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(svn r23458) -Fix: don't assume all industries that cut trees have tile 0,0
-Fix: wait until all tiles of an industry are completed before starting to cut trees
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@ -1076,10 +1076,14 @@ static bool SearchLumberMillTrees(TileIndex tile, void *user_data)
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*/
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static void ChopLumberMillTrees(Industry *i)
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{
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/* We only want to cut trees if all tiles are completed. */
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TILE_AREA_LOOP(tile_cur, i->location) {
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if (i->TileBelongsToIndustry(tile_cur)) {
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if (!IsIndustryCompleted(tile_cur)) return;
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}
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}
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TileIndex tile = i->location.tile;
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if (!IsIndustryCompleted(tile)) return; // Can't proceed if not completed.
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if (CircularTileSearch(&tile, 40, SearchLumberMillTrees, NULL)) { // 40x40 tiles to search.
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i->produced_cargo_waiting[0] = min(0xffff, i->produced_cargo_waiting[0] + 45); // Found a tree, add according value to waiting cargo.
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}
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