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(svn r9808) -Codechange: unify the Handle<VehicleType>Loading functions.
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@ -1416,32 +1416,6 @@ void Aircraft::MarkDirty()
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MarkAllViewportsDirty(this->left_coord, this->top_coord, this->right_coord + 1, this->bottom_coord + 1);
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}
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static void HandleAircraftLoading(Vehicle *v, int mode)
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{
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switch (v->current_order.type) {
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case OT_LOADING: {
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if (mode != 0) return;
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if (--v->load_unload_time_rem != 0) return;
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if (LoadUnloadVehicle(v)) return;
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Order b = v->current_order;
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v->LeaveStation();
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v->current_order.Free();
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v->MarkDirty();
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if (!(b.flags & OF_NON_STOP)) return;
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break;
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}
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case OT_DUMMY: break;
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default: return;
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}
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v->cur_order_index++;
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InvalidateVehicleOrder(v);
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}
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static void CrashAirplane(Vehicle *v)
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{
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v->vehstatus |= VS_CRASHED;
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@ -2130,7 +2104,7 @@ static void AircraftEventHandler(Vehicle *v, int loop)
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HandleAircraftSmoke(v);
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ProcessAircraftOrder(v);
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HandleAircraftLoading(v, loop);
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v->HandleLoading(loop != 0);
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if (v->current_order.type >= OT_LOADING) return;
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@ -753,31 +753,6 @@ static void ProcessRoadVehOrder(Vehicle *v)
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InvalidateVehicleOrder(v);
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}
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static void HandleRoadVehLoading(Vehicle *v)
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{
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switch (v->current_order.type) {
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case OT_LOADING: {
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Order b;
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if (--v->load_unload_time_rem != 0) return;
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if (LoadUnloadVehicle(v)) return;
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b = v->current_order;
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v->LeaveStation();
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if (!(b.flags & OF_NON_STOP)) return;
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break;
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}
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case OT_DUMMY: break;
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default: return;
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}
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v->cur_order_index++;
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InvalidateVehicleOrder(v);
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}
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static void StartRoadVehSound(const Vehicle* v)
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{
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if (!PlayVehicleSound(v, VSE_START)) {
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@ -1304,7 +1279,7 @@ static void RoadVehController(Vehicle *v)
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if (v->vehstatus & VS_STOPPED) return;
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ProcessRoadVehOrder(v);
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HandleRoadVehLoading(v);
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v->HandleLoading();
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if (v->current_order.type == OT_LOADING) return;
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@ -305,31 +305,6 @@ static void ProcessShipOrder(Vehicle *v)
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InvalidateWindowClasses(WC_SHIPS_LIST);
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}
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static void HandleShipLoading(Vehicle *v)
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{
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switch (v->current_order.type) {
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case OT_LOADING: {
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if (--v->load_unload_time_rem != 0) return;
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if (LoadUnloadVehicle(v)) return;
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v->PlayLeaveStationSound();
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Order b = v->current_order;
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v->LeaveStation();
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if (!(b.flags & OF_NON_STOP)) return;
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break;
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}
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case OT_DUMMY: break;
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default: return;
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}
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v->cur_order_index++;
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InvalidateVehicleOrder(v);
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}
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void Ship::UpdateDeltaXY(Direction direction)
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{
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#define MKIT(a, b, c, d) ((a & 0xFF) << 24) | ((b & 0xFF) << 16) | ((c & 0xFF) << 8) | ((d & 0xFF) << 0)
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@ -681,7 +656,7 @@ static void ShipController(Vehicle *v)
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if (v->vehstatus & VS_STOPPED) return;
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ProcessShipOrder(v);
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HandleShipLoading(v);
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v->HandleLoading();
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if (v->current_order.type == OT_LOADING) return;
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@ -2526,35 +2526,6 @@ void Train::MarkDirty()
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UpdateTrainAcceleration(this);
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}
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static void HandleTrainLoading(Vehicle *v, bool mode)
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{
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switch (v->current_order.type) {
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case OT_LOADING: {
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if (mode) return;
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if (--v->load_unload_time_rem) return;
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if (LoadUnloadVehicle(v)) return;
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v->PlayLeaveStationSound();
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Order b = v->current_order;
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v->LeaveStation();
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/* If this was not the final order, don't remove it from the list. */
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if (!(b.flags & OF_NON_STOP)) return;
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break;
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}
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case OT_DUMMY: break;
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default: return;
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}
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v->cur_order_index++;
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InvalidateVehicleOrder(v);
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}
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static int UpdateTrainSpeed(Vehicle *v)
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{
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uint accel;
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@ -3333,7 +3304,7 @@ static void TrainLocoHandler(Vehicle *v, bool mode)
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return;
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}
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HandleTrainLoading(v, mode);
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v->HandleLoading(mode);
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if (v->current_order.type == OT_LOADING) return;
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@ -2929,6 +2929,40 @@ void Vehicle::LeaveStation()
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}
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void Vehicle::HandleLoading(bool mode)
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{
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switch (this->current_order.type) {
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case OT_LOADING: {
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/* Not the first call for this tick */
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if (mode) return;
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/* We have not waited enough time till the next round of loading/unloading */
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if (--this->load_unload_time_rem) return;
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/* Load/unload the vehicle; when it actually did something
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* we do not leave the station. */
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if (LoadUnloadVehicle(this)) return;
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this->PlayLeaveStationSound();
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Order b = this->current_order;
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this->LeaveStation();
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/* If this was not the final order, don't remove it from the list. */
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if (!(b.flags & OF_NON_STOP)) return;
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break;
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}
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case OT_DUMMY: break;
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default: return;
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}
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this->cur_order_index++;
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InvalidateVehicleOrder(this);
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}
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void SpecialVehicle::UpdateDeltaXY(Direction direction)
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{
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this->x_offs = 0;
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@ -316,6 +316,13 @@ struct Vehicle {
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void BeginLoading();
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void LeaveStation();
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/**
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* Handle the loading of the vehicle; when not it skips through dummy
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* orders and does nothing in all other cases.
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* @param mode is the non-first call for this vehicle in this tick?
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*/
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void HandleLoading(bool mode = false);
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/**
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* An overriden version of new, so you can use the vehicle instance
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* instead of a newly allocated piece of memory.
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