Fix #7667: Buying an engine after buying wagons doesn't give a complete train.

This commit is contained in:
stormcone 2019-07-23 21:31:45 +02:00 committed by Michael Lutz
parent 2817cd41f1
commit 2e686ad5d5

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@ -139,10 +139,10 @@ CommandCost CmdBuildVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
Vehicle *v = nullptr;
switch (type) {
case VEH_TRAIN: value.AddCost(CmdBuildRailVehicle(tile, subflags, e, GB(p1, 24, 8), &v)); break;
case VEH_ROAD: value.AddCost(CmdBuildRoadVehicle(tile, subflags, e, GB(p1, 24, 8), &v)); break;
case VEH_SHIP: value.AddCost(CmdBuildShip (tile, subflags, e, GB(p1, 24, 8), &v)); break;
case VEH_AIRCRAFT: value.AddCost(CmdBuildAircraft (tile, subflags, e, GB(p1, 24, 8), &v)); break;
case VEH_TRAIN: value.AddCost(CmdBuildRailVehicle(tile, subflags, e, GB(p1, 16, 8), &v)); break;
case VEH_ROAD: value.AddCost(CmdBuildRoadVehicle(tile, subflags, e, GB(p1, 16, 8), &v)); break;
case VEH_SHIP: value.AddCost(CmdBuildShip (tile, subflags, e, GB(p1, 16, 8), &v)); break;
case VEH_AIRCRAFT: value.AddCost(CmdBuildAircraft (tile, subflags, e, GB(p1, 16, 8), &v)); break;
default: NOT_REACHED(); // Safe due to IsDepotTile()
}