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https://github.com/OpenTTD/OpenTTD.git
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Change: Remove the LAN/Internet combobox from the server list in favour of adding two separate search buttons.
This commit is contained in:
parent
7bdfb382a8
commit
2bb691f50e
@ -1947,10 +1947,6 @@ STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Change t
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# Network server list
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# Network server list
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STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multiplayer
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STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Multiplayer
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STR_NETWORK_SERVER_LIST_ADVERTISED :{BLACK}Advertised
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STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}Choose between an advertised (internet) and a not advertised (Local Area Network, LAN) game
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STR_NETWORK_SERVER_LIST_ADVERTISED_NO :No
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STR_NETWORK_SERVER_LIST_ADVERTISED_YES :Yes
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STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Player name:
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STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Player name:
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STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}This is the name other players will identify you by
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STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}This is the name other players will identify you by
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@ -1991,8 +1987,10 @@ STR_NETWORK_SERVER_LIST_JOIN_GAME :{BLACK}Join gam
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STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Refresh server
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STR_NETWORK_SERVER_LIST_REFRESH :{BLACK}Refresh server
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STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Refresh the server info
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STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}Refresh the server info
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STR_NETWORK_SERVER_LIST_FIND_SERVER :{BLACK}Find server
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STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET :{BLACK}Search internet
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STR_NETWORK_SERVER_LIST_FIND_SERVER_TOOLTIP :{BLACK}Search network for a server
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STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP :{BLACK}Search internet for public servers
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STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN :{BLACK}Search LAN
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STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP :{BLACK}Search local area network for servers
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STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Add server
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STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}Add server
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STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Adds a server to the list which will always be checked for running games
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STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}Adds a server to the list which will always be checked for running games
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STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Start server
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STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}Start server
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@ -2009,6 +2007,8 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}The game
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STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Set password
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STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Set password
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STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Protect your game with a password if you don't want it to be publicly accessible
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STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Protect your game with a password if you don't want it to be publicly accessible
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STR_NETWORK_SERVER_LIST_ADVERTISED :{BLACK}Advertised
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STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}Choose between an advertised (internet) and a not advertised (Local Area Network, LAN) game
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STR_NETWORK_START_SERVER_UNADVERTISED :No
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STR_NETWORK_START_SERVER_UNADVERTISED :No
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STR_NETWORK_START_SERVER_ADVERTISED :Yes
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STR_NETWORK_START_SERVER_ADVERTISED :Yes
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STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} client{P "" s}
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STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} client{P "" s}
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@ -55,15 +55,6 @@ static const StringID _connection_types_dropdown[] = {
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INVALID_STRING_ID
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INVALID_STRING_ID
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};
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};
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/**
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* Advertisement options in the server list
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*/
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static const StringID _lan_internet_types_dropdown[] = {
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STR_NETWORK_SERVER_LIST_ADVERTISED_NO,
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STR_NETWORK_SERVER_LIST_ADVERTISED_YES,
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INVALID_STRING_ID
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};
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static std::vector<StringID> _language_dropdown;
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static std::vector<StringID> _language_dropdown;
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void SortNetworkLanguages()
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void SortNetworkLanguages()
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@ -503,27 +494,12 @@ public:
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this->last_sorting = this->servers.GetListing();
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this->last_sorting = this->servers.GetListing();
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}
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}
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void SetStringParameters(int widget) const override
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{
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switch (widget) {
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case WID_NG_CONN_BTN:
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SetDParam(0, _lan_internet_types_dropdown[_settings_client.network.lan_internet]);
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break;
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}
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}
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void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
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void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
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{
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{
