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(svn r24593) -Fix [FS#5333]: crash when a gamescript provided too many parameters to a GSText object
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@ -62,6 +62,24 @@ void StringParameters::ClearTypeInformation()
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MemSetT(this->type, 0, this->num_param);
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}
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/**
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* Read an int64 from the argument array. The offset is increased
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* so the next time GetInt64 is called the next value is read.
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*/
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int64 StringParameters::GetInt64(WChar type)
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{
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if (this->offset >= this->num_param) {
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DEBUG(misc, 0, "Trying to read invalid string parameter");
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return 0;
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}
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if (this->type != NULL) {
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assert(this->type[this->offset] == 0 || this->type[this->offset] == type);
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this->type[this->offset] = type;
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}
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return this->data[this->offset++];
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}
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/**
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* Shift all data in the data array by the given amount to make
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* room for some extra parameters.
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@ -780,7 +798,7 @@ static char *FormatString(char *buff, const char *str_arg, StringParameters *arg
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}
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int i = 0;
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while (*p != '\0') {
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while (*p != '\0' && i < 20) {
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uint64 param;
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s = ++p;
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@ -73,19 +73,7 @@ public:
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void ClearTypeInformation();
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/**
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* Read an int64 from the argument array. The offset is increased
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* so the next time GetInt64 is called the next value is read.
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*/
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int64 GetInt64(WChar type = 0)
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{
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assert(this->offset < this->num_param);
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if (this->type != NULL) {
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assert(this->type[this->offset] == 0 || this->type[this->offset] == type);
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this->type[this->offset] = type;
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}
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return this->data[this->offset++];
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}
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int64 GetInt64(WChar type = 0);
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/** Read an int32 from the argument array. @see GetInt64. */
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int32 GetInt32(WChar type = 0)
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