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https://github.com/OpenTTD/OpenTTD.git
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(svn r8513) -Cleanup (r8512): Remove the now unused strings from the language files, as well as two others that weren't used for ages (tgp had other strings for them, or simply not).
This commit is contained in:
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@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status!
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} of {COMPANY} achieves '{STRING}' status!
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STR_021F :{BLUE}{COMMA}
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STR_0220_CREATE_SCENARIO :{BLACK}Create Scenario
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STR_0221_OPENTTD :{YELLOW}OpenTTD
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STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario Editor
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STR_0223_LAND_GENERATION :{WHITE}Land Generation
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STR_0224 :{BLACK}{UPARROW}
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STR_0225 :{BLACK}{DOWNARROW}
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STR_0226_RANDOM_LAND :{BLACK}Random Land
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STR_0227_RESET_LAND :{BLACK}Reset Land
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STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise
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STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land
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STR_022B_RESET_LANDSCAPE :{BLACK}Reset landscape
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STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Use Heightmap
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Use Heightmap
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation
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STR_022F_TOWN_GENERATION :{BLACK}Town generation
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STR_0230_INDUSTRY_GENERATION :{BLACK}Industry generation
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@ -615,21 +615,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista o status de '{STRING}'!
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista o status de '{STRING}'!
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STR_021F :{BLUE}{COMMA}
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STR_0220_CREATE_SCENARIO :{BLACK}Criar Cenário
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STR_0221_OPENTTD :{YELLOW}OpenTTD
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STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Cenário
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STR_0223_LAND_GENERATION :{WHITE}Gerar Terreno
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STR_0224 :{BLACK}{UPARROW}
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STR_0225 :{BLACK}{DOWNARROW}
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STR_0226_RANDOM_LAND :{BLACK}Terreno Aleatório
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STR_0227_RESET_LAND :{BLACK}Limpar Terreno
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STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar área de terreno a baixar/levantar
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STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuir área de terreno a baixar/levantar
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Gerar terreno aleatório
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STR_022B_RESET_LANDSCAPE :{BLACK}Resetar terreno
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STR_022C_RESET_LANDSCAPE :{WHITE}Limpar Terreno
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar mapa de altitudes
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar mapa de altitudes
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Gerar terreno
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STR_022F_TOWN_GENERATION :{BLACK}Gerar cidades
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STR_0230_INDUSTRY_GENERATION :{BLACK}Gerar indústrias
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@ -611,21 +611,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} достигна статус '{STRING}'!
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} от {COMPANY} достигна статус '{STRING}'!
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STR_021F :{BLUE}{COMMA}
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STR_0220_CREATE_SCENARIO :{BLACK}Създай сценарий
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STR_0221_OPENTTD :{YELLOW}OpenTTD
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STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор на сценарии
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STR_0223_LAND_GENERATION :{WHITE}Генератор на терен
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STR_0224 :{BLACK}{UPARROW}
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STR_0225 :{BLACK}{DOWNARROW}
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STR_0226_RANDOM_LAND :{BLACK}Случаен терен
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STR_0227_RESET_LAND :{BLACK}Изчисти терена
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STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Увеличи площа на терена, за да го понижиш/повишиш
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STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Намали площа на терена, за да го понижиш/повишиш
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Генерирай случаен терен
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STR_022B_RESET_LANDSCAPE :{BLACK}Изчисти терена
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STR_022C_RESET_LANDSCAPE :{WHITE}Изчисти терена
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Ползвай топо-карта
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Ползвай топо-карта
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Създаване на терен
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STR_022F_TOWN_GENERATION :{BLACK}Създаване на град
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STR_0230_INDUSTRY_GENERATION :{BLACK}Създаване на индустрия
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@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} asoleix l'estat '{STRING}' !
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} asoleix l'estat '{STRING}' !
