mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-06 22:28:56 +00:00
(svn r16242) -Codechange: rework pausing
-Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join
This commit is contained in:
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bb121a1510
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2664f2a2d9
@ -472,8 +472,15 @@ DEF_CONSOLE_CMD(ConPauseGame)
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return true;
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}
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if (_pause_game == 0) {
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DoCommandP(0, 1, 0, CMD_PAUSE);
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#ifdef ENABLE_NETWORK
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if (_network_dedicated && _settings_client.network.min_active_clients != 0) {
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IConsolePrint(CC_WARNING, "Manual pausing is disabled. Set network.min_active_clients to 0 (disable autopausing) to enable manual pausing.");
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return true;
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}
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#endif /* ENABLE_NETWORK */
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if (_pause_mode == PM_UNPAUSED) {
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DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
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IConsolePrint(CC_DEFAULT, "Game paused.");
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} else {
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IConsolePrint(CC_DEFAULT, "Game is already paused.");
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@ -489,8 +496,15 @@ DEF_CONSOLE_CMD(ConUnPauseGame)
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return true;
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}
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if (_pause_game != 0) {
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DoCommandP(0, 0, 0, CMD_PAUSE);
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#ifdef ENABLE_NETWORK
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if (_network_dedicated && _settings_client.network.min_active_clients != 0) {
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IConsolePrint(CC_WARNING, "Manual unpausing is disabled. Set network.min_active_clients to 0 (disable autopausing) to enable manual unpausing.");
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return true;
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}
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#endif /* ENABLE_NETWORK */
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if (_pause_mode != PM_UNPAUSED) {
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DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE);
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IConsolePrint(CC_DEFAULT, "Game unpaused.");
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} else {
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IConsolePrint(CC_DEFAULT, "Game is already unpaused.");
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@ -166,7 +166,7 @@ static void _GenerateWorld(void *arg)
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if (_network_dedicated) DEBUG(net, 0, "Map generated, starting game");
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DEBUG(desync, 1, "new_map: %i\n", _settings_game.game_creation.generation_seed);
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if (_settings_client.gui.pause_on_newgame && _game_mode == GM_NORMAL) DoCommandP(0, 1, 0, CMD_PAUSE);
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if (_settings_client.gui.pause_on_newgame && _game_mode == GM_NORMAL) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
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if (_debug_desync_level > 0) {
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char name[MAX_PATH];
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snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
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@ -40,7 +40,7 @@ bool _screen_disable_anim = false; ///< Disable palette animation (important f
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bool _exit_game;
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GameMode _game_mode;
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SwitchMode _switch_mode; ///< The next mainloop command.
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int8 _pause_game;
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PauseModeByte _pause_mode;
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int _pal_first_dirty;
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int _pal_count_dirty;
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@ -1182,7 +1182,7 @@ struct PerformanceRatingDetailWindow : Window {
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virtual void OnTick()
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{
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if (_pause_game != 0) return;
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if (_pause_mode != PM_UNPAUSED) return;
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/* Update the company score every 5 days */
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if (--this->timeout == 0) {
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@ -724,7 +724,7 @@ public:
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virtual void OnTick()
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{
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if (_pause_game != 0) return;
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if (_pause_mode != PM_UNPAUSED) return;
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if (this->groups.NeedResort() || this->vehicles.NeedResort()) {
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this->SetDirty();
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}
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@ -54,7 +54,7 @@ struct EndGameWindow : EndGameHighScoreBaseWindow {
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EndGameWindow(const WindowDesc *desc) : EndGameHighScoreBaseWindow(desc)
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{
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/* Pause in single-player to have a look at the highscore at your own leisure */
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if (!_networking) DoCommandP(0, 1, 0, CMD_PAUSE);
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if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
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this->background_img = SPR_TYCOON_IMG1_BEGIN;
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@ -82,7 +82,7 @@ struct EndGameWindow : EndGameHighScoreBaseWindow {
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~EndGameWindow()
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{
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if (!_networking) DoCommandP(0, 0, 0, CMD_PAUSE); // unpause
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if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE); // unpause
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ShowHighscoreTable(this->window_number, this->rank);
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}
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@ -115,7 +115,7 @@ struct HighScoreWindow : EndGameHighScoreBaseWindow {
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HighScoreWindow(const WindowDesc *desc, int difficulty, int8 ranking) : EndGameHighScoreBaseWindow(desc)
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{
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/* pause game to show the chart */
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if (!_networking) DoCommandP(0, 1, 0, CMD_PAUSE);
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if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
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/* Close all always on-top windows to get a clean screen */
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if (_game_mode != GM_MENU) HideVitalWindows();
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@ -130,7 +130,7 @@ struct HighScoreWindow : EndGameHighScoreBaseWindow {
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{
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if (_game_mode != GM_MENU) ShowVitalWindows();
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if (!_networking) DoCommandP(0, 0, 0, CMD_PAUSE); // unpause
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if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE); // unpause
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}
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virtual void OnPaint()
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@ -395,7 +395,7 @@ public:
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virtual void OnTick()
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{
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if (_pause_game != 0) return;
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if (_pause_mode != PM_UNPAUSED) return;
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if (!this->timer_enabled) return;
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if (--this->callback_timer == 0) {
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/* We have just passed another day.
