '{STRING}'!
|
||||||
STR_021F :{BLUE}{COMMA}
|
STR_021F :{BLUE}{COMMA}
|
||||||
STR_0220_CREATE_SCENARIO :{BLACK}Creeazã scenariu
|
|
||||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor scenarii
|
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor scenarii
|
||||||
STR_0223_LAND_GENERATION :{WHITE}Generator suprafatã uscat
|
STR_0223_LAND_GENERATION :{WHITE}Generator suprafatã uscat
|
||||||
STR_0224 :{BLACK}{UPARROW}
|
STR_0224 :{BLACK}{UPARROW}
|
||||||
STR_0225 :{BLACK}{DOWNARROW}
|
STR_0225 :{BLACK}{DOWNARROW}
|
||||||
STR_0226_RANDOM_LAND :{BLACK}Uscat aleatoriu
|
|
||||||
STR_0227_RESET_LAND :{BLACK}Reseteazã terenul
|
|
||||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Mãreste aria de editare a terenului
|
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Mãreste aria de editare a terenului
|
||||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Micsoreazã aria de editare a terenului
|
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Micsoreazã aria de editare a terenului
|
||||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genereazã teren aleator
|
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genereazã teren aleator
|
||||||
STR_022B_RESET_LANDSCAPE :{BLACK}Reseteazã peisajul
|
STR_022B_RESET_LANDSCAPE :{BLACK}Reseteazã peisajul
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}Resetare peisaj
|
STR_022C_RESET_LANDSCAPE :{WHITE}Resetare peisaj
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Foloseste harta de inaltimi
|
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Foloseste harta inaltimi
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generare peisaj
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generare peisaj
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}Generare oras
|
STR_022F_TOWN_GENERATION :{BLACK}Generare oras
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Generare industrii
|
STR_0230_INDUSTRY_GENERATION :{BLACK}Generare industrii
|
||||||
|
@ -609,21 +609,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} достиг статуса '{STRING}'!
|
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} достиг статуса '{STRING}'!
|
||||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} из {COMPANY} достиг статуса '{STRING}'!
|
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} из {COMPANY} достиг статуса '{STRING}'!
|
||||||
STR_021F :{BLUE}{COMMA}
|
STR_021F :{BLUE}{COMMA}
|
||||||
STR_0220_CREATE_SCENARIO :{BLACK}Создать сценарий
|
|
||||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор сценариев
|
STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор сценариев
|
||||||
STR_0223_LAND_GENERATION :{WHITE}Генератор карты
|
STR_0223_LAND_GENERATION :{WHITE}Генератор карты
|
||||||
STR_0224 :{BLACK}{UPARROW}
|
STR_0224 :{BLACK}{UPARROW}
|
||||||
STR_0225 :{BLACK}{DOWNARROW}
|
STR_0225 :{BLACK}{DOWNARROW}
|
||||||
STR_0226_RANDOM_LAND :{BLACK}Случайная карта
|
|
||||||
STR_0227_RESET_LAND :{BLACK}Сбросить карту
|
|
||||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Увеличить площадь изменения рельефа
|
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Увеличить площадь изменения рельефа
|
||||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Уменьшить площадь изменения рельефа
|
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Уменьшить площадь изменения рельефа
|
||||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Создать случайную карту
|
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Создать случайную карту
|
||||||
STR_022B_RESET_LANDSCAPE :{BLACK}Сбросить карту
|
STR_022B_RESET_LANDSCAPE :{BLACK}Сбросить карту
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}Сбросить карту
|
STR_022C_RESET_LANDSCAPE :{WHITE}Сбросить карту
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Исп. РЕЛЬЕФ
|
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Исп. РЕЛЬЕФ
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Создание ландшафта
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}Создание ландшафта
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}Создание города
|
STR_022F_TOWN_GENERATION :{BLACK}Создание города
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Создание промышленности
|
STR_0230_INDUSTRY_GENERATION :{BLACK}Создание промышленности
|
||||||
|
@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} 达到 '{STRING}' 的状态!