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STR_021F :{BLUE}{COMMA}
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STR_0220_CREATE_SCENARIO :{BLACK}Crea un Escenari
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STR_0221_OPENTTD :{YELLOW}OpenTTD
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STR_0222_SCENARIO_EDITOR :{YELLOW}Editor d'Escenaris
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STR_0223_LAND_GENERATION :{WHITE}Generador de Terreny
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STR_0224 :{BLACK}{UPARROW}
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STR_0225 :{BLACK}{DOWNARROW}
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STR_0226_RANDOM_LAND :{BLACK}Terreny Aleatori
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STR_0227_RESET_LAND :{BLACK}Restableix Terreny
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STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenta la mida de l'àrea de terreny a rebaixar/elevar
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STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminueix la mida de l'àrea de terreny a rebaixar/elevar
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genera un terreny aleatori
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STR_022B_RESET_LANDSCAPE :{BLACK}Restableix paisatge
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STR_022C_RESET_LANDSCAPE :{WHITE}Restablir Paisatge
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Utilitza un mapa d'alçades
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Utilitza un mapa d'alçades
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Generació de Paisatges
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STR_022F_TOWN_GENERATION :{BLACK}Generació de Poblacions
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STR_0230_INDUSTRY_GENERATION :{BLACK}Generació d'indústries
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@ -727,21 +727,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} získal titul '{STRING}'!
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} získal titul '{STRING}'!
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STR_021F :{BLUE}{COMMA}
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STR_0220_CREATE_SCENARIO :{BLACK}Vytvořit mapu
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STR_0221_OPENTTD :{YELLOW}OpenTTD
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STR_0222_SCENARIO_EDITOR :{YELLOW}Editor mapy
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STR_0223_LAND_GENERATION :{WHITE}Generovat zemi
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STR_0224 :{BLACK}{UPARROW}
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STR_0225 :{BLACK}{DOWNARROW}
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STR_0226_RANDOM_LAND :{BLACK}Náhodná země
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STR_0227_RESET_LAND :{BLACK}Vymaž zemi
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STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Zvětšit oblast země pro snížení/zvýšení
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STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmenšit oblast země pro snížení/zvýšení
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generovat náhodnou zemi
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STR_022B_RESET_LANDSCAPE :{BLACK}Smazat krajinu
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STR_022C_RESET_LANDSCAPE :{WHITE}Smazat krajinu
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Použít výškovou mapu
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Použít výškovou mapu
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Generování krajiny
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STR_022F_TOWN_GENERATION :{BLACK}Generování měst
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STR_0230_INDUSTRY_GENERATION :{BLACK}Generování průmyslu
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@ -3190,7 +3185,7 @@ STR_GENERATION_WORLD :{WHITE}Vytvář
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STR_GENERATION_ABORT :{BLACK}Přerušit
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STR_GENERATION_ABORT_CAPTION :{WHITE}Přerušit generování krajiny
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STR_GENERATION_ABORT_MESSAGE :{YELLOW}Opravdu chceš přerušit tento proces?
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STR_PROGRESS :Z {WHITE}{NUM} % hotovo
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STR_PROGRESS :{WHITE}Z {NUM} % hotovo
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STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
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STR_WORLD_GENERATION :{BLACK}Tvorba krajiny
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STR_TREE_GENERATION :{BLACK}Výsadba stromů
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@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} får '{STRING}' status!
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} får '{STRING}' status!
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STR_021F :{BLUE}{COMMA}
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STR_0220_CREATE_SCENARIO :{BLACK}Lav et scenarie
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STR_0221_OPENTTD :{YELLOW}OpenTTD
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STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarieeditor
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STR_0223_LAND_GENERATION :{WHITE}Land generering
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STR_0224 :{BLACK}{UPARROW}
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STR_0225 :{BLACK}{DOWNARROW}
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STR_0226_RANDOM_LAND :{BLACK}Tilfældigt land
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STR_0227_RESET_LAND :{BLACK}Nulstil land
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STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Forstør landområdet der skal sænkes/hæves
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STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Formindsk landområdet der skal sænkes/hæves
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfældigt land
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STR_022B_RESET_LANDSCAPE :{BLACK}Nulstil landskab
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STR_022C_RESET_LANDSCAPE :{WHITE}Nulstil landskab
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Brug højdekort
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Brug højdekort
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskabsgenerering
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STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
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STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering
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@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} bereikt '{STRING}' status!
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} van {COMPANY} bereikt '{STRING}' status!
