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(svn r7065) Use simple assignment instead of memcpy()
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60ea083b28
commit
2a53bcf2b0
@ -163,7 +163,7 @@ static void StartGeneratingLandscape(glwp_modes mode)
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/* Copy all XXX_newgame to XXX */
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UpdatePatches();
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_opt_ptr = &_opt;
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memcpy(_opt_ptr, &_opt_newgame, sizeof(GameOptions));
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*_opt_ptr = _opt_newgame;
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/* Load the right landscape stuff */
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GfxLoadSprites();
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4
newgrf.c
4
newgrf.c
@ -1272,7 +1272,7 @@ static bool SoundEffectChangeInfo(uint sid, int numinfo, int prop, byte **bufp,
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FileEntry *oldfe = GetSound(orig_sound);
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/* Literally copy the data of the new sound over the original */
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memcpy(oldfe, newfe, sizeof(*oldfe));
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*oldfe = *newfe;
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}
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}
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break;
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@ -2939,7 +2939,7 @@ static void ImportGRFSound(byte *buf, int len)
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grfmsg(GMS_NOTICE, "ImportGRFSound: Copying sound %d (%d) from file %X", sound, file->sound_offset + sound, grfid);
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memcpy(se, GetSound(file->sound_offset + sound), sizeof(*se));
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*se = *GetSound(file->sound_offset + sound);
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/* Reset volume and priority, which TTDPatch doesn't copy */
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se->volume = 128;
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@ -456,7 +456,7 @@ int ttd_main(int argc, char *argv[])
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/* Make sure _patches is filled with _patches_newgame if we switch to a game directly */
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if (_switch_mode != SM_NONE) {
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memcpy(&_opt, &_opt_newgame, sizeof(_opt));
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_opt = _opt_newgame;
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GfxLoadSprites();
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UpdatePatches();
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}
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@ -662,7 +662,7 @@ static void StartScenario(void)
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}
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_opt_ptr = &_opt;
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memcpy(&_opt_ptr->diff, &_opt_newgame.diff, sizeof(_opt_ptr->diff));
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_opt_ptr->diff = _opt_newgame.diff;
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_opt.diff_level = _opt_newgame.diff_level;
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// Inititalize data
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@ -554,7 +554,7 @@ void ShowGameDifficulty(void)
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DeleteWindowById(WC_GAME_OPTIONS, 0);
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/* Copy current settings (ingame or in intro) to temporary holding place
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* change that when setting stuff, copy back on clicking 'OK' */
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memcpy(&_opt_mod_temp, _opt_ptr, sizeof(GameOptions));
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_opt_mod_temp = *_opt_ptr;
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AllocateWindowDesc(&_game_difficulty_desc);
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}
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