|
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} 达到 '{STRING}' 的状态!
|
||||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} 在 {COMPANY} 达到 '{STRING}' 状态!
|
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} 在 {COMPANY} 达到 '{STRING}' 状态!
|
||||||
STR_021F :{BLUE}{COMMA}
|
STR_021F :{BLUE}{COMMA}
|
||||||
STR_0220_CREATE_SCENARIO :{BLACK}创建场景
|
|
||||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||||
STR_0222_SCENARIO_EDITOR :{YELLOW}场景编辑器
|
STR_0222_SCENARIO_EDITOR :{YELLOW}场景编辑器
|
||||||
STR_0223_LAND_GENERATION :{WHITE}生成土地
|
STR_0223_LAND_GENERATION :{WHITE}生成土地
|
||||||
STR_0224 :{BLACK}{UPARROW}
|
STR_0224 :{BLACK}{UPARROW}
|
||||||
STR_0225 :{BLACK}{DOWNARROW}
|
STR_0225 :{BLACK}{DOWNARROW}
|
||||||
STR_0226_RANDOM_LAND :{BLACK}随机土地
|
|
||||||
STR_0227_RESET_LAND :{BLACK}重置土地
|
|
||||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}增加要升高/降低的土地面积
|
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}增加要升高/降低的土地面积
|
||||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}减少要升高/降低的土地面积
|
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}减少要升高/降低的土地面积
|
||||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}随机生成土地
|
STR_022A_GENERATE_RANDOM_LAND :{BLACK}随机生成土地
|
||||||
STR_022B_RESET_LANDSCAPE :{BLACK}重置景观
|
STR_022B_RESET_LANDSCAPE :{BLACK}重置景观
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}重置景观
|
STR_022C_RESET_LANDSCAPE :{WHITE}重置景观
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}使用高度图
|
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}使用高度图
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}生成景观
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}生成景观
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}生成城镇
|
STR_022F_TOWN_GENERATION :{BLACK}生成城镇
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}生成工业
|
STR_0230_INDUSTRY_GENERATION :{BLACK}生成工业
|
||||||
|
@ -677,21 +677,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} ziskal oznacenie '{STRING}' !
|
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} ziskal oznacenie '{STRING}' !
|
||||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} ziskal oznacenie '{STRING}' !
|
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} ziskal oznacenie '{STRING}' !
|
||||||
STR_021F :{BLUE}{COMMA}
|
STR_021F :{BLUE}{COMMA}
|
||||||
STR_0220_CREATE_SCENARIO :{BLACK}Vytvorit scenar
|
|
||||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor scenarov
|
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor scenarov
|
||||||
STR_0223_LAND_GENERATION :{WHITE}Generovanie uzemia
|
STR_0223_LAND_GENERATION :{WHITE}Generovanie uzemia
|
||||||
STR_0224 :{BLACK}{UPARROW}
|
STR_0224 :{BLACK}{UPARROW}
|
||||||
STR_0225 :{BLACK}{DOWNARROW}
|
STR_0225 :{BLACK}{DOWNARROW}
|
||||||
STR_0226_RANDOM_LAND :{BLACK}Nahodne uzemie
|
|
||||||
STR_0227_RESET_LAND :{BLACK}Zresetovat uzemie
|
|
||||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zvacsit uzemie
|
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zvacsit uzemie
|
||||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zmensit uzemie
|
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zmensit uzemie
|
||||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Vygenerovat nahodne uzemie
|
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Vygenerovat nahodne uzemie
|
||||||
STR_022B_RESET_LANDSCAPE :{BLACK}Zresetovat uzemie
|
STR_022B_RESET_LANDSCAPE :{BLACK}Zresetovat uzemie
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}Zresetovat Uzemie
|
STR_022C_RESET_LANDSCAPE :{WHITE}Zresetovat Uzemie
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Pouzit vyskovu mapu
|
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Pouzit vyskovu mapu
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Vytvorenie uzemia
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}Vytvorenie uzemia
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}Vytvorenie mesta
|
STR_022F_TOWN_GENERATION :{BLACK}Vytvorenie mesta
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Vytvorenie priemyslu
|
STR_0230_INDUSTRY_GENERATION :{BLACK}Vytvorenie priemyslu
|
||||||
|
@ -655,21 +655,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} dosega naslov '{STRING}'!
