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https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-06 14:27:16 +00:00
(svn r8055) -Codechange: Replace the different max, dmax, maxu whatever macros by a simple template function max(), that requires two arguments of the same type. While I'm at it change a variable called "max" to "maxval" in a function that calls max().
This commit is contained in:
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7996c9e560
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@ -1066,7 +1066,7 @@ static bool AircraftController(Vehicle *v)
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if (curz > z) {
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z++;
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} else {
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int t = max(1, dist - 4);
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int t = max(1U, dist - 4);
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z -= ((z - curz) + t - 1) / t;
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if (z < curz) z = curz;
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@ -194,7 +194,8 @@ static void DrawDepotWindow(Window *w)
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{
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Vehicle **vl = WP(w, depot_d).vehicle_list;
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TileIndex tile = w->window_number;
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int x, y, i, hnum, max;
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int x, y, i, maxval;
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uint16 hnum;
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uint16 num = WP(w, depot_d).engine_count;
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/* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
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@ -218,7 +219,7 @@ static void DrawDepotWindow(Window *w)
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hnum = 8;
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for (num = 0; num < WP(w, depot_d).engine_count; num++) {
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const Vehicle *v = vl[num];
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hnum = maxu(hnum, v->u.rail.cached_total_length);
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hnum = max(hnum, v->u.rail.cached_total_length);
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}
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/* Always have 1 empty row, so people can change the setting of the train */
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SetVScrollCount(w, WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count + 1);
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@ -240,22 +241,22 @@ static void DrawDepotWindow(Window *w)
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DrawWindowWidgets(w);
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num = w->vscroll.pos * boxes_in_each_row;
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max = min(WP(w, depot_d).engine_count, num + (rows_in_display * boxes_in_each_row));
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maxval = min(WP(w, depot_d).engine_count, num + (rows_in_display * boxes_in_each_row));
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for (x = 2, y = 15; num < max; y += w->resize.step_height, x = 2) { // Draw the rows
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for (x = 2, y = 15; num < maxval; y += w->resize.step_height, x = 2) { // Draw the rows
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byte i;
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for (i = 0; i < boxes_in_each_row && num < max; i++, num++, x += w->resize.step_width) {
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for (i = 0; i < boxes_in_each_row && num < maxval; i++, num++, x += w->resize.step_width) {
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/* Draw all vehicles in the current row */
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const Vehicle *v = vl[num];
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DrawVehicleInDepot(w, v, x, y);
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}
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}
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max = min(WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count, (w->vscroll.pos * boxes_in_each_row) + (rows_in_display * boxes_in_each_row));
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maxval = min(WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count, (w->vscroll.pos * boxes_in_each_row) + (rows_in_display * boxes_in_each_row));
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/* draw the train wagons, that do not have an engine in front */
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for (; num < max; num++, y += 14) {
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for (; num < maxval; num++, y += 14) {
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const Vehicle *v = WP(w, depot_d).wagon_list[num - WP(w, depot_d).engine_count];
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const Vehicle *u;
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@ -134,7 +134,7 @@ static void SetDisasterVehiclePos(Vehicle *v, int x, int y, byte z)
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BeginVehicleMove(u);
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u->x_pos = x;
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u->y_pos = y - 1 - (max(z - GetSlopeZ(safe_x, safe_y), 0) >> 3);
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u->y_pos = y - 1 - (max(z - GetSlopeZ(safe_x, safe_y), 0U) >> 3);
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safe_y = clamp(u->y_pos, 0, MapMaxY() * TILE_SIZE);
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u->z_pos = GetSlopeZ(safe_x, safe_y);
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u->direction = v->direction;
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@ -85,7 +85,7 @@ int64 CalculateCompanyValue(const Player* p)
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value += p->money64 - p->current_loan; // add real money value
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return max64(value, 1);
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return max(value, 1LL);
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}
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// if update is set to true, the economy is updated with this score
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@ -119,7 +119,7 @@ static void DrawGraph(const GraphDrawer *gw)
