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(svn r19888) -Add [FS#3705]: Add highlighting of drag destination in depot gui (sbr).
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@ -213,6 +213,7 @@ const Sprite *GetAircraftSprite(EngineID engine);
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struct DepotWindow : Window {
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VehicleID sel;
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VehicleID vehicle_over; ///< Rail vehicle over which another one is dragged, \c INVALID_VEHICLE if none.
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VehicleType type;
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bool generate_list;
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VehicleList vehicle_list;
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@ -223,6 +224,7 @@ struct DepotWindow : Window {
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assert(IsCompanyBuildableVehicleType(type)); // ensure that we make the call with a valid type
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this->sel = INVALID_VEHICLE;
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this->vehicle_over = INVALID_VEHICLE;
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this->generate_list = true;
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this->type = type;
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@ -263,7 +265,8 @@ struct DepotWindow : Window {
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free_wagon = u->IsFreeWagon();
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uint x_space = free_wagon ? TRAININFO_DEFAULT_VEHICLE_WIDTH : 0;
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DrawTrainImage(u, image_left + (rtl ? 0 : x_space), image_right - (rtl ? x_space : 0), sprite_y - 1, this->sel, free_wagon ? 0 : this->hscroll.GetPosition());
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DrawTrainImage(u, image_left + (rtl ? 0 : x_space), image_right - (rtl ? x_space : 0), sprite_y - 1,
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this->sel, free_wagon ? 0 : this->hscroll.GetPosition(), this->vehicle_over);
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/* Number of wagons relative to a standard length wagon (rounded up) */
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SetDParam(0, CeilDiv(u->tcache.cached_total_length, 8));
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@ -862,6 +865,7 @@ struct DepotWindow : Window {
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/* abort drag & drop */
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this->sel = INVALID_VEHICLE;
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this->vehicle_over = INVALID_VEHICLE;
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this->SetWidgetDirty(DEPOT_WIDGET_MATRIX);
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};
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@ -877,6 +881,46 @@ struct DepotWindow : Window {
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}
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}
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virtual void OnMouseDrag(Point pt, int widget)
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{
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if (this->type != VEH_TRAIN || this->sel == INVALID_VEHICLE) return;
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/* A rail vehicle is dragged.. */
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if (widget != DEPOT_WIDGET_MATRIX) { // ..outside of the depot matrix.
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if (this->vehicle_over != INVALID_VEHICLE) {
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this->vehicle_over = INVALID_VEHICLE;
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this->SetWidgetDirty(DEPOT_WIDGET_MATRIX);
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}
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return;
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}
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NWidgetBase *matrix = this->GetWidget<NWidgetBase>(widget);
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const Vehicle *v = NULL;
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GetDepotVehiclePtData gdvp = {NULL, NULL};
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if (this->GetVehicleFromDepotWndPt(pt.x - matrix->pos_x, pt.y - matrix->pos_y, &v, &gdvp) != MODE_DRAG_VEHICLE) return;
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VehicleID new_vehicle_over = INVALID_VEHICLE;
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if (gdvp.head != NULL) {
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if (gdvp.wagon == NULL && gdvp.head->Last()->index != this->sel) { // ..at the end of the train.
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/* NOTE: As a wagon can't be moved at the begin of a train, head index isn't used to mark a drag-and-drop
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* destination inside a train. This head index is then used to indicate that a wagon is inserted at
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* the end of the train.
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*/
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new_vehicle_over = gdvp.head->index;
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} else if (gdvp.wagon != NULL && gdvp.head != gdvp.wagon &&
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gdvp.wagon->index != this->sel &&
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gdvp.wagon->Previous()->index != this->sel) { // ..over an existing wagon.
