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(svn r8138) -Cleanup: comment style corrections
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48611e1e20
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@ -55,12 +55,12 @@ Station::Station(TileIndex tile)
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}
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}
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/**
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/**
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* Clean up a station by clearing vehicle orders and invalidating windows.
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* Clean up a station by clearing vehicle orders and invalidating windows.
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* Aircraft-Hangar orders need special treatment here, as the hangars are
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* Aircraft-Hangar orders need special treatment here, as the hangars are
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* actually part of a station (tiletype is STATION), but the order type
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* actually part of a station (tiletype is STATION), but the order type
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* is OT_GOTO_DEPOT.
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* is OT_GOTO_DEPOT.
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* @param st Station to be deleted
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* @param st Station to be deleted
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*/
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*/
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Station::~Station()
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Station::~Station()
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{
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{
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DEBUG(station, cDebugCtorLevel, "I-%3d", index);
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DEBUG(station, cDebugCtorLevel, "I-%3d", index);
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@ -75,7 +75,7 @@ Station::~Station()
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/* Now delete all orders that go to the station */
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/* Now delete all orders that go to the station */
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RemoveOrderFromAllVehicles(OT_GOTO_STATION, index);
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RemoveOrderFromAllVehicles(OT_GOTO_STATION, index);
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//Subsidies need removal as well
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/* Subsidies need removal as well */
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DeleteSubsidyWithStation(index);
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DeleteSubsidyWithStation(index);
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free(speclist);
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free(speclist);
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@ -123,7 +123,7 @@ void Station::MarkTilesDirty() const
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TileIndex tile = train_tile;
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TileIndex tile = train_tile;
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int w, h;
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int w, h;
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// XXX No station is recorded as 0, not INVALID_TILE...
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/* XXX No station is recorded as 0, not INVALID_TILE... */
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if (tile == 0) return;
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if (tile == 0) return;
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for (h = 0; h < trainst_h; h++) {
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for (h = 0; h < trainst_h; h++) {
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@ -196,14 +196,16 @@ bool StationRect::BeforeAddTile(TileIndex tile, StationRectMode mode)
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int x = TileX(tile);
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int x = TileX(tile);
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int y = TileY(tile);
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int y = TileY(tile);
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if (IsEmpty()) {
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if (IsEmpty()) {
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// we are adding the first station tile
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/* we are adding the first station tile */
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left = right = x;
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left = right = x;
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top = bottom = y;
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top = bottom = y;
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} else if (!PtInRectXY(x, y)) {
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} else if (!PtInRectXY(x, y)) {
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// current rect is not empty and new point is outside this rect
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/* current rect is not empty and new point is outside this rect */
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// make new spread-out rectangle
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/* make new spread-out rectangle */
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Rect new_rect = {min(x, left), min(y, top), max(x, right), max(y, bottom)};
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Rect new_rect = {min(x, left), min(y, top), max(x, right), max(y, bottom)};
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// check new rect dimensions against preset max
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/* check new rect dimensions against preset max */
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int w = new_rect.right - new_rect.left + 1;
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int w = new_rect.right - new_rect.left + 1;
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int h = new_rect.bottom - new_rect.top + 1;
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int h = new_rect.bottom - new_rect.top + 1;
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if (mode != ADD_FORCE && (w > _patches.station_spread || h > _patches.station_spread)) {
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if (mode != ADD_FORCE && (w > _patches.station_spread || h > _patches.station_spread)) {
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@ -211,9 +213,10 @@ bool StationRect::BeforeAddTile(TileIndex tile, StationRectMode mode)
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_error_message = STR_306C_STATION_TOO_SPREAD_OUT;
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_error_message = STR_306C_STATION_TOO_SPREAD_OUT;
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return false;
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return false;
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}
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}
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// spread-out ok, return true
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/* spread-out ok, return true */
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if (mode != ADD_TEST) {
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if (mode != ADD_TEST) {
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// we should update the station rect
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/* we should update the station rect */
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*this = new_rect;
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*this = new_rect;
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}
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}
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} else {
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} else {
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@ -232,9 +235,11 @@ bool StationRect::BeforeAddRect(TileIndex tile, int w, int h, StationRectMode mo
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TileIndex top_left = TileXY(left_a, top_a);
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TileIndex top_left = TileXY(left_a, top_a);
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int width = right_a - left_a + 1;
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int width = right_a - left_a + 1;
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int height = bottom_a - top_a + 1;
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int height = bottom_a - top_a + 1;
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BEGIN_TILE_LOOP(tile, width, height, top_left)
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BEGIN_TILE_LOOP(tile, width, height, top_left)