|
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} dosega naslov '{STRING}'!
|
||||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} iz podjetja {COMPANY} prejema naslov '{STRING}'!
|
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} iz podjetja {COMPANY} prejema naslov '{STRING}'!
|
||||||
STR_021F :{BLUE}{COMMA}
|
STR_021F :{BLUE}{COMMA}
|
||||||
STR_0220_CREATE_SCENARIO :{BLACK}Ustvari Scenarij
|
|
||||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Urejevalnik scenarijev
|
STR_0222_SCENARIO_EDITOR :{YELLOW}Urejevalnik scenarijev
|
||||||
STR_0223_LAND_GENERATION :{WHITE}Generator terena
|
STR_0223_LAND_GENERATION :{WHITE}Generator terena
|
||||||
STR_0224 :{BLACK}{UPARROW}
|
STR_0224 :{BLACK}{UPARROW}
|
||||||
STR_0225 :{BLACK}{DOWNARROW}
|
STR_0225 :{BLACK}{DOWNARROW}
|
||||||
STR_0226_RANDOM_LAND :{BLACK}Naključni teren
|
|
||||||
STR_0227_RESET_LAND :{BLACK}Ponastavi teren
|
|
||||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Povečaj območje za nižanje/višanje terena
|
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Povečaj območje za nižanje/višanje terena
|
||||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmanjšaj območje za nižanje/višanje terena
|
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmanjšaj območje za nižanje/višanje terena
|
||||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Ustvari naključni teren
|
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Ustvari naključni teren
|
||||||
STR_022B_RESET_LANDSCAPE :{BLACK}Zbriši pokrajino
|
STR_022B_RESET_LANDSCAPE :{BLACK}Zbriši pokrajino
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}Zbriši pokrajino
|
STR_022C_RESET_LANDSCAPE :{WHITE}Zbriši pokrajino
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Uporabi višinsko karto
|
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Uporabi višinsko karto
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generator pokrajine
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generator pokrajine
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}Generator mest
|
STR_022F_TOWN_GENERATION :{BLACK}Generator mest
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Generator industrije
|
STR_0230_INDUSTRY_GENERATION :{BLACK}Generator industrije
|
||||||
|
@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} logra el estado '{STRING}'!
|
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} logra el estado '{STRING}'!
|
||||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} logra el estado '{STRING}'!
|
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} logra el estado '{STRING}'!
