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(svn r3837) Partially unmagicfy restoring the tiles when deleting a bridge
Existing bug: When restoring a road piece which belongs to a town the town index unconditionally gets set to 0
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@ -7,6 +7,7 @@
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#include "stdafx.h"
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#include "openttd.h"
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#include "rail_map.h"
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#include "road_map.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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@ -23,6 +24,7 @@
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#include "variables.h"
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#include "bridge.h"
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#include "train.h"
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#include "water_map.h"
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#include "table/bridge_land.h"
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@ -691,9 +693,7 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
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}
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if (flags & DC_EXEC) {
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byte m5;
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uint c = tile;
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uint16 new_data;
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TileIndex c = tile;
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//checks if the owner is town then decrease town rating by RATING_TUNNEL_BRIDGE_DOWN_STEP until
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// you have a "Poor" (0) town rating
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@ -701,27 +701,34 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
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ChangeTownRating(t, RATING_TUNNEL_BRIDGE_DOWN_STEP, RATING_TUNNEL_BRIDGE_MINIMUM);
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do {
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m5 = _m[c].m5;
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if (m5 & 0x40) {
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if (m5 & 0x20) {
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static const uint16 _new_data_table[] = {0x1002, 0x1001, 0x2005, 0x200A, 0, 0, 0, 0};
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new_data = _new_data_table[((m5 & 0x18) >> 2) | (m5 & 1)];
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} else {
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if (GB(m5, 3, 2) == 0) goto clear_it;
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new_data = (GetTileSlope(c, NULL) == 0) ? 0x6000 : 0x6001;
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}
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SetTileType(c, new_data >> 12);
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_m[c].m5 = (byte)new_data;
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_m[c].m2 = 0;
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_m[c].m4 &= 0x0F;
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MarkTileDirtyByTile(c);
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} else {
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clear_it:;
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if (!(_m[c].m5 & 0x40)) {
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// bridge ramp
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DoClearSquare(c);
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} else {
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// bridge middle part
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if (_m[c].m5 & 0x20) {
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// transport under bridge
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if (GB(_m[c].m5, 3, 2) == TRANSPORT_RAIL) {
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MakeRailNormal(c, GetTileOwner(c), _m[c].m5 & 1 ? TRACK_BIT_X : TRACK_BIT_Y, GB(_m[c].m3, 0, 3));
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} else {
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MakeRoadNormal(c, GetTileOwner(c), _m[c].m5 & 1 ? ROAD_X : ROAD_Y, 0); // XXX Determine town, missing till now
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}
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MarkTileDirtyByTile(c);
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} else {
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// clear under bridge
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if (GB(_m[c].m5, 3, 2) == 0) {
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// grass under bridge
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DoClearSquare(c);
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} else {
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// water under bridge
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if (GetTileSlope(c, NULL) == 0) {
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MakeWater(c);
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} else {
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MakeShore(c);
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}
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MarkTileDirtyByTile(c);
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}
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}
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}
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c += (direction == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
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} while (c <= endtile);
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