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(svn r22477) -Doc: Update readme with more extensive information on directories used, font configuration and how to deal with missing NewGRFs
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readme.txt
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readme.txt
@ -1,5 +1,5 @@
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OpenTTD readme
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Last updated: 2011-04-01
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Last updated: 2011-05-19
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Release version: 1.1.0
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------------------------------------------------------------------------
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@ -249,9 +249,12 @@ wait for an error message to pop up. The error message will tell you
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4.2) OpenTTD directories
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---- -------------------
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The required 3rd party files listed in the section 4.1 "(Required) 3rd party files"
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as well as other non-compulsory extensions (NewGRFs, AI, heightmaps, scenarios) can be
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placed in a few different locations:
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OpenTTD uses its own directory to store its required 3rd party base set files (see section
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4.1 "Required 3rd party files") and non-compulsory extension and configuration files. See
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below for their proper place within this OpenTTD main data directory.
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The main OpenTTD directories can be found in various locations, depending on your operating
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system:
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1. The current working directory (from where you started OpenTTD)
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For non-Windows operating systems OpenTTD will not scan for files in this
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directory if it is your personal directory, i.e. "~/", or when it is the
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@ -273,7 +276,26 @@ placed in a few different locations:
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5. The installation directory (Linux only)
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Linux: /usr/share/games/openttd
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6. The application bundle (Mac OSX only)
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It includes the OpenTTD files (grf+lng) and it will work as long as they aren't touched
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It includes the OpenTTD files (grf+lng) and it will work as long as they aren't
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touched
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Different types of data or extensions go into different subdirectories of the chosen main
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OpenTTD directory:
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Config File: (no subdirectory)
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Screenshots: (no subdirectory)
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Base Graphics: data (or a subdirectory thereof)
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Sound Sets: data (or a subdirectory thereof)
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NewGRFs: data (or a subdirectory thereof)
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32bpp Sets: data (or a subdirectory thereof)
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Music Sets: gm (or a subdirectory thereof)
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AIs: ai (or a subdirectory thereof)
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AI Libraries: ai/libraries (or a subdirectory thereof)
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Savegames: save
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Automatic Savegames: save/autosave
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Scenarios: scenario
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The (automatically created) directory content_download is for OpenTTD's internal use and
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no files should be added to it or its subdirectories manually.
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Notes:
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- Linux in the previous list means .deb, but most paths should be similar for others.
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@ -419,7 +441,8 @@ DOS:
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---- ---------------------------
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The following libraries are used by OpenTTD for:
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- libSDL/liballegro: hardware access (video, sound, mouse)
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- zlib: (de)compressing of old (0.3.0-1.0.5) savegames, content downloads, heightmaps
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- zlib: (de)compressing of old (0.3.0-1.0.5) savegames, content downloads,
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heightmaps
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- liblzo2: (de)compressing of old (pre 0.3.0) savegames
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- liblzma: (de)compressing of savegames (1.1.0 and later)
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- libpng: making screenshots and loading heightmaps
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@ -455,7 +478,8 @@ The following compilers are known not to compile OpenTTD:
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- GNU Compiler Collection (GCC) 3.2 and earlier.
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These old versions fail due to OpenTTD's template usage.
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- Intel C++ Compiler (ICC) 11.1 and earlier.
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Version 10.0 and earlier fail a configure check and fail with recent system headers.
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Version 10.0 and earlier fail a configure check and fail with recent system
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headers.
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Version 10.1 fails to compile station_gui.cpp.
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Version 11.1 fails with internal error when compiling network.cpp.
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- Clang/LLVM 2.8 and earlier.
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@ -542,16 +566,25 @@ Under Windows 98 and lower it is impossible to use a dedicated server; it will
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fail to start. Perhaps this is for the better because those OSes are not known
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for their stability.
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With the added support for font-based text selecting a non-latin language will
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result in garbage (lots of '?') shown on screen. Please open your configuration
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file and add a desired font for small/medium/-and large_font. This can be a font
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name like "Tahoma" or a path to a font.
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With the added support for font-based text selecting a non-latin language can
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result in lots of question marks ('?') being shown on screen. Please open your
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configuration file (openttd.cfg - see Section 4.2 for where to find it)
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and add a suitable font for the small, medium and / or large font, e.g.:
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small_font = "Tahoma"
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medium_font = "Tahoma"
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large_font = "Tahoma"
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You should use a font name like "Tahoma" or a path to the desired font.
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Any NewGRF file used in a game is stored inside the savegame and will refuse
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to load if you don't have that NewGRF file available. A list of missing files
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will be output to the console at the moment, so use the '-d' flag (on windows)
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to see this list. You just have to find the files (http://grfcrawler.tt-forums.net/)
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put them in the data/ folder and you're set to go.
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can be viewed in the NewGRF window accessible from the file load dialogue window.
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You can try to obtain the missing files from that NewGRF dialogue or - if they
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are not available online - you can search manually through our forum's graphics
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development section (http://www.tt-forums.net/viewforum.php?f=66) or GrfCrawler
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(http://grfcrawler.tt-forums.net/). Put the NewGRF files in OpenTTD's data folder
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(see section 4.2 "OpenTTD directories") and rescan the list of available NewGRFs.
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Once you have all missing files, you are set to go.
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X.X) Credits
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