|
||||||
STR_021F :{BLUE}{COMMA}
|
STR_021F :{BLUE}{COMMA}
|
||||||
STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenario
|
|
||||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de escenarios
|
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de escenarios
|
||||||
STR_0223_LAND_GENERATION :{WHITE}Generación de terrenos
|
STR_0223_LAND_GENERATION :{WHITE}Generación de terrenos
|
||||||
STR_0224 :{BLACK}{UPARROW}
|
STR_0224 :{BLACK}{UPARROW}
|
||||||
STR_0225 :{BLACK}{DOWNARROW}
|
STR_0225 :{BLACK}{DOWNARROW}
|
||||||
STR_0226_RANDOM_LAND :{BLACK}Terreno al azar
|
|
||||||
STR_0227_RESET_LAND :{BLACK}Reponer terreno
|
|
||||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar el tamaño del bloque de terreno a bajar/subir
|
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar el tamaño del bloque de terreno a bajar/subir
|
||||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Reducir tamaño del bloque de terreno a bajar/subir
|
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Reducir tamaño del bloque de terreno a bajar/subir
|
||||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generar terreno al azar
|
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generar terreno al azar
|
||||||
STR_022B_RESET_LANDSCAPE :{BLACK}Hacer reset del paisaje
|
STR_022B_RESET_LANDSCAPE :{BLACK}Hacer reset del paisaje
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}Hacer reset del paisaje
|
STR_022C_RESET_LANDSCAPE :{WHITE}Hacer reset del paisaje
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar Mapa de alturas
|
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar Mapa de alturas
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generación de paisaje
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generación de paisaje
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}Generación de poblaciones
|
STR_022F_TOWN_GENERATION :{BLACK}Generación de poblaciones
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Generación de industria
|
STR_0230_INDUSTRY_GENERATION :{BLACK}Generación de industria
|
||||||
|
@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} uppnår '{STRING}' status!
|
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} uppnår '{STRING}' status!
|
||||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} från {COMPANY} uppnår '{STRING}' status!
|
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} från {COMPANY} uppnår '{STRING}' status!
|
||||||
STR_021F :{BLUE}{COMMA}
|
STR_021F :{BLUE}{COMMA}
|
||||||
STR_0220_CREATE_SCENARIO :{BLACK}Nytt scenario
|
|
||||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario-editor
|
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario-editor
|
||||||
STR_0223_LAND_GENERATION :{WHITE}Skapa mark
|
STR_0223_LAND_GENERATION :{WHITE}Skapa mark
|
||||||
STR_0224 :{BLACK}{UPARROW}
|
STR_0224 :{BLACK}{UPARROW}
|
||||||
STR_0225 :{BLACK}{DOWNARROW}
|
STR_0225 :{BLACK}{DOWNARROW}
|
||||||
STR_0226_RANDOM_LAND :{BLACK}Slumpmässig mark
|
|
||||||
STR_0227_RESET_LAND :{BLACK}Återställ mark
|
|
||||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Öka storlek av yta att höja/sänka
|
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Öka storlek av yta att höja/sänka
|
||||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minska storlek av yta att höja/sänka
|
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minska storlek av yta att höja/sänka
|
||||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generera slumpmässig mark
|
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generera slumpmässig mark
|
||||||
STR_022B_RESET_LANDSCAPE :{BLACK}Återställ landskapet
|
STR_022B_RESET_LANDSCAPE :{BLACK}Återställ landskapet
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}Återställ landskapet
|
STR_022C_RESET_LANDSCAPE :{WHITE}Återställ landskapet
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Använd höjdkarta
|
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Använd höjdkarta
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Skapa landskap
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}Skapa landskap
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}Bygg städer
|
STR_022F_TOWN_GENERATION :{BLACK}Bygg städer
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Bygg industrier
|
STR_0230_INDUSTRY_GENERATION :{BLACK}Bygg industrier
|
||||||
|
@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} '{STRING}' ünvanını kazandı!
|
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} '{STRING}' ünvanını kazandı!
|
||||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} '{STRING}' unvanını kazandı!
|
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} '{STRING}' unvanını kazandı!
