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(svn r15570) -Fix: Too long strings in the advanced settings window are now truncated.
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425fe86a3d
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2860399397
@ -648,10 +648,10 @@ struct SettingEntry {
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uint Length() const;
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SettingEntry *FindEntry(uint row, uint *cur_row);
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uint Draw(GameSettings *settings_ptr, int base_x, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last);
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uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last);
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private:
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void DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int x, int y, int state);
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void DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int x, int y, int max_x, int state);
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};
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/** Data structure describing one page of settings in the settings window. */
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@ -665,7 +665,7 @@ struct SettingsPage {
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uint Length() const;
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SettingEntry *FindEntry(uint row, uint *cur_row) const;
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uint Draw(GameSettings *settings_ptr, int base_x, int base_y, uint first_row, uint max_row, uint cur_row = 0, uint parent_last = 0) const;
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uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row = 0, uint parent_last = 0) const;
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};
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@ -808,13 +808,14 @@ SettingEntry *SettingEntry::FindEntry(uint row_num, uint *cur_row)
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* @param settings_ptr Pointer to current values of all settings
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* @param base_x Left-most position in window/panel to start drawing \a first_row
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* @param base_y Upper-most position in window/panel to start drawing \a first_row
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* @param max_x The maximum x position to draw strings add.
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* @param first_row First row number to draw
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* @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
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* @param cur_row Current row number (internal variable)
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* @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
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* @return Row number of the next row to draw
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*/
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uint SettingEntry::Draw(GameSettings *settings_ptr, int base_x, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last)
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uint SettingEntry::Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last)
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{
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if (cur_row >= max_row) return cur_row;
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@ -841,14 +842,14 @@ uint SettingEntry::Draw(GameSettings *settings_ptr, int base_x, int base_y, uint
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switch(this->flags & SEF_KIND_MASK) {
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case SEF_SETTING_KIND:
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if (cur_row >= first_row) {
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DrawSetting(settings_ptr, this->d.entry.setting, x, y, this->flags & SEF_BUTTONS_MASK);
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DrawSetting(settings_ptr, this->d.entry.setting, x, y, max_x, this->flags & SEF_BUTTONS_MASK);
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}
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cur_row++;
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break;
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case SEF_SUBTREE_KIND:
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if (cur_row >= first_row) {
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DrawSprite((this->d.sub.folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED), PAL_NONE, x, y);
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DrawString(x + 12, y, this->d.sub.title, TC_FROMSTRING);
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DrawStringTruncated(x + 12, y, this->d.sub.title, TC_FROMSTRING, max_x - x - 12);
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}
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cur_row++;
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if (!this->d.sub.folded) {
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@ -857,7 +858,7 @@ uint SettingEntry::Draw(GameSettings *settings_ptr, int base_x, int base_y, uint
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SetBit(parent_last, this->level); // Add own last-field state
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}
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cur_row = this->d.sub.page->Draw(settings_ptr, base_x, base_y, first_row, max_row, cur_row, parent_last);
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cur_row = this->d.sub.page->Draw(settings_ptr, base_x, base_y, max_x, first_row, max_row, cur_row, parent_last);
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}
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break;
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default: NOT_REACHED();
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@ -871,9 +872,10 @@ uint SettingEntry::Draw(GameSettings *settings_ptr, int base_x, int base_y, uint
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* @param sd Pointer to value description of setting to draw
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* @param x Left-most position in window/panel to start drawing
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* @param y Upper-most position in window/panel to start drawing
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* @param max_x The maximum x position to draw strings add.
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* @param state State of the left + right arrow buttons to draw for the setting
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*/
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void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int x, int y, int state)
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void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd, int x, int y, int max_x, int state)
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{
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const SettingDescBase *sdb = &sd->desc;
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const void *var = GetVariableAddress(settings_ptr, &sd->save);
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@ -914,7 +916,7 @@ void SettingEntry::DrawSetting(GameSettings *settings_ptr, const SettingDesc *sd
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SetDParam(1, value);
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}
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}
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DrawString(x + 25, y, (sdb->str) + disabled, TC_FROMSTRING);
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DrawStringTruncated(x + 25, y, (sdb->str) + disabled, TC_FROMSTRING, max_x - x - 25);
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}
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@ -978,18 +980,19 @@ SettingEntry *SettingsPage::FindEntry(uint row_num, uint *cur_row) const
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* @param settings_ptr Pointer to current values of all settings
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* @param base_x Left-most position in window/panel to start drawing of each setting row
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* @param base_y Upper-most position in window/panel to start drawing of row number \a first_row
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* @param max_x The maximum x position to draw strings add.
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* @param first_row Number of first row to draw
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* @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
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* @param cur_row Current row number (internal variable)
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* @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
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* @return Row number of the next row to draw
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*/
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uint SettingsPage::Draw(GameSettings *settings_ptr, int base_x, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last) const
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uint SettingsPage::Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last) const
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{
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if (cur_row >= max_row) return cur_row;
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for (uint i = 0; i < this->num; i++) {
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cur_row = this->entries[i].Draw(settings_ptr, base_x, base_y, first_row, max_row, cur_row, parent_last);
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cur_row = this->entries[i].Draw(settings_ptr, base_x, base_y, max_x, first_row, max_row, cur_row, parent_last);
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if (cur_row >= max_row) {
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break;
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}
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@ -1276,7 +1279,7 @@ struct GameSettingsWindow : Window {
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{
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this->DrawWidgets();
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_settings_main_page.Draw(settings_ptr, SETTINGTREE_LEFT_OFFSET, SETTINGTREE_TOP_OFFSET,
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this->vscroll.pos, this->vscroll.pos + this->vscroll.cap);
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this->width - 13, this->vscroll.pos, this->vscroll.pos + this->vscroll.cap);
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}
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virtual void OnClick(Point pt, int widget)
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