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@ -61,7 +61,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date)
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SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
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_pause_game = 0;
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_pause_mode = PM_UNPAUSED;
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_fast_forward = 0;
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_tick_counter = 0;
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_realtime_tick = 0;
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@ -308,7 +308,7 @@ CommandCost CmdRenamePresident(TileIndex tile, DoCommandFlag flags, uint32 p1, u
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*/
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static void AskUnsafeUnpauseCallback(Window *w, bool confirmed)
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{
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DoCommandP(0, confirmed ? 0 : 1, 0, CMD_PAUSE);
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DoCommandP(0, PM_PAUSED_ERROR, confirmed ? 0 : 1, CMD_PAUSE);
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}
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/** Pause/Unpause the game (server-only).
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@ -317,29 +317,34 @@ static void AskUnsafeUnpauseCallback(Window *w, bool confirmed)
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* to have more control over the game when saving/loading, etc.
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* @param tile unused
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* @param flags operation to perform
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* @param p1 0 = decrease pause counter; 1 = increase pause counter
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* @param p2 unused
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* @param p1 the pause mode to change
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* @param p2 1 pauses, 0 unpauses this mode
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*/
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CommandCost CmdPause(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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if (flags & DC_EXEC) {
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_pause_game += (p1 == 0) ? -1 : 1;
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switch (_pause_game) {
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case -4:
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case -1:
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_pause_game = 0;
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switch (p1) {
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case PM_PAUSED_SAVELOAD:
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case PM_PAUSED_ERROR:
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case PM_PAUSED_JOIN:
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case PM_PAUSED_NORMAL:
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break;
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case -3:
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default: return CMD_ERROR;
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}
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if (flags & DC_EXEC) {
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if (p1 == PM_PAUSED_NORMAL && _pause_mode & PM_PAUSED_ERROR) {
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ShowQuery(
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STR_NEWGRF_UNPAUSE_WARNING_TITLE,
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STR_NEWGRF_UNPAUSE_WARNING,
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NULL,
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AskUnsafeUnpauseCallback
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);
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break;
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default: break;
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} else {
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if (p2 == 0) {
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_pause_mode = _pause_mode & ~p1;
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} else {
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_pause_mode = _pause_mode | p1;
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}
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}
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InvalidateWindow(WC_STATUS_BAR, 0);
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@ -1644,7 +1644,7 @@ public:
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/* pause is only used in single-player, non-editor mode, non-menu mode. It
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* will be unpaused in the WE_DESTROY event handler. */
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if (_game_mode != GM_MENU && !_networking && _game_mode != GM_EDITOR) {
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if (_pause_game >= 0) DoCommandP(0, 1, 0, CMD_PAUSE);
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DoCommandP(0, PM_PAUSED_SAVELOAD, 1, CMD_PAUSE);
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}
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BuildFileList();
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@ -1683,7 +1683,7 @@ public:
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{
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/* pause is only used in single-player, non-editor mode, non menu mode */
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if (!_networking && _game_mode != GM_EDITOR && _game_mode != GM_MENU) {
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if (_pause_game >= 0) DoCommandP(0, 0, 0, CMD_PAUSE);
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DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
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}
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FiosFreeSavegameList();
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}
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@ -345,24 +345,20 @@ static uint NetworkCountActiveClients()