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col_ptr = row_ptr;
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do {
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if (*col_ptr != INVALID_VALUE) {
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mx = max64(mx, *col_ptr);
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mx = max((uint64)mx, *col_ptr);
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}
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} while (col_ptr++, --num_x);
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}
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@ -306,7 +306,7 @@ static void SetupGraphDrawerForPlayers(GraphDrawer *gd)
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{
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const Player* p;
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uint excludebits = _legend_excludebits;
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int nums;
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byte nums;
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int mo,yr;
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// Exclude the players which aren't valid
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@ -366,7 +366,7 @@ static void IndustryViewWndProc(Window *w, WindowEvent *e)
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/* Clicked buttons, decrease or increase production */
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if (x < 15) {
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if (isProductionMinimum(i, line)) return;
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i->production_rate[line] = maxu(i->production_rate[line] / 2, 1);
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i->production_rate[line] = max(i->production_rate[line] / 2, 1);
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} else {
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if (isProductionMaximum(i, line)) return;
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i->production_rate[line] = minu(i->production_rate[line] * 2, 255);
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@ -20,13 +20,11 @@
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#undef max
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#endif
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static inline int max(int a, int b) { if (a >= b) return a; return b; }
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static inline double dmax(double a, double b) { if (a >= b) return a; return b; }
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static inline uint64 max64(uint64 a, uint64 b) { if (a >= b) return a; return b; }
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template <typename T> T max(T a, T b) { return a >= b ? a : b; }
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static inline int min(int a, int b) { if (a <= b) return a; return b; }
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static inline uint minu(uint a, uint b) { if (a <= b) return a; return b; }
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static inline uint maxu(uint a, uint b) { if (a >= b) return a; return b; }
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static inline int clamp(int a, int min, int max)
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@ -1054,7 +1054,7 @@ void ZoomInOrOutToCursorWindow(bool in, Window *w)
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static void CommonRaiseLowerBigLand(TileIndex tile, int mode)
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{
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int sizex, sizey;
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byte h;
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uint h;
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_generating_world = true; // used to create green terraformed land
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@ -832,7 +832,7 @@ static const SpriteGroup *VehicleResolveReal(const ResolverObject *object, const
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} else if (v->cargo_count == 0 || totalsets == 2) {
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set = 0;
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} else {
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set = v->cargo_count * (totalsets - 2) / max(1, v->cargo_cap) + 1;
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set = v->cargo_count * (totalsets - 2) / max((uint16)1, v->cargo_cap) + 1;
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}
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return in_motion ? group->g.real.loaded[set] : group->g.real.loading[set];
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@ -114,8 +114,8 @@ static U EvalAdjustT(const DeterministicSpriteGroupAdjust *adjust, U last_value,
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switch (adjust->operation) {
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case DSGA_OP_ADD: return last_value + value;
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case DSGA_OP_SUB: return last_value - value;
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case DSGA_OP_SMIN: return min(last_value, value);
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case DSGA_OP_SMAX: return max(last_value, value);
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case DSGA_OP_SMIN: return min((S)last_value, (S)value);
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case DSGA_OP_SMAX: return max((S)last_value, (S)value);
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case DSGA_OP_UMIN: return min((U)last_value, (U)value);
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case DSGA_OP_UMAX: return max((U)last_value, (U)value);
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case DSGA_OP_SDIV: return last_value / value;
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@ -234,7 +234,7 @@ static IniFile *ini_load(const char *filename)
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uint pos;
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// add to comment
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if (ns > a) {
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a = max(a, 128);
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a = max(a, 128U);
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do a*=2; while (a < ns);
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ReallocT(&comment, comment_alloc = a);
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}
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@ -437,7 +437,7 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e)
