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(svn r2828) Only command.c needs to know about _docommand_recursive, so make it static. Tell me if there's a problem, because i removed it from network_server.c, but afaict it should be ok
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@ -325,6 +325,8 @@ int32 DoCommandByTile(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint p
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}
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static int _docommand_recursive;
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int32 DoCommand(int x, int y, uint32 p1, uint32 p2, uint32 flags, uint procc)
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{
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int32 res;
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@ -1353,8 +1353,6 @@ extern void SwitchMode(int new_mode);
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static void NetworkCheckRestartMap(void)
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{
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if (_network_restart_game_date != 0 && _cur_year + MAX_YEAR_BEGIN_REAL >= _network_restart_game_date) {
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_docommand_recursive = 0;
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DEBUG(net, 0)("Auto-restarting map. Year %d reached.", _cur_year + MAX_YEAR_BEGIN_REAL);
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_random_seeds[0][0] = Random();
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@ -271,8 +271,6 @@ VARDEF int32 _additional_cash_required;
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VARDEF uint32 _decode_parameters[20];
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VARDEF int _docommand_recursive;
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VARDEF uint32 _pressed_key; // Low 8 bits = ASCII, High 16 bits = keycode
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VARDEF bool _ctrl_pressed; // Is Ctrl pressed?
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VARDEF bool _shift_pressed; // Is Alt pressed?
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