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(svn r6038) -Codechange: move mousewheel code to event WE_MOUSEWHEEL instead of a general function that handles that
-Codechange: use always 'e' for WindowsEvent, neverr 'we'
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@ -2329,6 +2329,10 @@ static void MainWindowWndProc(Window *w, WindowEvent *e)
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WP(w, vp_d).scrollpos_x += e->scroll.delta.x << vp->zoom;
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WP(w, vp_d).scrollpos_y += e->scroll.delta.y << vp->zoom;
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} break;
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case WE_MOUSEWHEEL:
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ZoomInOrOutToCursorWindow(e->wheel.wheel < 0, w);
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break;
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}
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}
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@ -1052,6 +1052,10 @@ static void ExtraViewPortWndProc(Window *w, WindowEvent *e)
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WP(w, vp_d).scrollpos_x += e->scroll.delta.x << vp->zoom;
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WP(w, vp_d).scrollpos_y += e->scroll.delta.y << vp->zoom;
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} break;
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case WE_MOUSEWHEEL:
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ZoomInOrOutToCursorWindow(e->wheel.wheel < 0, w);
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break;
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}
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}
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48
window.c
48
window.c
@ -1146,7 +1146,7 @@ static bool HandleScrollbarScrolling(void)
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static bool HandleViewportScroll(void)
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{
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WindowEvent we;
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WindowEvent e;
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Window *w;
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if (!_scrolling_viewport) return true;
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@ -1160,16 +1160,16 @@ static bool HandleViewportScroll(void)
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}
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if (_patches.reverse_scroll) {
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we.scroll.delta.x = -_cursor.delta.x;
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we.scroll.delta.y = -_cursor.delta.y;
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e.scroll.delta.x = -_cursor.delta.x;
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e.scroll.delta.y = -_cursor.delta.y;
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} else {
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we.scroll.delta.x = _cursor.delta.x;
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we.scroll.delta.y = _cursor.delta.y;
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e.scroll.delta.x = _cursor.delta.x;
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e.scroll.delta.y = _cursor.delta.y;
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}
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/* Create a scroll-event and send it to the window */
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we.event = WE_SCROLL;
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w->wndproc(w, &we);
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e.event = WE_SCROLL;
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w->wndproc(w, &e);
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_cursor.delta.x = 0;
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_cursor.delta.y = 0;
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@ -1339,19 +1339,25 @@ static void MouseLoop(int click, int mousewheel)
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if (w == NULL) return;
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w = MaybeBringWindowToFront(w);
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vp = IsPtInWindowViewport(w, x, y);
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if (vp != NULL) {
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if (_game_mode == GM_MENU || IsGeneratingWorld()) return;
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// only allow zooming in-out in main window, or in viewports
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if (mousewheel &&
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!(w->flags4 & WF_DISABLE_VP_SCROLL) && (
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w->window_class == WC_MAIN_WINDOW ||
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w->window_class == WC_EXTRA_VIEW_PORT
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)) {
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ZoomInOrOutToCursorWindow(mousewheel < 0,w);
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/* Don't allow any action in a viewport if either in menu of in generating world */
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if (vp != NULL && (_game_mode == GM_MENU || IsGeneratingWorld())) return;
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if (mousewheel != 0) {
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WindowEvent e;
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/* Send WE_MOUSEWHEEL event to window */
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e.event = WE_MOUSEWHEEL;
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e.wheel.wheel = mousewheel;
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w->wndproc(w, &e);
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/* Dispatch a MouseWheelEvent for widgets if it is not a viewport */
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if (vp == NULL) DispatchMouseWheelEvent(w, GetWidgetFromPos(w, x - w->left, y - w->top), mousewheel);
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}
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if (click == 1) {
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if (vp != NULL) {
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switch (click) {
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case 1:
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DEBUG(misc, 2) ("cursor: 0x%X (%d)", _cursor.sprite, _cursor.sprite);
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if (_thd.place_mode != 0 &&
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// query button and place sign button work in pause mode
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@ -1367,16 +1373,16 @@ static void MouseLoop(int click, int mousewheel)
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} else {
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PlaceObject();
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}
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} else if (click == 2) {
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break;
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case 2:
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if (!(w->flags4 & WF_DISABLE_VP_SCROLL)) {
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_scrolling_viewport = true;
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_cursor.fix_at = true;
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}
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break;
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}
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} else {
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if (mousewheel)
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DispatchMouseWheelEvent(w, GetWidgetFromPos(w, x - w->left, y - w->top), mousewheel);
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switch (click) {
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case 1: DispatchLeftClickEvent(w, x - w->left, y - w->top); break;
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case 2: DispatchRightClickEvent(w, x - w->left, y - w->top); break;
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6
window.h
6
window.h
@ -141,6 +141,11 @@ union WindowEvent {
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byte event;
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Point delta; // delta position against position of last call
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} scroll;
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struct {
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byte event;
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int wheel; // how much was 'wheel'd'
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} wheel;
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};
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enum WindowKeyCodes {
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@ -513,6 +518,7 @@ enum WindowEvents {
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WE_RESIZE = 22,
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WE_MESSAGE = 23,
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WE_SCROLL = 24,
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WE_MOUSEWHEEL = 25,
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};
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