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(svn r17761) -Codechange: Removed some unused/unneeded variables from ReplaceVehicleWindow.
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@ -99,9 +99,7 @@ void AddRemoveEngineFromAutoreplaceAndBuildWindows(VehicleType type)
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* Window for the autoreplacing of vehicles.
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*/
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class ReplaceVehicleWindow : public Window {
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byte sel_index[2];
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EngineID sel_engine[2];
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uint16 count[2];
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bool wagon_btnstate; ///< true means engine is selected
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GUIEngineList list[2];
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bool update_left;
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@ -132,10 +130,9 @@ class ReplaceVehicleWindow : public Window {
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/** Generate a list
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* @param w Window, that contains the list
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* @param draw_left true if generating the left list, otherwise false
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*/
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void GenerateReplaceVehList(Window *w, bool draw_left)
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void GenerateReplaceVehList(bool draw_left)
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{
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EngineID selected_engine = INVALID_ENGINE;
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VehicleType type = (VehicleType)this->window_number;
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@ -173,7 +170,7 @@ class ReplaceVehicleWindow : public Window {
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if (this->update_left == true) {
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/* We need to rebuild the left list */
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GenerateReplaceVehList(this, true);
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GenerateReplaceVehList(true);
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this->vscroll.SetCount(this->list[0].Length());
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if (this->init_lists && this->sel_engine[0] == INVALID_ENGINE && this->list[0].Length() != 0) {
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this->sel_engine[0] = this->list[0][0];
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@ -187,7 +184,7 @@ class ReplaceVehicleWindow : public Window {
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this->list[1].Clear();
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this->sel_engine[1] = INVALID_ENGINE;
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} else {
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GenerateReplaceVehList(this, false);
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GenerateReplaceVehList(false);
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this->vscroll2.SetCount(this->list[1].Length());
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if (this->init_lists && this->sel_engine[1] == INVALID_ENGINE && this->list[1].Length() != 0) {
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this->sel_engine[1] = this->list[1][0];
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@ -245,28 +242,24 @@ public:
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if (this->update_left || this->update_right) this->GenerateLists();
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Company *c = Company::Get(_local_company);
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EngineID selected_id[2];
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const GroupID selected_group = this->sel_group;
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selected_id[0] = this->sel_engine[0];
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selected_id[1] = this->sel_engine[1];
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/* Disable the "Start Replacing" button if:
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* Either list is empty
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* or The selected replacement engine has a replacement (to prevent loops)
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* or The right list (new replacement) has the existing replacement vehicle selected */
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this->SetWidgetDisabledState(RVW_WIDGET_START_REPLACE,
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selected_id[0] == INVALID_ENGINE ||
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selected_id[1] == INVALID_ENGINE ||
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EngineReplacementForCompany(c, selected_id[1], selected_group) != INVALID_ENGINE ||
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EngineReplacementForCompany(c, selected_id[0], selected_group) == selected_id[1]);
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this->sel_engine[0] == INVALID_ENGINE ||
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this->sel_engine[1] == INVALID_ENGINE ||
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EngineReplacementForCompany(c, this->sel_engine[1], selected_group) != INVALID_ENGINE ||
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EngineReplacementForCompany(c, this->sel_engine[0], selected_group) == this->sel_engine[1]);
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/* Disable the "Stop Replacing" button if:
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* The left list (existing vehicle) is empty
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* or The selected vehicle has no replacement set up */
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this->SetWidgetDisabledState(RVW_WIDGET_STOP_REPLACE,
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selected_id[0] == INVALID_ENGINE ||
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!EngineHasReplacementForCompany(c, selected_id[0], selected_group));
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this->sel_engine[0] == INVALID_ENGINE ||
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!EngineHasReplacementForCompany(c, this->sel_engine[0], selected_group));
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/* now the actual drawing of the window itself takes place */
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SetDParam(0, STR_REPLACE_VEHICLE_TRAIN + this->window_number);
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@ -292,12 +285,12 @@ public:
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this->DrawWidgets();
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/* sets up the string for the vehicle that is being replaced to */
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if (selected_id[0] != INVALID_ENGINE) {
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if (!EngineHasReplacementForCompany(c, selected_id[0], selected_group)) {
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if (this->sel_engine[0] != INVALID_ENGINE) {
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if (!EngineHasReplacementForCompany(c, this->sel_engine[0], selected_group)) {
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SetDParam(0, STR_REPLACE_NOT_REPLACING);
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} else {
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SetDParam(0, STR_ENGINE_NAME);
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SetDParam(1, EngineReplacementForCompany(c, selected_id[0], selected_group));
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SetDParam(1, EngineReplacementForCompany(c, this->sel_engine[0], selected_group));
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}
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} else {
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SetDParam(0, STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED);
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