mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-06 14:27:16 +00:00
(svn r2064) - Codechange: GetVehicleSpriteGroup() cleanup - drop overriding_engine, which was around probably only for historical reasons. (Paralellily developed by HackyKid.)
This commit is contained in:
parent
7fceb7ea86
commit
339785dad7
6
engine.c
6
engine.c
@ -462,18 +462,16 @@ static RealSpriteGroup* ResolveVehicleSpriteGroup(SpriteGroup *spritegroup,
|
||||
static SpriteGroup *GetVehicleSpriteGroup(byte engine, const Vehicle *v)
|
||||
{
|
||||
SpriteGroup *group;
|
||||
uint16 overriding_engine = -1;
|
||||
byte cargo = CID_PURCHASE;
|
||||
|
||||
if (v != NULL) {
|
||||
overriding_engine = v->type == VEH_Train ? v->u.rail.first_engine : -1;
|
||||
cargo = _global_cargo_id[_opt.landscape][v->cargo_type];
|
||||
}
|
||||
|
||||
group = &_engine_custom_sprites[engine][cargo];
|
||||
|
||||
if (overriding_engine != 0xffff) {
|
||||
SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, overriding_engine);
|
||||
if (v != NULL && v->type == VEH_Train) {
|
||||
SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, v->u.rail.first_engine);
|
||||
|
||||
if (overset != NULL) group = overset;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user