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Feature: Setting to automatically restart server based on hours played (#11142)
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@ -33,6 +33,7 @@
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#include "../timer/timer.h"
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#include "../timer/timer_game_calendar.h"
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#include "../timer/timer_game_economy.h"
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#include "../timer/timer_game_realtime.h"
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#include <mutex>
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#include <condition_variable>
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@ -1491,29 +1492,6 @@ void NetworkUpdateClientInfo(ClientID client_id)
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NetworkAdminClientUpdate(ci);
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}
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/** Check if we want to restart the map */
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static void NetworkCheckRestartMap()
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{
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if (_settings_client.network.restart_game_year != 0 && TimerGameCalendar::year >= _settings_client.network.restart_game_year) {
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Debug(net, 3, "Auto-restarting map: year {} reached", TimerGameCalendar::year);
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_settings_newgame.game_creation.generation_seed = GENERATE_NEW_SEED;
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switch(_file_to_saveload.abstract_ftype) {
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case FT_SAVEGAME:
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case FT_SCENARIO:
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_switch_mode = SM_LOAD_GAME;
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break;
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case FT_HEIGHTMAP:
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_switch_mode = SM_START_HEIGHTMAP;
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break;
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default:
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_switch_mode = SM_NEWGAME;
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}
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}
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}
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/** Check if the server has autoclean_companies activated
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* Two things happen:
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* 1) If a company is not protected, it is closed after 1 year (for example)
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@ -1811,11 +1789,65 @@ void NetworkServer_Tick(bool send_frame)
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}
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}
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/** Helper function to restart the map. */
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static void NetworkRestartMap()
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{
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_settings_newgame.game_creation.generation_seed = GENERATE_NEW_SEED;
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switch (_file_to_saveload.abstract_ftype) {
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case FT_SAVEGAME:
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case FT_SCENARIO:
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_switch_mode = SM_LOAD_GAME;
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break;
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case FT_HEIGHTMAP:
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_switch_mode = SM_START_HEIGHTMAP;
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break;
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default:
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_switch_mode = SM_NEWGAME;
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}
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}
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/** Timer to restart a network server automatically based on real-time hours played. Initialized at zero to disable until settings are loaded. */
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static IntervalTimer<TimerGameRealtime> _network_restart_map_timer({std::chrono::hours::zero(), TimerGameRealtime::UNPAUSED}, [](auto)
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{
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if (!_network_server) return;
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/* If setting is 0, this feature is disabled. */
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if (_settings_client.network.restart_hours == 0) return;
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Debug(net, 3, "Auto-restarting map: {} hours played", _settings_client.network.restart_hours);
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NetworkRestartMap();
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});
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/**
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* Reset the automatic network restart time interval.
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* @param reset Whether to reset the timer to zero.
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*/
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void ChangeNetworkRestartTime(bool reset)
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{
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if (!_network_server) return;
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_network_restart_map_timer.SetInterval({ std::chrono::hours(_settings_client.network.restart_hours), TimerGameRealtime::UNPAUSED }, reset);
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}
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/** Check if we want to restart the map based on the year. */
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static void NetworkCheckRestartMapYear()
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{
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/* If setting is 0, this feature is disabled. */
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if (_settings_client.network.restart_game_year == 0) return;
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if (TimerGameCalendar::year >= _settings_client.network.restart_game_year) {
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Debug(net, 3, "Auto-restarting map: year {} reached", TimerGameCalendar::year);
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NetworkRestartMap();
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}
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}
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/** Calendar yearly "callback". Called whenever the calendar year changes. */
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static IntervalTimer<TimerGameCalendar> _calendar_network_yearly({ TimerGameCalendar::YEAR, TimerGameCalendar::Priority::NONE }, [](auto) {
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if (!_network_server) return;
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NetworkCheckRestartMap();
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NetworkCheckRestartMapYear();
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});
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/** Economy yearly "callback". Called whenever the economy year changes. */
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@ -120,6 +120,7 @@ public:
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};
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void NetworkServer_Tick(bool send_frame);
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void ChangeNetworkRestartTime(bool reset);
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void NetworkServerSetCompanyPassword(CompanyID company_id, const std::string &password, bool already_hashed = true);
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void NetworkServerUpdateCompanyPassworded(CompanyID company_id, bool passworded);
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@ -34,6 +34,7 @@
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#include "console_func.h"
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#include "screenshot.h"
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#include "network/network.h"
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#include "network/network_server.h"
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#include "network/network_func.h"
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#include "ai/ai.hpp"
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#include "ai/ai_config.hpp"
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@ -917,7 +918,11 @@ static void MakeNewGameDone()
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CheckIndustries();
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MarkWholeScreenDirty();
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if (_network_server && !_network_dedicated) ShowClientList();
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if (_network_server) {
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ChangeNetworkRestartTime(true);
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if (!_network_dedicated) ShowClientList();
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}
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}
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static void MakeNewGame(bool from_heightmap, bool reset_settings)
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@ -325,6 +325,7 @@ struct NetworkSettings {
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uint8_t max_companies; ///< maximum amount of companies
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uint8_t max_clients; ///< maximum amount of clients
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TimerGameCalendar::Year restart_game_year; ///< year the server restarts
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uint16_t restart_hours; ///< number of hours to run the server before automatic restart
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uint8_t min_active_clients; ///< minimum amount of active clients to unpause the game
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bool reload_cfg; ///< reload the config file before restarting
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std::string last_joined; ///< Last joined server
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@ -8,6 +8,7 @@
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[pre-amble]
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static void UpdateClientConfigValues();
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void ChangeNetworkRestartTime(bool reset);
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static constexpr std::initializer_list<const char*> _server_game_type{"local", "public", "invite-only"};
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@ -241,6 +242,16 @@ min = CalendarTime::MIN_YEAR
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max = CalendarTime::MAX_YEAR
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interval = 1
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[SDTC_VAR]
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var = network.restart_hours
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type = SLE_UINT16
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flags = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC | SF_GUI_0_IS_SPECIAL | SF_NETWORK_ONLY
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def = 0
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min = 0
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max = UINT16_MAX
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interval = 1
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post_cb = [](auto) { ChangeNetworkRestartTime(false); }
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[SDTC_VAR]
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var = network.min_active_clients
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type = SLE_UINT8
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