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STR_021F :{BLUE}{COMMA}
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STR_0220_CREATE_SCENARIO :{BLACK}Maak scenario
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STR_0221_OPENTTD :{YELLOW}OpenTTD
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STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario editor
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STR_0223_LAND_GENERATION :{WHITE}Landontwikkeling
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STR_0224 :{BLACK}{UPARROW}
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STR_0225 :{BLACK}{DOWNARROW}
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STR_0226_RANDOM_LAND :{BLACK}Willekeurig land
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STR_0227_RESET_LAND :{BLACK}Verwijder land
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STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Vergroot het stuk land om te verhogen/verlagen
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STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Verklein het stuk land om te verhogen/verlagen
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genereer willekeurig land
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STR_022B_RESET_LANDSCAPE :{BLACK}Verwijder landschap
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STR_022C_RESET_LANDSCAPE :{WHITE}Verwijder landschap
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Gebruik hoogtekaart
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Gebruik hoogtekaart
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Landschapproductie
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STR_022F_TOWN_GENERATION :{BLACK}Stadproductie
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STR_0230_INDUSTRY_GENERATION :{BLACK}Industrieproductie
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@ -619,8 +619,6 @@ STR_0222_SCENARIO_EDITOR :{YELLOW}Scenari
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STR_0223_LAND_GENERATION :{WHITE}Land Generation
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STR_0224 :{BLACK}{UPARROW}
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STR_0225 :{BLACK}{DOWNARROW}
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STR_0226_RANDOM_LAND :{BLACK}Random Land
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STR_0227_RESET_LAND :{BLACK}Reset Land
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STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise
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STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land
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@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atingis staton de '{STRING}'!
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atingis staton de '{STRING}'!
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STR_021F :{BLUE}{COMMA}
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STR_0220_CREATE_SCENARIO :{BLACK}Kreu Scenaron
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STR_0221_OPENTTD :{YELLOW}OpenTTD
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STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarkreilon
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STR_0223_LAND_GENERATION :{WHITE}Landa Generado
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STR_0224 :{BLACK}{UPARROW}
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STR_0225 :{BLACK}{DOWNARROW}
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STR_0226_RANDOM_LAND :{BLACK}Hazarda Lando
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STR_0227_RESET_LAND :{BLACK}Reigu Landon
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STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Grandigu landparton por (mal)altigi
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STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Malgrandigu landparton por (mal)altigi
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Kreu landon hazarde
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STR_022B_RESET_LANDSCAPE :{BLACK}Reigu landaspekton
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STR_022C_RESET_LANDSCAPE :{WHITE}Reigu Landaspekton
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Uzu Altecmapon
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Uzu Altecmapon
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Landaspekta generado
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STR_022F_TOWN_GENERATION :{BLACK}Urba generado
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STR_0230_INDUSTRY_GENERATION :{BLACK}Industria generado
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@ -709,21 +709,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} saavutas '{STRING}' staatuse!
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} {COMPANY}'st saavutas '{STRING}' staatuse!
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STR_021F :{BLUE}{COMMA}
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STR_0220_CREATE_SCENARIO :{BLACK}Loo stsenaarium
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STR_0221_OPENTTD :{YELLOW}OpenTTD
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STR_0222_SCENARIO_EDITOR :{YELLOW}Kaardiredaktor
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STR_0223_LAND_GENERATION :{WHITE}Maastiku loomine
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STR_0224 :{BLACK}{UPARROW}
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STR_0225 :{BLACK}{DOWNARROW}
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STR_0226_RANDOM_LAND :{BLACK}Juhuslik kaart
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STR_0227_RESET_LAND :{BLACK}Nulli kaart
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STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Suurenda kõrgendatava/madaldatava maa-ala pindala
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STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Vähenda kõrgendatava/madaldatava maa-ala pindala
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Juhusliku kaardi loomine
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STR_022B_RESET_LANDSCAPE :{BLACK}Nulli maastik
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STR_022C_RESET_LANDSCAPE :{WHITE}Nulli maastik
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Kasuta Kõrguskaarti
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Kasuta Kõrguskaarti
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Maastiku loomine
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STR_022F_TOWN_GENERATION :{BLACK}Linnade loomine
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STR_0230_INDUSTRY_GENERATION :{BLACK}Tööstuste loomine
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@ -609,21 +609,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} saavuttaa arvon '{STRING}'!
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} yhtiöstä {COMPANY} saavuttaa arvon '{STRING}'!