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switch (widget) {
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switch (widget) {
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case WID_NG_CONN_BTN:
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*size = maxdim(*size, maxdim(GetStringBoundingBox(_lan_internet_types_dropdown[0]), GetStringBoundingBox(_lan_internet_types_dropdown[1])));
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size->width += padding.width;
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size->height += padding.height;
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break;
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case WID_NG_MATRIX:
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case WID_NG_MATRIX:
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resize->height = WD_MATRIX_TOP + max(GetSpriteSize(SPR_BLOT).height, (uint)FONT_HEIGHT_NORMAL) + WD_MATRIX_BOTTOM;
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resize->height = WD_MATRIX_TOP + max(GetSpriteSize(SPR_BLOT).height, (uint)FONT_HEIGHT_NORMAL) + WD_MATRIX_BOTTOM;
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size->height = 10 * resize->height;
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size->height = 12 * resize->height;
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break;
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break;
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case WID_NG_LASTJOINED:
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case WID_NG_LASTJOINED:
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@ -560,10 +536,6 @@ public:
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SetDParamMaxValue(0, 5);
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SetDParamMaxValue(0, 5);
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*size = maxdim(*size, GetStringBoundingBox(STR_JUST_INT));
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*size = maxdim(*size, GetStringBoundingBox(STR_JUST_INT));
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break;
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break;
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case WID_NG_DETAILS_SPACER:
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size->height = 20 + 12 * FONT_HEIGHT_NORMAL;
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break;
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}
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}
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}
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}
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@ -627,7 +599,8 @@ public:
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this->GetWidget<NWidgetStacked>(WID_NG_NEWGRF_MISSING_SEL)->SetDisplayedPlane(sel == nullptr || !sel->online || sel->info.grfconfig == nullptr || !sel->info.version_compatible || sel->info.compatible);
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this->GetWidget<NWidgetStacked>(WID_NG_NEWGRF_MISSING_SEL)->SetDisplayedPlane(sel == nullptr || !sel->online || sel->info.grfconfig == nullptr || !sel->info.version_compatible || sel->info.compatible);
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#ifdef __EMSCRIPTEN__
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#ifdef __EMSCRIPTEN__
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this->SetWidgetDisabledState(WID_NG_FIND, true);
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this->SetWidgetDisabledState(WID_NG_SEARCH_INTERNET, true);
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this->SetWidgetDisabledState(WID_NG_SEARCH_LAN, true);
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this->SetWidgetDisabledState(WID_NG_ADD, true);
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this->SetWidgetDisabledState(WID_NG_ADD, true);
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this->SetWidgetDisabledState(WID_NG_START, true);
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this->SetWidgetDisabledState(WID_NG_START, true);
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#endif
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#endif
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@ -715,10 +688,6 @@ public:
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DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
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DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
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break;
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break;
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case WID_NG_CONN_BTN: // 'Connection' droplist
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ShowDropDownMenu(this, _lan_internet_types_dropdown, _settings_client.network.lan_internet, WID_NG_CONN_BTN, 0, 0); // do it for widget WID_NSS_CONN_BTN
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break;
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case WID_NG_NAME: // Sort by name
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case WID_NG_NAME: // Sort by name
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case WID_NG_CLIENTS: // Sort by connected clients
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case WID_NG_CLIENTS: // Sort by connected clients
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case WID_NG_MAPSIZE: // Sort by map size
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case WID_NG_MAPSIZE: // Sort by map size
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@ -763,11 +732,12 @@ public:
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break;
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break;
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}
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}
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case WID_NG_FIND: // Find server automatically
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case WID_NG_SEARCH_INTERNET:
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switch (_settings_client.network.lan_internet) {
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NetworkUDPQueryMasterServer();
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case 0: NetworkUDPSearchGame(); break;
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break;
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case 1: NetworkUDPQueryMasterServer(); break;
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}
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case WID_NG_SEARCH_LAN:
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NetworkUDPSearchGame();
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break;
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break;
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case WID_NG_ADD: // Add a server
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case WID_NG_ADD: // Add a server
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@ -805,20 +775,6 @@ public:
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}
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}
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}
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}
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void OnDropdownSelect(int widget, int index) override
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{
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switch (widget) {
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case WID_NG_CONN_BTN:
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_settings_client.network.lan_internet = index;
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break;
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default:
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NOT_REACHED();
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}
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this->SetDirty();
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}
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/**
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/**
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* Some data on this window has become invalid.
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* Some data on this window has become invalid.
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* @param data Information about the changed data.
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* @param data Information about the changed data.
