diff --git a/src/company_base.h b/src/company_base.h index 37b5ba5c51..9f2c3c61a7 100644 --- a/src/company_base.h +++ b/src/company_base.h @@ -70,7 +70,7 @@ struct Company : PoolItem { Money bankrupt_value; bool is_ai; - bool is_noai; ///< This is a NoAI player (for loading old savegames properly). Part of the NoAI 'hack' to retain savegame compatability with trunk + bool is_noai; ///< This is a NoAI player (for loading old savegames properly) class AIInstance *ai_instance; class AIInfo *ai_info; diff --git a/src/company_cmd.cpp b/src/company_cmd.cpp index 3c3ff9ff34..0cab1e0c49 100644 --- a/src/company_cmd.cpp +++ b/src/company_cmd.cpp @@ -51,7 +51,7 @@ DEFINE_OLD_POOL_GENERIC(Company, Company) Company::Company(uint16 name_1, bool is_ai) : name_1(name_1), location_of_HQ(INVALID_TILE), is_ai(is_ai) { for (uint j = 0; j < 4; j++) this->share_owners[j] = COMPANY_SPECTATOR; - this->is_noai = true; + this->is_noai = false; } Company::~Company()