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(svn r18341) -Fix: Replace some GetNextVehicle() with GetNextUnit() where needed.
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@ -1174,7 +1174,8 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, u
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* row that are being moved. */
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if (HasBit(p2, 0)) {
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const Train *u;
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for (u = src_head; u != src && u != NULL; u = u->GetNextVehicle()) {
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/* CheckTrainStoppedInDepot() does counts dual-headed engines only once, so also do it here */
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for (u = src_head; u != src && u != NULL; u = u->GetNextUnit()) {
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src_len--;
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}
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} else {
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@ -1326,7 +1327,7 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, u
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/* If we move the front Engine and if the second vehicle is not an engine
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add the whole vehicle to the DEFAULT_GROUP */
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if (src->IsFrontEngine() && !IsDefaultGroupID(src->group_id)) {
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Train *v = src->GetNextVehicle();
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Train *v = src->GetNextUnit();
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if (v != NULL && v->IsEngine()) {
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v->group_id = src->group_id;
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@ -1520,7 +1521,7 @@ CommandCost CmdSellRailWagon(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
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/* 2. We are selling the front vehicle, some special action might be required
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* here, so take attention */
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if (v == first) {
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Train *new_f = first->GetNextVehicle();
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Train *new_f = first->GetNextUnit();
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/* 2.2 If there are wagons present after the deleted front engine, check
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* if the second wagon (which will be first) is an engine. If it is one,
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