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Change: Link houses production on industry chain graph by TPE_PASSENGERS or TPE_MAIL cargo.
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@ -2428,10 +2428,11 @@ struct CargoesRow {
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if (!IsValidCargoID(cargo_fld->u.cargo.supp_cargoes[i])) ind_fld->u.industry.other_produced[i] = others[--other_count];
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}
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} else {
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/* Houses only display what is demanded. */
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/* Houses only display cargo that towns produce. */
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for (uint i = 0; i < cargo_fld->u.cargo.num_cargoes; i++) {
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CargoID cid = cargo_fld->u.cargo.vertical_cargoes[i];
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if (cid == CT_PASSENGERS || cid == CT_MAIL) cargo_fld->ConnectCargo(cid, true);
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TownProductionEffect tpe = CargoSpec::Get(cid)->town_production_effect;
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if (tpe == TPE_PASSENGERS || tpe == TPE_MAIL) cargo_fld->ConnectCargo(cid, true);
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}
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}
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}
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@ -2683,8 +2684,10 @@ struct IndustryCargoesWindow : public Window {
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static bool HousesCanSupply(const CargoID *cargoes, uint length)
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{
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for (uint i = 0; i < length; i++) {
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if (!IsValidCargoID(cargoes[i])) continue;
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if (cargoes[i] == CT_PASSENGERS || cargoes[i] == CT_MAIL) return true;
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CargoID cid = cargoes[i];
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if (!IsValidCargoID(cid)) continue;
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TownProductionEffect tpe = CargoSpec::Get(cid)->town_production_effect;
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if (tpe == TPE_PASSENGERS || tpe == TPE_MAIL) return true;
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}
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return false;
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}
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