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return count;
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}
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static bool _min_active_clients_paused = false;
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/* Check if the minimum number of active clients has been reached and pause or unpause the game as appropriate */
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static void CheckMinActiveClients()
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{
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if (!_network_dedicated) return;
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if (!_network_dedicated || _settings_client.network.min_active_clients == 0) return;
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if (NetworkCountActiveClients() < _settings_client.network.min_active_clients) {
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if (_min_active_clients_paused) return;
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if ((_pause_mode & PM_PAUSED_NORMAL) != 0) return;
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_min_active_clients_paused = true;
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DoCommandP(0, 1, 0, CMD_PAUSE);
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DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
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NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS);
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} else {
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if (!_min_active_clients_paused) return;
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if (_pause_mode == PM_UNPAUSED) return;
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_min_active_clients_paused = false;
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DoCommandP(0, 0, 0, CMD_PAUSE);
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DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE);
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NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS);
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}
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}
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@ -464,8 +460,8 @@ void NetworkCloseClient(NetworkClientSocket *cs)
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}
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/* When the client was PRE_ACTIVE, the server was in pause mode, so unpause */
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if (cs->status == STATUS_PRE_ACTIVE && _settings_client.network.pause_on_join) {
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DoCommandP(0, 0, 0, CMD_PAUSE);
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if (cs->status == STATUS_PRE_ACTIVE && _pause_mode & PM_PAUSED_JOIN) {
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DoCommandP(0, PM_PAUSED_JOIN, 0, CMD_PAUSE);
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NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL);
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}
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@ -794,8 +790,6 @@ bool NetworkServerStart()
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/* if the server is dedicated ... add some other script */
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if (_network_dedicated) IConsoleCmdExec("exec scripts/on_dedicated.scr 0");
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_min_active_clients_paused = false;
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/* Try to register us to the master server */
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_network_last_advertise_frame = 0;
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_network_need_advertise = true;
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@ -23,6 +23,7 @@
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#include "../company_gui.h"
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#include "../settings_type.h"
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#include "../window_func.h"
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#include "../openttd.h"
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#include "table/strings.h"
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@ -820,7 +821,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_MAP_OK)
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if (_settings_client.network.pause_on_join) {
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/* Now pause the game till the client is in sync */
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DoCommandP(0, 1, 0, CMD_PAUSE);
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DoCommandP(0, PM_PAUSED_JOIN, 1, CMD_PAUSE);
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NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT);
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}
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@ -1013,8 +1014,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_ACK)
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/* Now he is! Unpause the game */
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cs->status = STATUS_ACTIVE;
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if (_settings_client.network.pause_on_join) {
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DoCommandP(0, 0, 0, CMD_PAUSE);
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if (_pause_mode & PM_PAUSED_JOIN) {
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DoCommandP(0, PM_PAUSED_JOIN, 0, CMD_PAUSE);
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NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT);
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}
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@ -352,7 +352,7 @@ static void LoadIntroGame()
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SetLocalCompany(COMPANY_FIRST);
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}
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_pause_game = 0;
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_pause_mode = PM_UNPAUSED;
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_cursor.fix_at = false;
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CheckForMissingGlyphsInLoadedLanguagePack();