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STR_021F :{BLUE}{COMMA}
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STR_0220_CREATE_SCENARIO :{BLACK}Luo skenaario
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STR_0221_OPENTTD :{YELLOW}OpenTTD
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STR_0222_SCENARIO_EDITOR :{YELLOW}Skenaariomuokkain
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STR_0223_LAND_GENERATION :{WHITE}Maanrakennus
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STR_0224 :{BLACK}{UPARROW}
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STR_0225 :{BLACK}{DOWNARROW}
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STR_0226_RANDOM_LAND :{BLACK}Satunnainen maa
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STR_0227_RESET_LAND :{BLACK}Nollaa maa
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STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Suurenna madallettavan/korotettavan maa-alueen kokoa.
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STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pienennä madallettavan/korotettavan maa-alueen kokoa.
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Luo satunnainen maa
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STR_022B_RESET_LANDSCAPE :{BLACK}Nollaa maasto
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STR_022C_RESET_LANDSCAPE :{WHITE}Nollaa maasto
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Käytä korkeuskarttaa
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Käytä korkeuskarttaa
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Luo maasto
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STR_022F_TOWN_GENERATION :{BLACK}Luo kaupunkeja
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STR_0230_INDUSTRY_GENERATION :{BLACK}Luo teollisuutta
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STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atteint le niveau de '{STRING}' !
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STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atteint le niveau de '{STRING}' !
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STR_021F :{BLUE}{COMMA}
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STR_0220_CREATE_SCENARIO :{BLACK}Créer Scénario
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STR_0221_OPENTTD :{YELLOW}OpenTTD
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STR_0222_SCENARIO_EDITOR :{YELLOW}Éditeur de Scénario
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STR_0223_LAND_GENERATION :{WHITE}Génération de terrain
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Générer un terrain
|
||||
STR_0227_RESET_LAND :{BLACK}RAZ du terrain
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenter la quantité de terre à modifier
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuer la quantité de terre à modifier
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Générer une terre aléatoire
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Réinitialiser le terrain
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Réinitialiser le terrain
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Carte d'altitude
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Utiliser une carte d'altitude
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Créer le terrain
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Créer les villes
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Créer les industries
|
||||
|
@ -597,14 +597,11 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}¡{COMPANY} logra o status de '{STRING}'!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}¡{PLAYERNAME} de {COMPANY} logra o status '{STRING}'!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenario
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Escenario
|
||||
STR_0223_LAND_GENERATION :{WHITE}Xeración de Terreo
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Terreo Aleatorio
|
||||
STR_0227_RESET_LAND :{BLACK}Reiniciar Terreo
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumenta-lo tamaño de terreo a baixar/subir
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminuí-lo tamaño de terreo a baixar/subir
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Xerar terreo aleatorio
|
||||
|
@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} erreicht '{STRING}' Status!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} von {COMPANY} erreicht '{STRING}' Status!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Szenario erstellen
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Szenario bearbeiten
|
||||
STR_0223_LAND_GENERATION :{WHITE}Land erstellen
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Zufälliges Land
|
||||
STR_0227_RESET_LAND :{BLACK}Land wiederherstellen
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Landfläche zum Anheben / Absenken vergrößern
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Landfläche zum Anheben / Absenken verkleinern
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Erzeuge Land durch Zufall
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Landfläche wiederherstellen
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Landfläche wiederherstellen
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Reliefkarte nutzen
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Reliefkarte nutzen
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landfläche erzeugen
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Stadt errichten
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrie errichten
|
||||
|
@ -679,21 +679,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} elérte a '{STRING}' rangot!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} elérte a '{STRING}' rangot!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Saját pálya készítése
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}pályaszerkesztő
|
||||
STR_0223_LAND_GENERATION :{WHITE}Táj szerkesztése
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Véletlenszerű táj
|
||||
STR_0227_RESET_LAND :{BLACK}Táj törlése
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Az emelendő/süllyesztendő földterület növelése
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Az emelendő/süllyesztendő földterület csökkentése
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Véletlenszerű táj készítése
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}A táj törlése
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Táj törlése
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Magasságtérkép használata
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Magasságtérkép használata
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Táj szerkesztése
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Városkészítés
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Gazdasági épület készítése
|
||||
|