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if (IsTileType(tile, MP_STATION) && GetStationIndex(tile) == st_id) return true;
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if (IsTileType(tile, MP_STATION) && GetStationIndex(tile) == st_id) return true;
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END_TILE_LOOP(tile, width, height, top_left);
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END_TILE_LOOP(tile, width, height, top_left);
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return false;
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return false;
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}
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}
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@ -242,43 +247,45 @@ bool StationRect::AfterRemoveTile(Station *st, TileIndex tile)
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{
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{
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int x = TileX(tile);
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int x = TileX(tile);
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int y = TileY(tile);
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int y = TileY(tile);
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bool reduce_x, reduce_y;
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// look if removed tile was on the bounding rect edge
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/* look if removed tile was on the bounding rect edge
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// and try to reduce the rect by this edge
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* and try to reduce the rect by this edge
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// do it until we have empty rect or nothing to do
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* do it until we have empty rect or nothing to do */
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for (;;) {
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for (;;) {
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// check if removed tile is on rect edge
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/* check if removed tile is on rect edge */
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bool left_edge = (x == left);
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bool left_edge = (x == left);
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bool right_edge = (x == right);
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bool right_edge = (x == right);
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bool top_edge = (y == top);
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bool top_edge = (y == top);
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bool bottom_edge = (y == bottom);
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bool bottom_edge = (y == bottom);
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// can we reduce the rect in either direction?
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reduce_x = ((left_edge || right_edge) && !ScanForStationTiles(st->index, x, top, x, bottom));
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/* can we reduce the rect in either direction? */
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reduce_y = ((top_edge || bottom_edge) && !ScanForStationTiles(st->index, left, y, right, y));
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bool reduce_x = ((left_edge || right_edge) && !ScanForStationTiles(st->index, x, top, x, bottom));
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bool reduce_y = ((top_edge || bottom_edge) && !ScanForStationTiles(st->index, left, y, right, y));
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if (!(reduce_x || reduce_y)) break; // nothing to do (can't reduce)
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if (!(reduce_x || reduce_y)) break; // nothing to do (can't reduce)
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if (reduce_x) {
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if (reduce_x) {
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// reduce horizontally
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/* reduce horizontally */
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if (left_edge) {
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if (left_edge) {
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// move left edge right
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/* move left edge right */
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left = x = x + 1;
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left = x = x + 1;
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} else {
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} else {
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// move right edge left
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/* move right edge left */
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right = x = x - 1;
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right = x = x - 1;
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}
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}
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}
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}
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if (reduce_y) {
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if (reduce_y) {
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// reduce vertically
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/* reduce vertically */
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if (top_edge) {
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if (top_edge) {
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// move top edge down
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/* move top edge down */
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top = y = y + 1;
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top = y = y + 1;
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} else {
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} else {
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// move bottom edge up
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/* move bottom edge up */
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bottom = y = y - 1;
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bottom = y = y - 1;
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}
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}
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}
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}
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if (left > right || top > bottom) {
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if (left > right || top > bottom) {
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// can't continue, if the remaining rectangle is empty
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/* can't continue, if the remaining rectangle is empty */
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MakeEmpty();
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MakeEmpty();
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return true; // empty remaining rect
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return true; // empty remaining rect
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}
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}
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@ -288,10 +295,10 @@ bool StationRect::AfterRemoveTile(Station *st, TileIndex tile)
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bool StationRect::AfterRemoveRect(Station *st, TileIndex tile, int w, int h)
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bool StationRect::AfterRemoveRect(Station *st, TileIndex tile, int w, int h)
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{
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{
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bool empty;
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assert(PtInRectXY(TileX(tile), TileY(tile)));
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assert(PtInRectXY(TileX(tile), TileY(tile)));
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assert(PtInRectXY(TileX(tile) + w - 1, TileY(tile) + h - 1));
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assert(PtInRectXY(TileX(tile) + w - 1, TileY(tile) + h - 1));
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empty = AfterRemoveTile(st, tile);
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bool empty = AfterRemoveTile(st, tile);
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if (w != 1 || h != 1) empty = empty || AfterRemoveTile(st, TILE_ADDXY(tile, w - 1, h - 1));
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if (w != 1 || h != 1) empty = empty || AfterRemoveTile(st, TILE_ADDXY(tile, w - 1, h - 1));
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return empty;
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return empty;
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}
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}
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