(svn r24593) -Fix [FS#5333]: crash when a gamescript provided too many parameters to a GSText object

This commit is contained in:
yexo 2012-10-14 15:18:09 +00:00
parent b5a485825b
commit 2f042ea198
2 changed files with 20 additions and 14 deletions

View File

@ -62,6 +62,24 @@ void StringParameters::ClearTypeInformation()
MemSetT(this->type, 0, this->num_param);
}
/**
* Read an int64 from the argument array. The offset is increased
* so the next time GetInt64 is called the next value is read.
*/
int64 StringParameters::GetInt64(WChar type)
{
if (this->offset >= this->num_param) {
DEBUG(misc, 0, "Trying to read invalid string parameter");
return 0;
}
if (this->type != NULL) {
assert(this->type[this->offset] == 0 || this->type[this->offset] == type);
this->type[this->offset] = type;
}
return this->data[this->offset++];
}
/**
* Shift all data in the data array by the given amount to make
* room for some extra parameters.
@ -780,7 +798,7 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg
}
int i = 0;
while (*p != '\0') {
while (*p != '\0' && i < 20) {
uint64 param;
s = ++p;

View File

@ -73,19 +73,7 @@ public:
void ClearTypeInformation();
/**
* Read an int64 from the argument array. The offset is increased
* so the next time GetInt64 is called the next value is read.
*/
int64 GetInt64(WChar type = 0)
{
assert(this->offset < this->num_param);
if (this->type != NULL) {
assert(this->type[this->offset] == 0 || this->type[this->offset] == type);
this->type[this->offset] = type;
}
return this->data[this->offset++];
}
int64 GetInt64(WChar type = 0);
/** Read an int32 from the argument array. @see GetInt64. */
int32 GetInt32(WChar type = 0)