@ -592,14 +592,11 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} öðlast '{STRING}' titil!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} úr {COMPANY} öðlast '{STRING}' titil!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Búa til kort
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Kortagerð
|
||||
STR_0223_LAND_GENERATION :{WHITE}Landslagsgerð
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Handahófskennt land
|
||||
STR_0227_RESET_LAND :{BLACK}Eyða landi
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Stækka svæði til að lækka/hækka
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minnka svæði til að lækka/hækka
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Mynda til land af handahófi
|
||||
|
@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} raggiunge lo status di '{STRING}'!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} di {COMPANY} raggiunge lo status di '{STRING}'!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Crea Scenario
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor Scenario
|
||||
STR_0223_LAND_GENERATION :{WHITE}Genera Terreno
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Terreno Casuale
|
||||
STR_0227_RESET_LAND :{BLACK}Azzerra Terreno
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumenta ampiezza del terreno da abbassare/alzare
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrementa ampiezza del terreno da abbassare/alzare
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genera terreno casuale
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Azzerra paesaggio
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Azzerra Paesaggio
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usa Heightmap
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usa Heightmap
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generazione paesaggio
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Generazione città
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Generazione industrie
|
||||
|
@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} は「{STRING}」に当たった!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME}({COMPANY})は「{STRING}」に当たった!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}シナリオを作成
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}シナリオエディタ
|
||||
STR_0223_LAND_GENERATION :{WHITE}地形の作成
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}ランダムな地形
|
||||
STR_0227_RESET_LAND :{BLACK}地形をリセット
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}上げる/下げる地域のサイズを拡大します
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}上げる/下げる地域のサイズを縮小します
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}ランダムな地形を作成します
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}地形をリセットします
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}地形のリセット
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}ハイトマップを使用
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}ハイトマップを使用
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}地形の作成
|
||||
STR_022F_TOWN_GENERATION :{BLACK}市町村の建設
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}産業の建設
|
||||
|
@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY}가 '{STRING}'를(을) 달성했습니다!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME}의 {COMPANY}, 드디어 {STRING}를(을) 달성했습니다!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}시나리오 생성
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}시나리오 에디터
|
||||
STR_0223_LAND_GENERATION :{WHITE}지형 생성기
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}무작위 지형
|
||||
STR_0227_RESET_LAND :{BLACK}지형 초기화
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}지형 편집툴의 크기를 키움
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}지형 편집툴의 크기를 줄임
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}무작위 지형을 생성
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}풍경 초기화
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}풍경 리셋
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}DEM지형 사용
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}DEM지형 사용
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}지형 생성기
|
||||
STR_022F_TOWN_GENERATION :{BLACK}마을 생성
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}산업 시설 생성
|
||||
|
@ -643,21 +643,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} pasiekė „{STRING}“ statusą!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} iš {COMPANY} pasiekė „{STRING}“ statusą!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Sukurti scenarijų
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarijaus redaktorius
|
||||
STR_0223_LAND_GENERATION :{WHITE}Kraštovaidžio kūrimas
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Atsitiktinis reljefas
|
||||
STR_0227_RESET_LAND :{BLACK}Anuliuoti reljefą
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Padidinkite sausumos plotą norėdami paaukštinti/pažeminti
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Sumažinkite sausumos plotą norėdami paaukštinti/pažeminti
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Kurti atsitiktinę sausumą
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Anuliuoti kraštovaizdį
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Anuliuoti kraštovaizdį
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Naudoti Papildoma Zemelapi
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Naudoti Papildoma Zemelapi
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Kraštovaizdžio kūrimas
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Miesto įkūrimas
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Pramonės kūrimas
|
||||
|
@ -609,21 +609,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} oppnår '{STRING}'-status!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} oppnår '{STRING}'-status!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Lag scenario
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarioredigerer
|
||||
STR_0223_LAND_GENERATION :{WHITE}Landgenerering
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Tilfeldig landforming
|
||||
STR_0227_RESET_LAND :{BLACK}Tilbakestill land
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Øk størrelse av landareal å heve/senke
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Mink størrelse av landareal å heve/senke
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfeldig landskap
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Tilbakestill landskap
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Tilbakestill landskap
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Bruk høydekart
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Bruk høydekart
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering
|
||||
|
@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} oppnår status som '{STRING}'!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} frå {COMPANY} oppnår status som '{STRING}'!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Lag scenario
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarioredigering
|
||||
STR_0223_LAND_GENERATION :{WHITE}Landgenerering