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const GameSettingData *info;
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int x, y;
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uint btn, dis;
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int val;
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int16 val;
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// Don't allow clients to make any changes
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if (_networking && !_network_server)
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@ -473,7 +473,8 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e)
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SETBIT(_difficulty_click_b, btn);
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} else {
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// Decrease button clicked
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val = max(val - info->step, info->min);
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val -= info->step;
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val = max(val, info->min);
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SETBIT(_difficulty_click_a, btn);
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}
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@ -119,7 +119,8 @@ enum {
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HVOT_BUOY = 1 << 6
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};
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enum {
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typedef enum CatchmentAeras {
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CA_NONE = 0,
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CA_BUS = 3,
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CA_TRUCK = 3,
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CA_AIR_OILPAD = 3,
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@ -134,7 +135,7 @@ enum {
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CA_AIR_HELIDEPOT = 4,
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CA_AIR_INTERCON = 10,
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CA_AIR_HELISTATION = 4,
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};
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} CatchmentAera;
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void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius);
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@ -200,7 +200,7 @@ RoadStop *AllocateRoadStop(void)
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* radius that is available within the station */
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static uint FindCatchmentRadius(const Station* st)
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{
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uint ret = 0;
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CatchmentAera ret = CA_NONE;
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if (st->bus_stops != NULL) ret = max(ret, CA_BUS);
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if (st->truck_stops != NULL) ret = max(ret, CA_TRUCK);
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@ -2525,7 +2525,7 @@ static void UpdateStationRating(Station *st)
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if (rating <= 127 && waiting != 0) {
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uint32 r = Random();
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if ( (uint)rating <= (r & 0x7F) ) {
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waiting = max(waiting - ((r >> 8)&3) - 1, 0);
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waiting = max(waiting - ((r >> 8)&3) - 1, 0U);
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waiting_changed = true;
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}
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}
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@ -536,7 +536,7 @@ static void HeightMapCoastLines(void)
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for (y = 0; y <= _height_map.size_y; y++) {
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/* Top right */
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max_x = myabs((perlin_coast_noise_2D(_height_map.size_y - y, y, 0.9, 53) + 0.25) * 5 + (perlin_coast_noise_2D(y, y, 0.35, 179) + 1) * 12);
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max_x = dmax((smallest_size * smallest_size / 16) + max_x, (smallest_size * smallest_size / 16) + margin - max_x);
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max_x = max((smallest_size * smallest_size / 16) + max_x, (smallest_size * smallest_size / 16) + margin - max_x);
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if (smallest_size < 8 && max_x > 5) max_x /= 1.5;
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for (x = 0; x < max_x; x++) {
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HeightMapXY(x, y) = 0;
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@ -544,7 +544,7 @@ static void HeightMapCoastLines(void)
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/* Bottom left */
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max_x = myabs((perlin_coast_noise_2D(_height_map.size_y - y, y, 0.85, 101) + 0.3) * 6 + (perlin_coast_noise_2D(y, y, 0.45, 67) + 0.75) * 8);
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max_x = dmax((smallest_size * smallest_size / 16) + max_x, (smallest_size * smallest_size / 16) + margin - max_x);
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max_x = max((smallest_size * smallest_size / 16) + max_x, (smallest_size * smallest_size / 16) + margin - max_x);
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if (smallest_size < 8 && max_x > 5) max_x /= 1.5;
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for (x = _height_map.size_x; x > (_height_map.size_x - 1 - max_x); x--) {
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HeightMapXY(x, y) = 0;
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@ -555,7 +555,7 @@ static void HeightMapCoastLines(void)
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for (x = 0; x <= _height_map.size_x; x++) {
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/* Top left */
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max_y = myabs((perlin_coast_noise_2D(x, _height_map.size_y / 2, 0.9, 167) + 0.4) * 5 + (perlin_coast_noise_2D(x, _height_map.size_y / 3, 0.4, 211) + 0.7) * 9);
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max_y = dmax((smallest_size * smallest_size / 16) + max_y, (smallest_size * smallest_size / 16) + margin - max_y);
