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Fix #9614: Refresh rate dropdown was still active when vsync was enabled
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@ -469,6 +469,8 @@ struct GameOptionsWindow : Window {
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this->SetWidgetLoweredState(WID_GO_VIDEO_VSYNC_BUTTON, _video_vsync);
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this->SetWidgetLoweredState(WID_GO_VIDEO_VSYNC_BUTTON, _video_vsync);
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this->SetWidgetDirty(WID_GO_VIDEO_VSYNC_BUTTON);
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this->SetWidgetDirty(WID_GO_VIDEO_VSYNC_BUTTON);
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this->SetWidgetDisabledState(WID_GO_REFRESH_RATE_DROPDOWN, _video_vsync);
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this->SetWidgetDirty(WID_GO_REFRESH_RATE_DROPDOWN);
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break;
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break;
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case WID_GO_BASE_SFX_VOLUME:
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case WID_GO_BASE_SFX_VOLUME:
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@ -608,6 +610,7 @@ struct GameOptionsWindow : Window {
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if (!gui_scope) return;
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if (!gui_scope) return;
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this->SetWidgetLoweredState(WID_GO_FULLSCREEN_BUTTON, _fullscreen);
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this->SetWidgetLoweredState(WID_GO_FULLSCREEN_BUTTON, _fullscreen);
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this->SetWidgetLoweredState(WID_GO_VIDEO_ACCEL_BUTTON, _video_hw_accel);
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this->SetWidgetLoweredState(WID_GO_VIDEO_ACCEL_BUTTON, _video_hw_accel);
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this->SetWidgetDisabledState(WID_GO_REFRESH_RATE_DROPDOWN, _video_vsync);
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#ifndef __APPLE__
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#ifndef __APPLE__
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this->SetWidgetLoweredState(WID_GO_VIDEO_VSYNC_BUTTON, _video_vsync);
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this->SetWidgetLoweredState(WID_GO_VIDEO_VSYNC_BUTTON, _video_vsync);
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