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@ -961,7 +961,7 @@ void SwitchToMode(SwitchMode new_mode)
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/* Execute the game-start script */
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IConsoleCmdExec("exec scripts/game_start.scr 0");
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/* Decrease pause counter (was increased from opening load dialog) */
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DoCommandP(0, 0, 0, CMD_PAUSE);
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DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
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#ifdef ENABLE_NETWORK
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if (_network_server) {
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snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title);
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@ -1004,14 +1004,12 @@ void SwitchToMode(SwitchMode new_mode)
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case SM_SAVE: // Save game
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/* Make network saved games on pause compatible to singleplayer */
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if (_networking && _pause_game == 1) _pause_game = 2;
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if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
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SetDParamStr(0, GetSaveLoadErrorString());
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ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
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} else {
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DeleteWindowById(WC_SAVELOAD, 0);
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}
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if (_networking && _pause_game == 2) _pause_game = 1;
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break;
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case SM_GENRANDLAND: // Generate random land within scenario editor
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@ -1038,7 +1036,7 @@ void SwitchToMode(SwitchMode new_mode)
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void StateGameLoop()
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{
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/* dont execute the state loop during pause */
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if (_pause_game) {
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if (_pause_mode != PM_UNPAUSED) {
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CallWindowTickEvent();
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return;
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}
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@ -1201,9 +1199,9 @@ void GameLoop()
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StateGameLoop();
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#endif /* ENABLE_NETWORK */
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if (!_pause_game && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
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if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
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if (!_pause_game || _cheats.build_in_pause.value) MoveAllTextEffects();
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if (!_pause_mode || _cheats.build_in_pause.value) MoveAllTextEffects();
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InputLoop();
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@ -5,6 +5,8 @@
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#ifndef OPENTTD_H
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#define OPENTTD_H
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#include "core/enum_type.hpp"
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enum GameMode {
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GM_MENU,
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GM_NORMAL,
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@ -38,6 +40,19 @@ enum {
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extern GameMode _game_mode;
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extern SwitchMode _switch_mode;
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extern bool _exit_game;
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extern int8 _pause_game;
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/** Modes of pausing we've got */
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enum PauseMode {
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PM_UNPAUSED = 0, ///< A normal unpaused game
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PM_PAUSED_NORMAL = 1 << 0, ///< A game normally paused
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PM_PAUSED_SAVELOAD = 1 << 1, ///< A game paused for saving/loading
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PM_PAUSED_JOIN = 1 << 2, ///< A game paused for 'pause on join'
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PM_PAUSED_ERROR = 1 << 3, ///< A game paused because a (critical) error
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};
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DECLARE_ENUM_AS_BIT_SET(PauseMode);
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typedef SimpleTinyEnumT<PauseMode, byte> PauseModeByte;
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/** The current pause mode */
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extern PauseModeByte _pause_mode;
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#endif /* OPENTTD_H */
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@ -336,6 +336,10 @@ bool AfterLoadGame()
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if (CheckSavegameVersion(98)) GamelogGRFAddList(_grfconfig);
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if (CheckSavegameVersion(119)) {
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_pause_mode = (_pause_mode == 2) ? PM_PAUSED_NORMAL : PM_UNPAUSED;
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}
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/* in very old versions, size of train stations was stored differently */
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if (CheckSavegameVersion(2)) {