|
||||||
STR_021F :{BLUE}{COMMA}
|
STR_021F :{BLUE}{COMMA}
|
||||||
STR_0220_CREATE_SCENARIO :{BLACK}Senaryo Yap
|
|
||||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Senaryo Editörü
|
STR_0222_SCENARIO_EDITOR :{YELLOW}Senaryo Editörü
|
||||||
STR_0223_LAND_GENERATION :{WHITE}Yer Yapımı
|
STR_0223_LAND_GENERATION :{WHITE}Yer Yapımı
|
||||||
STR_0224 :{BLACK}{UPARROW}
|
STR_0224 :{BLACK}{UPARROW}
|
||||||
STR_0225 :{BLACK}{DOWNARROW}
|
STR_0225 :{BLACK}{DOWNARROW}
|
||||||
STR_0226_RANDOM_LAND :{BLACK}Rastgele Yerler
|
|
||||||
STR_0227_RESET_LAND :{BLACK}Yerleri Sıfırla
|
|
||||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}yükseltme/alçaltma alanını arttır
|
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}yükseltme/alçaltma alanını arttır
|
||||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}yükseltme/alçaltma alanını arttır
|
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}yükseltme/alçaltma alanını arttır
|
||||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Rastgele harita yap
|
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Rastgele harita yap
|
||||||
STR_022B_RESET_LANDSCAPE :{BLACK}Haritayı sıfırla
|
STR_022B_RESET_LANDSCAPE :{BLACK}Haritayı sıfırla
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}Haritayı Sıfırla
|
STR_022C_RESET_LANDSCAPE :{WHITE}Haritayı Sıfırla
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Yükseklik Haritasi Kullan
|
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Yükseklik Haritasi Kullan
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Harita yapımı
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}Harita yapımı
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}Şehir yapımı
|
STR_022F_TOWN_GENERATION :{BLACK}Şehir yapımı
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Fabrika yapımı
|
STR_0230_INDUSTRY_GENERATION :{BLACK}Fabrika yapımı
|
||||||
|
@ -722,21 +722,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
|||||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} досягла статусу '{STRING}'!
|
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} досягла статусу '{STRING}'!
|
||||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}Гравець {PLAYERNAME} з {COMPANY} досяг статусу '{STRING}'
|
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}Гравець {PLAYERNAME} з {COMPANY} досяг статусу '{STRING}'
|
||||||
STR_021F :{BLUE}{COMMA}
|
STR_021F :{BLUE}{COMMA}
|
||||||
STR_0220_CREATE_SCENARIO :{BLACK}Створити сценарій
|
|
||||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор сценарію
|
STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор сценарію
|
||||||
STR_0223_LAND_GENERATION :{WHITE}Створити ландшафт
|
STR_0223_LAND_GENERATION :{WHITE}Створити ландшафт
|
||||||
STR_0224 :{BLACK}{UPARROW}
|
STR_0224 :{BLACK}{UPARROW}
|
||||||
STR_0225 :{BLACK}{DOWNARROW}
|
STR_0225 :{BLACK}{DOWNARROW}
|
||||||
STR_0226_RANDOM_LAND :{BLACK}Випадковий ландшафт
|
|
||||||
STR_0227_RESET_LAND :{BLACK}Очистити ділянку
|
|
||||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Збільшити область ділянки для підняття/опускання
|
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Збільшити область ділянки для підняття/опускання
|
||||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Зменшити область ділянки для підняття/опускання
|
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Зменшити область ділянки для підняття/опускання
|
||||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Створити випадкову ділянку
|
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Створити випадкову ділянку
|
||||||
STR_022B_RESET_LANDSCAPE :{BLACK}Очистити ландшафт
|
STR_022B_RESET_LANDSCAPE :{BLACK}Очистити ландшафт
|
||||||
STR_022C_RESET_LANDSCAPE :{WHITE}Очистити ландшафт
|
STR_022C_RESET_LANDSCAPE :{WHITE}Очистити ландшафт
|
||||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Використовувати рельєф
|
|
||||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Взяти з карти висот
|
|
||||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Створення ландшафту
|
STR_022E_LANDSCAPE_GENERATION :{BLACK}Створення ландшафту
|
||||||
STR_022F_TOWN_GENERATION :{BLACK}Створення міст
|
STR_022F_TOWN_GENERATION :{BLACK}Створення міст
|
||||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Створення виробництва
|
STR_0230_INDUSTRY_GENERATION :{BLACK}Створення виробництва
|
||||||
|
Loading…
Reference in New Issue
Block a user