(svn r13362) -Fix: make the town authority window a bit less glitchy

This commit is contained in:
smatz 2008-06-02 14:34:23 +00:00
parent 014cb33bb9
commit 2e8b9a70ec

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@ -2243,6 +2243,7 @@ static void TownActionBribe(Town *t)
*/
if (t->ratings[_current_player] > RATING_BRIBE_DOWN_TO) {
t->ratings[_current_player] = RATING_BRIBE_DOWN_TO;
InvalidateWindow(WC_TOWN_AUTHORITY, t->index);
}
} else {
ChangeTownRating(t, RATING_BRIBE_UP_STEP, RATING_BRIBE_MAXIMUM);
@ -2324,6 +2325,8 @@ static void UpdateTownGrowRate(Town *t)
t->ratings[i] = Clamp(t->ratings[i], RATING_MINIMUM, RATING_MAXIMUM);
}
InvalidateWindow(WC_TOWN_AUTHORITY, t->index);
ClrBit(t->flags12, TOWN_IS_FUNDED);
if (_settings_game.economy.town_growth_rate == 0 && t->fund_buildings_months == 0) return;
@ -2495,6 +2498,7 @@ void ChangeTownRating(Town *t, int add, int max)
_town_test_ratings[t] = rating;
} else {
t->ratings[_current_player] = rating;
InvalidateWindow(WC_TOWN_AUTHORITY, t->index);
}
}