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@ -964,12 +920,6 @@ static const NWidgetPart _nested_network_game_widgets[] = {
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NWidget(NWID_HORIZONTAL), SetPIP(10, 7, 10),
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NWidget(NWID_HORIZONTAL), SetPIP(10, 7, 10),
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/* LEFT SIDE */
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/* LEFT SIDE */
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NWidget(NWID_VERTICAL), SetPIP(0, 7, 0),
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NWidget(NWID_VERTICAL), SetPIP(0, 7, 0),
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NWidget(NWID_HORIZONTAL), SetPIP(0, 7, 0),
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NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NG_CONNECTION), SetDataTip(STR_NETWORK_SERVER_LIST_ADVERTISED, STR_NULL),
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NWidget(WWT_DROPDOWN, COLOUR_LIGHT_BLUE, WID_NG_CONN_BTN),
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SetDataTip(STR_BLACK_STRING, STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP),
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NWidget(NWID_SPACER), SetFill(1, 0), SetResize(1, 0),
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EndContainer(),
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NWidget(NWID_HORIZONTAL), SetPIP(0, 7, 0),
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NWidget(NWID_HORIZONTAL), SetPIP(0, 7, 0),
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NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NG_FILTER_LABEL), SetDataTip(STR_LIST_FILTER_TITLE, STR_NULL),
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NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NG_FILTER_LABEL), SetDataTip(STR_LIST_FILTER_TITLE, STR_NULL),
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NWidget(WWT_EDITBOX, COLOUR_LIGHT_BLUE, WID_NG_FILTER), SetMinimalSize(251, 12), SetFill(1, 0), SetResize(1, 0),
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NWidget(WWT_EDITBOX, COLOUR_LIGHT_BLUE, WID_NG_FILTER), SetMinimalSize(251, 12), SetFill(1, 0), SetResize(1, 0),
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@ -1029,7 +979,8 @@ static const NWidgetPart _nested_network_game_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_VERTICAL),
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NWidget(NWID_VERTICAL),
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 7, 4),
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NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 7, 4),
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NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_FIND), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_FIND_SERVER, STR_NETWORK_SERVER_LIST_FIND_SERVER_TOOLTIP),
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NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_SEARCH_INTERNET), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET, STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP),
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NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_SEARCH_LAN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN, STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP),
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NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_ADD), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_ADD_SERVER, STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP),
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NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_ADD), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_ADD_SERVER, STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP),
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NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_START), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_START_SERVER, STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP),
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NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_START), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_START_SERVER, STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP),
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NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_CANCEL), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_BUTTON_CANCEL, STR_NULL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_CANCEL), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_BUTTON_CANCEL, STR_NULL),
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@ -255,7 +255,6 @@ struct NetworkSettings {
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char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< password for rconsole (server side)
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char rcon_password[NETWORK_PASSWORD_LENGTH]; ///< password for rconsole (server side)
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char admin_password[NETWORK_PASSWORD_LENGTH]; ///< password for the admin network
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char admin_password[NETWORK_PASSWORD_LENGTH]; ///< password for the admin network
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bool server_advertise; ///< advertise the server to the masterserver
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bool server_advertise; ///< advertise the server to the masterserver
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uint8 lan_internet; ///< search on the LAN or internet for servers
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char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< name of the player (as client)
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char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< name of the player (as client)
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char default_company_pass[NETWORK_PASSWORD_LENGTH]; ///< default password for new companies in encrypted form
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char default_company_pass[NETWORK_PASSWORD_LENGTH]; ///< default password for new companies in encrypted form
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char connect_to_ip[NETWORK_HOSTNAME_LENGTH]; ///< default for the "Add server" query
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char connect_to_ip[NETWORK_HOSTNAME_LENGTH]; ///< default for the "Add server" query
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@ -3801,15 +3801,6 @@ flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
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guiflags = SGF_NETWORK_ONLY
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guiflags = SGF_NETWORK_ONLY
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def = false
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def = false
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[SDTC_VAR]
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var = network.lan_internet
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type = SLE_UINT8
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flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
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guiflags = SGF_NETWORK_ONLY
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def = 1
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min = 0
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max = 1
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[SDTC_STR]
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[SDTC_STR]
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var = network.client_name
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var = network.client_name
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type = SLE_STRB
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type = SLE_STRB
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@ -14,8 +14,6 @@
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enum NetworkGameWidgets {
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enum NetworkGameWidgets {
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WID_NG_MAIN, ///< Main panel.
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WID_NG_MAIN, ///< Main panel.
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WID_NG_CONNECTION, ///< Label in front of connection droplist.
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WID_NG_CONN_BTN, ///< 'Connection' droplist button.
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WID_NG_CLIENT_LABEL, ///< Label in front of client name edit box.
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WID_NG_CLIENT_LABEL, ///< Label in front of client name edit box.
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WID_NG_CLIENT, ///< Panel with editbox to set client name.
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WID_NG_CLIENT, ///< Panel with editbox to set client name.
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WID_NG_FILTER_LABEL, ///< Label in front of the filter/search edit box.
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WID_NG_FILTER_LABEL, ///< Label in front of the filter/search edit box.
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@ -45,7 +43,8 @@ enum NetworkGameWidgets {
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WID_NG_NEWGRF_MISSING, ///< 'Find missing NewGRF online' button.
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WID_NG_NEWGRF_MISSING, ///< 'Find missing NewGRF online' button.
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WID_NG_NEWGRF_MISSING_SEL, ///< Selection widget for the above button.
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WID_NG_NEWGRF_MISSING_SEL, ///< Selection widget for the above button.
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WID_NG_FIND, ///< 'Find server' button.
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WID_NG_SEARCH_INTERNET, ///< 'Search internet server' button.
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WID_NG_SEARCH_LAN, ///< 'Search LAN server' button.
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WID_NG_ADD, ///< 'Add server' button.
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WID_NG_ADD, ///< 'Add server' button.
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WID_NG_START, ///< 'Start server' button.
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WID_NG_START, ///< 'Start server' button.
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WID_NG_CANCEL, ///< 'Cancel' button.
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WID_NG_CANCEL, ///< 'Cancel' button.
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