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max_y = max((smallest_size * smallest_size / 16) + max_y, (smallest_size * smallest_size / 16) + margin - max_y);
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if (smallest_size < 8 && max_y > 5) max_y /= 1.5;
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for (y = 0; y < max_y; y++) {
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HeightMapXY(x, y) = 0;
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@ -564,7 +564,7 @@ static void HeightMapCoastLines(void)
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/* Bottom right */
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max_y = myabs((perlin_coast_noise_2D(x, _height_map.size_y / 3, 0.85, 71) + 0.25) * 6 + (perlin_coast_noise_2D(x, _height_map.size_y / 3, 0.35, 193) + 0.75) * 12);
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max_y = dmax((smallest_size * smallest_size / 16) + max_y, (smallest_size * smallest_size / 16) + margin - max_y);
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max_y = max((smallest_size * smallest_size / 16) + max_y, (smallest_size * smallest_size / 16) + margin - max_y);
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if (smallest_size < 8 && max_y > 5) max_y /= 1.5;
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for (y = _height_map.size_y; y > (_height_map.size_y - 1 - max_y); y--) {
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HeightMapXY(x, y) = 0;
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@ -365,7 +365,7 @@ static int GetTrainAcceleration(Vehicle *v, bool mode)
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if (IsTileType(v->tile, MP_STATION) && IsFrontEngine(v)) {
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if (TrainShouldStop(v, v->tile)) {
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uint station_length = GetPlatformLength(v->tile, DirToDiagDir(v->direction));
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int station_length = GetPlatformLength(v->tile, DirToDiagDir(v->direction));
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int delta_v;
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max_speed = 120;
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@ -166,8 +166,8 @@ static int CDECL TrainEnginePowerVsRunningCostSorter(const void *a, const void *
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* Because of this, the return value have to be reversed as well and we return b - a instead of a - b.
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* Another thing is that both power and running costs should be doubled for multiheaded engines.
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* Since it would be multipling with 2 in both numerator and denumerator, it will even themselves out and we skip checking for multiheaded. */
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int va = (rvi_a->running_cost_base * _price.running_rail[rvi_a->running_cost_class]) / max(1, rvi_a->power);
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int vb = (rvi_b->running_cost_base * _price.running_rail[rvi_b->running_cost_class]) / max(1, rvi_b->power);
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int va = (rvi_a->running_cost_base * _price.running_rail[rvi_a->running_cost_class]) / max((uint16)1, rvi_a->power);
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int vb = (rvi_b->running_cost_base * _price.running_rail[rvi_b->running_cost_class]) / max((uint16)1, rvi_b->power);
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int r = vb - va;
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return _internal_sort_order ? -r : r;
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@ -234,13 +234,13 @@ static void GetAcceptedCargo_Unmovable(TileIndex tile, AcceptedCargo ac)
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// Top town building generates 10, so to make HQ interesting, the top
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// type makes 20.
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ac[CT_PASSENGERS] = max(1, level);
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ac[CT_PASSENGERS] = max(1U, level);
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// Top town building generates 4, HQ can make up to 8. The
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// proportion passengers:mail is different because such a huge
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// commercial building generates unusually high amount of mail
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// correspondence per physical visitor.
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ac[CT_MAIL] = max(1, level / 2);
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ac[CT_MAIL] = max(1U, level / 2);
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}
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@ -2091,7 +2091,7 @@ static int CalcHeightdiff(HighLightStyle style, uint distance, TileIndex start_t
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assert(style_t < lengthof(heightdiff_line_by_dir) - 13);
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h0 = TileHeight(TILE_ADD(start_tile, ToTileIndexDiff(heightdiff_line_by_dir[style_t])));
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ht = TileHeight(TILE_ADD(start_tile, ToTileIndexDiff(heightdiff_line_by_dir[style_t + 1])));
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h0 = maxu(h0, ht);
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h0 = max(h0, ht);
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/* Use lookup table for end-tile based on HighLightStyle direction
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* flip around side (lower/upper, left/right) based on distance */
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@ -2099,7 +2099,7 @@ static int CalcHeightdiff(HighLightStyle style, uint distance, TileIndex start_t
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assert(style_t < lengthof(heightdiff_line_by_dir) - 13);
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h1 = TileHeight(TILE_ADD(end_tile, ToTileIndexDiff(heightdiff_line_by_dir[12 + style_t])));
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ht = TileHeight(TILE_ADD(end_tile, ToTileIndexDiff(heightdiff_line_by_dir[12 + style_t + 1])));
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h1 = maxu(h1, ht);
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h1 = max(h1, ht);
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} break;
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}
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