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(svn r24160) -Codechange: Split parts of ObjectSpec::IsAvailable() into ObjectSpec::IsEverAvailable().
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@ -53,16 +53,24 @@ ObjectSpec _object_specs[NUM_OBJECTS];
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return ObjectSpec::Get(GetObjectType(tile));
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}
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/**
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* Check whether the object might be available at some point in this game with the current game mode.
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* @return true if it might be available.
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*/
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bool ObjectSpec::IsEverAvailable() const
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{
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return this->enabled && HasBit(this->climate, _settings_game.game_creation.landscape) &&
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(this->flags & (_game_mode != GM_EDITOR ? OBJECT_FLAG_ONLY_IN_SCENEDIT : OBJECT_FLAG_ONLY_IN_GAME)) == 0;
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}
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/**
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* Check whether the object is available at this time.
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* @return true if it is available.
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*/
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bool ObjectSpec::IsAvailable() const
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{
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return this->enabled && _date > this->introduction_date &&
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(_date < this->end_of_life_date || this->end_of_life_date < this->introduction_date + 365) &&
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HasBit(this->climate, _settings_game.game_creation.landscape) &&
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(flags & (_game_mode != GM_EDITOR ? OBJECT_FLAG_ONLY_IN_SCENEDIT : OBJECT_FLAG_ONLY_IN_GAME)) == 0;
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return this->IsEverAvailable() && _date > this->introduction_date &&
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(_date < this->end_of_life_date || this->end_of_life_date < this->introduction_date + 365);
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}
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/**
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@ -82,6 +82,7 @@ struct ObjectSpec {
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*/
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Money GetClearCost() const { return GetPrice(PR_CLEAR_OBJECT, this->clear_cost_multiplier, this->grf_prop.grffile, 0); }
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bool IsEverAvailable() const;
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bool IsAvailable() const;
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uint Index() const;
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