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new_vehicle_over = gdvp.wagon->index;
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}
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}
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if (this->vehicle_over == new_vehicle_over) return;
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this->vehicle_over = new_vehicle_over;
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this->SetWidgetDirty(widget);
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}
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virtual void OnDragDrop(Point pt, int widget)
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{
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switch (widget) {
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@ -896,6 +940,7 @@ struct DepotWindow : Window {
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DoCommandP(Vehicle::Get(sel)->tile, Vehicle::Get(sel)->index, true,
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CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE));
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} else if (gdvp.wagon == NULL || gdvp.wagon->index != sel) {
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this->vehicle_over = INVALID_VEHICLE;
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TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head);
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} else if (gdvp.head != NULL && Train::From(gdvp.head)->IsFrontEngine()) {
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ShowVehicleViewWindow(gdvp.head);
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@ -48,6 +48,33 @@ void CcBuildWagon(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p
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}
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}
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/**
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* Highlight the position where a rail vehicle is dragged over by drawing a light gray background.
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* @param px The current x position to draw from.
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* @param max_width The maximum space available to draw.
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* @param selection Selected vehicle that is dragged.
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* @return The width of the highlight mark.
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*/
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static uint HighlightDragPosition(int px, int max_width, VehicleID selection)
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{
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bool rtl = _dynlang.text_dir == TD_RTL;
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assert(selection != INVALID_VEHICLE);
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Point offset;
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int dragged_width = Train::Get(selection)->GetDisplayImageWidth(&offset) + WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
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int drag_hlight_left = rtl ? max(px -dragged_width, 0) : px;
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int drag_hlight_right = rtl ? px : min(px + dragged_width, max_width);
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int drag_hlight_width = max(drag_hlight_right - drag_hlight_left, 0);
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if (drag_hlight_width > 0) {
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GfxFillRect(drag_hlight_left + WD_FRAMERECT_LEFT, WD_FRAMERECT_TOP + 1,
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drag_hlight_right - WD_FRAMERECT_RIGHT, 13 - WD_FRAMERECT_BOTTOM, _colour_gradient[COLOUR_GREY][7]);
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}
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return drag_hlight_width;
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}
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/**
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* Draws an image of a whole train
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* @param v Front vehicle
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@ -56,8 +83,9 @@ void CcBuildWagon(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p
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* @param y Vertical position to draw at
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* @param selection Selected vehicle to draw a frame around
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* @param skip Number of pixels to skip at the front (for scrolling)
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* @param drag_dest The vehicle another one is dragged over, \c INVALID_VEHICLE if none.
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*/
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void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, int skip)
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void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, int skip, VehicleID drag_dest)
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{
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bool rtl = _dynlang.text_dir == TD_RTL;
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Direction dir = rtl ? DIR_E : DIR_W;
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@ -75,7 +103,15 @@ void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID select
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int px = rtl ? max_width + skip : -skip;
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bool sel_articulated = false;
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bool dragging = (drag_dest != INVALID_VEHICLE);
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bool drag_at_end_of_train = (drag_dest == v->index); // Head index is used to mark dragging at end of train.
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for (; v != NULL && (rtl ? px > 0 : px < max_width); v = v->Next()) {
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if (dragging && !drag_at_end_of_train && drag_dest == v->index) {
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/* Highlight the drag-and-drop destination inside the train. */
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uint drag_hlight_width = HighlightDragPosition(px, max_width, selection);
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px += rtl ? -drag_hlight_width : drag_hlight_width;
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}
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Point offset;
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int width = Train::From(v)->GetDisplayImageWidth(&offset);
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@ -102,6 +138,11 @@ void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID select
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px += rtl ? -width : width;
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}
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if (dragging && drag_at_end_of_train) {
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/* Highlight the drag-and-drop destination at the end of the train. */
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HighlightDragPosition(px, max_width, selection);
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}
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if (highlight_l != highlight_r) {
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/* Draw the highlight. Now done after drawing all the engines, as
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* the next engine after the highlight could overlap it. */
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@ -64,7 +64,7 @@ static inline bool ValidVLWFlags(uint16 flags)
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int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number);
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void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, int skip);
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void DrawTrainImage(const Train *v, int left, int right, int y, VehicleID selection, int skip, VehicleID drag_dest = INVALID_VEHICLE);
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void DrawRoadVehImage(const Vehicle *v, int left, int right, int y, VehicleID selection);
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void DrawShipImage(const Vehicle *v, int left, int right, int y, VehicleID selection);
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void DrawAircraftImage(const Vehicle *v, int left, int right, int y, VehicleID selection);
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