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(svn r17414) -Codechange: only send/read the number of bits that can be actually useful when building industries
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@ -108,7 +108,7 @@
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EnforcePrecondition(false, AIMap::IsValidTile(tile));
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uint32 seed = ::InteractiveRandom();
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return AIObject::DoCommand(tile, (::InteractiveRandomRange(::GetIndustrySpec(industry_type)->num_table) << 16) | industry_type, seed, CMD_BUILD_INDUSTRY);
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return AIObject::DoCommand(tile, (::InteractiveRandomRange(::GetIndustrySpec(industry_type)->num_table) << 8) | industry_type, seed, CMD_BUILD_INDUSTRY);
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}
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/* static */ bool AIIndustryType::ProspectIndustry(IndustryType industry_type)
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@ -1671,23 +1671,20 @@ static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, DoCo
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* @param tile tile where industry is built
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* @param flags of operations to conduct
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* @param p1 various bitstuffed elements
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* - p1 = (bit 0 - 15) - industry type see build_industry.h and see industry.h
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* - p1 = (bit 16 - 31) - first layout to try
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* - p1 = (bit 0 - 7) - industry type see build_industry.h and see industry.h
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* - p1 = (bit 8 - 15) - first layout to try
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* @param p2 seed to use for variable 8F
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* @return index of the newly create industry, or CMD_ERROR if it failed
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*/
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CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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IndustryType it = GB(p1, 0, 16);
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IndustryType it = GB(p1, 0, 8);
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if (it >= NUM_INDUSTRYTYPES) return CMD_ERROR;
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const IndustrySpec *indspec = GetIndustrySpec(it);
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const Industry *ind = NULL;
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/* Check if the to-be built/founded industry is available for this climate. */
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if (!indspec->enabled) {
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return CMD_ERROR;
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}
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if (!indspec->enabled) return CMD_ERROR;
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/* If the setting for raw-material industries is not on, you cannot build raw-material industries.
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* Raw material industries are industries that do not accept cargo (at least for now) */
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@ -1695,6 +1692,7 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
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return CMD_ERROR;
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}
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const Industry *ind = NULL;
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if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry()) {
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if (flags & DC_EXEC) {
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/* Prospected industries are build as OWNER_TOWN to not e.g. be build on owned land of the founder */
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@ -1709,7 +1707,7 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
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* because parameter evaluation order is not guaranteed in the c++ standard
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*/
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tile = RandomTile();
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ind = CreateNewIndustryHelper(tile, p1, flags, indspec, RandomRange(indspec->num_table), p2, founder);
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ind = CreateNewIndustryHelper(tile, it, flags, indspec, RandomRange(indspec->num_table), p2, founder);
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if (ind != NULL) {
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break;
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}
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@ -1720,16 +1718,16 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
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} else {
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int count = indspec->num_table;
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const IndustryTileTable * const *itt = indspec->table;
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int num = GB(p1, 16, 16);
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int num = GB(p1, 8, 8);
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if (num >= count) return CMD_ERROR;
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_error_message = STR_ERROR_SITE_UNSUITABLE;
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do {
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if (--count < 0) return CMD_ERROR;
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if (--num < 0) num = indspec->num_table - 1;
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} while (!CheckIfIndustryTilesAreFree(tile, itt[num], num, p1));
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} while (!CheckIfIndustryTilesAreFree(tile, itt[num], num, it));
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ind = CreateNewIndustryHelper(tile, p1, flags, indspec, num, p2, _current_company);
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ind = CreateNewIndustryHelper(tile, it, flags, indspec, num, p2, _current_company);
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if (ind == NULL) return CMD_ERROR;
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}
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@ -385,7 +385,7 @@ public:
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_current_company = OWNER_NONE;
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_generating_world = true;
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_ignore_restrictions = true;
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success = DoCommandP(tile, (InteractiveRandomRange(indsp->num_table) << 16) | this->selected_type, seed, CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY));
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success = DoCommandP(tile, (InteractiveRandomRange(indsp->num_table) << 8) | this->selected_type, seed, CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY));
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if (!success) {
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SetDParam(0, indsp->name);
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ShowErrorMessage(_error_message, STR_ERROR_CAN_T_BUILD_HERE, pt.x, pt.y);
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@ -394,7 +394,7 @@ public:
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_ignore_restrictions = false;
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_generating_world = false;
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} else {
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success = DoCommandP(tile, (InteractiveRandomRange(indsp->num_table) << 16) | this->selected_type, seed, CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY));
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success = DoCommandP(tile, (InteractiveRandomRange(indsp->num_table) << 8) | this->selected_type, seed, CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY));
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}
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/* If an industry has been built, just reset the cursor and the system */
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