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Tilfeldig landforming
|
||||
STR_0227_RESET_LAND :{BLACK}Nullstill land
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Øk storleiken på landarealet som skal hevast/senkast
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Mink storleiken på landarealet som skal hevast/senkast
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfeldig landskap
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Nullstill landskap
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Nullstill landskap
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Bruk høgdekart
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Bruk høgdekart
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering
|
||||
|
@ -666,21 +666,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} osiąga status: '{STRING}'!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} osiągnęło status '{STRING}'!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Tworzenie Scenariusza
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Edytor Scenariuszy
|
||||
STR_0223_LAND_GENERATION :{WHITE}Tworzenie terenu
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Przypadkowy ląd
|
||||
STR_0227_RESET_LAND :{BLACK}Kasowanie lądu
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Zwiększ powierzchnie do podwyższenia/obniżenia
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmniejsz powierzchnie do podwyższenia/obniżenia
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Tworzenie przypadkowego lądu
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Resetuj krajobraz
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Resetuj krajobraz
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Użyj mapy wysokości
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Użyj mapy wysokości
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Tworzenie krajobrazu
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Tworzenie miast
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Tworzenie przedsiębiorstw
|
||||
|
@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista '{STRING}' desempenho!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista '{STRING}' desempenho!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Criar Cenário
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Cenário
|
||||
STR_0223_LAND_GENERATION :{WHITE}Gerar Terreno
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Terreno Aleatório
|
||||
STR_0227_RESET_LAND :{BLACK}Repor Terreno
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar área de terreno a baixar/levantar
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuir área de terreno a baixar/levantar
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Gerar terreno aleatório
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Repor terreno
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Repor Terreno
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar mapa de alturas
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar mapa de alturas
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}A gerar terreno
|
||||
STR_022F_TOWN_GENERATION :{BLACK}A gerar cidades
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}A gerar indústrias
|
||||
|
@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} a dobandit titlul de '{STRING}'!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} al {COMPANY} dobandeste titlul de '{STRING}'!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Creeazã scenariu
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor scenarii
|
||||
STR_0223_LAND_GENERATION :{WHITE}Generator suprafatã uscat
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Uscat aleatoriu
|
||||
STR_0227_RESET_LAND :{BLACK}Reseteazã terenul
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Mãreste aria de editare a terenului
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Micsoreazã aria de editare a terenului
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genereazã teren aleator
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Reseteazã peisajul
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Resetare peisaj
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Foloseste harta de inaltimi
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Foloseste harta inaltimi
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generare peisaj
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Generare oras
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Generare industrii
|
||||
|
@ -609,21 +609,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} достиг статуса '{STRING}'!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} из {COMPANY} достиг статуса '{STRING}'!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Создать сценарий
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор сценариев
|
||||
STR_0223_LAND_GENERATION :{WHITE}Генератор карты
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Случайная карта
|
||||
STR_0227_RESET_LAND :{BLACK}Сбросить карту
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Увеличить площадь изменения рельефа
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Уменьшить площадь изменения рельефа
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Создать случайную карту
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Сбросить карту
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Сбросить карту
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Исп. РЕЛЬЕФ
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Исп. РЕЛЬЕФ
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Создание ландшафта
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Создание города
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Создание промышленности
|
||||
|
@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} 达到 '{STRING}' 的状态!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} 在 {COMPANY} 达到 '{STRING}' 状态!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}创建场景
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}场景编辑器
|
||||
STR_0223_LAND_GENERATION :{WHITE}生成土地
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}随机土地
|
||||
STR_0227_RESET_LAND :{BLACK}重置土地
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}增加要升高/降低的土地面积
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}减少要升高/降低的土地面积
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}随机生成土地
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}重置景观
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}重置景观
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}使用高度图
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}使用高度图
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}生成景观
|
||||
STR_022F_TOWN_GENERATION :{BLACK}生成城镇
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}生成工业
|
||||
|
@ -677,21 +677,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} ziskal oznacenie '{STRING}' !
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} ziskal oznacenie '{STRING}' !
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Vytvorit scenar
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor scenarov
|
||||
STR_0223_LAND_GENERATION :{WHITE}Generovanie uzemia
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Nahodne uzemie
|
||||
STR_0227_RESET_LAND :{BLACK}Zresetovat uzemie
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zvacsit uzemie
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zmensit uzemie
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Vygenerovat nahodne uzemie
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Zresetovat uzemie
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Zresetovat Uzemie
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Pouzit vyskovu mapu
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Pouzit vyskovu mapu
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Vytvorenie uzemia
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Vytvorenie mesta
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Vytvorenie priemyslu
|
||||
|
@ -655,21 +655,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} dosega naslov '{STRING}'!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} iz podjetja {COMPANY} prejema naslov '{STRING}'!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Ustvari Scenarij
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Urejevalnik scenarijev
|
||||
STR_0223_LAND_GENERATION :{WHITE}Generator terena
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Naključni teren
|
||||
STR_0227_RESET_LAND :{BLACK}Ponastavi teren
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Povečaj območje za nižanje/višanje terena
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmanjšaj območje za nižanje/višanje terena
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Ustvari naključni teren
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Zbriši pokrajino
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Zbriši pokrajino
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Uporabi višinsko karto
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Uporabi višinsko karto
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generator pokrajine
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Generator mest
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Generator industrije
|
||||
|
@ -614,21 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} logra el estado '{STRING}'!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} logra el estado '{STRING}'!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenario
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de escenarios
|
||||
STR_0223_LAND_GENERATION :{WHITE}Generación de terrenos
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Terreno al azar
|
||||
STR_0227_RESET_LAND :{BLACK}Reponer terreno
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar el tamaño del bloque de terreno a bajar/subir
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Reducir tamaño del bloque de terreno a bajar/subir
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generar terreno al azar
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Hacer reset del paisaje
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Hacer reset del paisaje
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar Mapa de alturas
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar Mapa de alturas
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generación de paisaje
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Generación de poblaciones
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Generación de industria
|
||||
|
@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} uppnår '{STRING}' status!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} från {COMPANY} uppnår '{STRING}' status!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Nytt scenario
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario-editor
|
||||
STR_0223_LAND_GENERATION :{WHITE}Skapa mark
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Slumpmässig mark
|
||||
STR_0227_RESET_LAND :{BLACK}Återställ mark
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Öka storlek av yta att höja/sänka
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minska storlek av yta att höja/sänka
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generera slumpmässig mark
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Återställ landskapet
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Återställ landskapet
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Använd höjdkarta
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Använd höjdkarta
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Skapa landskap
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Bygg städer
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Bygg industrier
|
||||
|
@ -613,21 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} '{STRING}' ünvanını kazandı!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} '{STRING}' unvanını kazandı!
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Senaryo Yap
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Senaryo Editörü
|
||||
STR_0223_LAND_GENERATION :{WHITE}Yer Yapımı
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Rastgele Yerler
|
||||
STR_0227_RESET_LAND :{BLACK}Yerleri Sıfırla
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}yükseltme/alçaltma alanını arttır
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}yükseltme/alçaltma alanını arttır
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Rastgele harita yap
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Haritayı sıfırla
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Haritayı Sıfırla
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Yükseklik Haritasi Kullan
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Yükseklik Haritasi Kullan
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Harita yapımı
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Şehir yapımı
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Fabrika yapımı
|
||||
|
@ -722,21 +722,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
|
||||
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} досягла статусу '{STRING}'!
|
||||
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}Гравець {PLAYERNAME} з {COMPANY} досяг статусу '{STRING}'
|
||||
STR_021F :{BLUE}{COMMA}
|
||||
STR_0220_CREATE_SCENARIO :{BLACK}Створити сценарій
|
||||
STR_0221_OPENTTD :{YELLOW}OpenTTD
|
||||
STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор сценарію
|
||||
STR_0223_LAND_GENERATION :{WHITE}Створити ландшафт
|
||||
STR_0224 :{BLACK}{UPARROW}
|
||||
STR_0225 :{BLACK}{DOWNARROW}
|
||||
STR_0226_RANDOM_LAND :{BLACK}Випадковий ландшафт
|
||||
STR_0227_RESET_LAND :{BLACK}Очистити ділянку
|
||||
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Збільшити область ділянки для підняття/опускання
|
||||
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Зменшити область ділянки для підняття/опускання
|
||||
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Створити випадкову ділянку
|
||||
STR_022B_RESET_LANDSCAPE :{BLACK}Очистити ландшафт
|
||||
STR_022C_RESET_LANDSCAPE :{WHITE}Очистити ландшафт
|
||||
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Використовувати рельєф
|
||||
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Взяти з карти висот
|
||||
STR_022E_LANDSCAPE_GENERATION :{BLACK}Створення ландшафту
|
||||
STR_022F_TOWN_GENERATION :{BLACK}Створення міст
|
||||
STR_0230_INDUSTRY_GENERATION :{BLACK}Створення виробництва
|
||||
|
Loading…
Reference in New Issue
Block a user