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Station *st;
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@ -440,7 +444,7 @@ bool AfterLoadGame()
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switch (gcf_res) {
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case GLC_COMPATIBLE: _switch_mode_errorstr = STR_NEWGRF_COMPATIBLE_LOAD_WARNING; break;
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case GLC_NOT_FOUND: _switch_mode_errorstr = STR_NEWGRF_DISABLED_WARNING; _pause_game = -1; break;
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case GLC_NOT_FOUND: _switch_mode_errorstr = STR_NEWGRF_DISABLED_WARNING; _pause_mode = PM_PAUSED_ERROR; break;
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default: break;
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}
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@ -74,7 +74,7 @@ static const SaveLoadGlobVarList _date_desc[] = {
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SLEG_CONDVAR(_next_competitor_start, SLE_FILE_U16 | SLE_VAR_U32, 0, 108),
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SLEG_CONDVAR(_next_competitor_start, SLE_UINT32, 109, SL_MAX_VERSION),
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SLEG_VAR(_trees_tick_ctr, SLE_UINT8),
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SLEG_CONDVAR(_pause_game, SLE_UINT8, 4, SL_MAX_VERSION),
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SLEG_CONDVAR(_pause_mode, SLE_UINT8, 4, SL_MAX_VERSION),
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SLEG_CONDVAR(_cur_town_iter, SLE_UINT32, 11, SL_MAX_VERSION),
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SLEG_END()
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};
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@ -302,7 +302,7 @@ bool LoadOldSaveGame(const char *file)
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return false;
|
||||
}
|
||||
|
||||
_pause_game = 2;
|
||||
_pause_mode = 2;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -40,7 +40,7 @@
|
||||
|
||||
#include "saveload_internal.h"
|
||||
|
||||
extern const uint16 SAVEGAME_VERSION = 118;
|
||||
extern const uint16 SAVEGAME_VERSION = 119;
|
||||
|
||||
SavegameType _savegame_type; ///< type of savegame we are loading
|
||||
|
||||
|
@ -549,7 +549,7 @@ public:
|
||||
|
||||
virtual void OnTick()
|
||||
{
|
||||
if (_pause_game != 0) return;
|
||||
if (_pause_mode != PM_UNPAUSED) return;
|
||||
if (this->stations.NeedResort()) {
|
||||
DEBUG(misc, 3, "Periodic rebuild station list company %d", this->window_number);
|
||||
this->SetDirty();
|
||||
|
@ -97,7 +97,7 @@ struct StatusBarWindow : Window {
|
||||
|
||||
this->DrawWidgets();
|
||||
SetDParam(0, _date);
|
||||
DrawString(this->widget[SBW_LEFT].left + 1, this->widget[SBW_LEFT].right - 1, 1, (_pause_game || _settings_client.gui.status_long_date) ? STR_DATE_LONG_WHITE : STR_DATE_SHORT_WHITE, TC_FROMSTRING, SA_CENTER);
|
||||
DrawString(this->widget[SBW_LEFT].left + 1, this->widget[SBW_LEFT].right - 1, 1, (_pause_mode || _settings_client.gui.status_long_date) ? STR_DATE_LONG_WHITE : STR_DATE_SHORT_WHITE, TC_FROMSTRING, SA_CENTER);
|
||||
|
||||
if (c != NULL) {
|
||||
/* Draw company money */
|
||||
@ -110,7 +110,7 @@ struct StatusBarWindow : Window {
|
||||
DrawString(this->widget[SBW_MIDDLE].left + 1, this->widget[SBW_MIDDLE].right - 1, 1, STR_STATUSBAR_SAVING_GAME, TC_FROMSTRING, SA_CENTER);
|
||||
} else if (_do_autosave) {
|
||||
DrawString(this->widget[SBW_MIDDLE].left + 1, this->widget[SBW_MIDDLE].right - 1, 1, STR_STATUSBAR_AUTOSAVE, TC_FROMSTRING, SA_CENTER);
|
||||
} else if (_pause_game) {
|
||||
} else if (_pause_mode != PM_UNPAUSED) {
|
||||
DrawString(this->widget[SBW_MIDDLE].left + 1, this->widget[SBW_MIDDLE].right - 1, 1, STR_STATUSBAR_PAUSED, TC_FROMSTRING, SA_CENTER);
|
||||
} else if (this->ticker_scroll > TICKER_STOP && FindWindowById(WC_NEWS_WINDOW, 0) == NULL && _statusbar_news_item.string_id != 0) {
|
||||
/* Draw the scrolling news text */
|
||||
@ -159,7 +159,7 @@ struct StatusBarWindow : Window {
|
||||
|
||||
virtual void OnTick()
|
||||
{
|
||||
if (_pause_game) return;
|
||||
if (_pause_mode != PM_UNPAUSED) return;
|
||||
|
||||
if (this->ticker_scroll > TICKER_STOP) { // Scrolling text
|
||||
this->ticker_scroll -= COUNTER_STEP;
|
||||
|
@ -249,7 +249,7 @@ static void ToolbarPauseClick(Window *w)
|
||||
{
|
||||
if (_networking && !_network_server) return; // only server can pause the game
|
||||
|
||||
if (DoCommandP(0, _pause_game ? 0 : 1, 0, CMD_PAUSE)) SndPlayFx(SND_15_BEEP);
|
||||
if (DoCommandP(0, PM_PAUSED_NORMAL, _pause_mode == PM_UNPAUSED, CMD_PAUSE)) SndPlayFx(SND_15_BEEP);
|
||||
}
|
||||
|
||||
/* --- Fast forwarding --- */
|
||||
@ -1106,7 +1106,7 @@ struct MainToolbarWindow : Window {
|
||||
|
||||
virtual void OnTick()
|
||||
{
|
||||
if (this->IsWidgetLowered(TBN_PAUSE) != !!_pause_game) {
|
||||
if (this->IsWidgetLowered(TBN_PAUSE) != !!_pause_mode) {
|
||||
this->ToggleWidgetLoweredState(TBN_PAUSE);
|
||||
this->InvalidateWidget(TBN_PAUSE);
|
||||
}
|
||||
@ -1379,7 +1379,7 @@ public:
|
||||
|
||||
virtual void OnTick()
|
||||
{
|
||||
if (this->IsWidgetLowered(TBSE_PAUSE) != !!_pause_game) {
|
||||
if (this->IsWidgetLowered(TBSE_PAUSE) != !!_pause_mode) {
|
||||
this->ToggleWidgetLoweredState(TBSE_PAUSE);
|
||||
this->SetDirty();
|
||||
}
|
||||
|
@ -198,7 +198,7 @@ void CheckTrainsLengths()
|
||||
SetDParam(1, v->owner);
|
||||
ShowErrorMessage(INVALID_STRING_ID, STR_BROKEN_VEHICLE_LENGTH, 0, 0);
|
||||
|
||||
if (!_networking) _pause_game = -1;
|
||||
if (!_networking) DoCommandP(0, PM_PAUSED_ERROR, 1, CMD_PAUSE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -121,7 +121,7 @@ void ShowNewGrfVehicleError(EngineID engine, StringID part1, StringID part2, GRF
|
||||
SetDParamStr(0, grfconfig->name);
|
||||
SetDParam(1, engine);
|
||||
ShowErrorMessage(part2, part1, 0, 0);
|
||||
if (!_networking) _pause_game = (critical ? -1 : 1);
|
||||
if (!_networking) DoCommandP(0, critical ? PM_PAUSED_ERROR : PM_PAUSED_NORMAL, 1, CMD_PAUSE);
|
||||
}
|
||||
|
||||
/* debug output */
|
||||
|
@ -1171,7 +1171,7 @@ struct VehicleListWindow : public BaseVehicleListWindow {
|
||||
|
||||
virtual void OnTick()
|
||||
{
|
||||
if (_pause_game != 0) return;
|
||||
if (_pause_mode != PM_UNPAUSED) return;
|
||||
if (this->vehicles.NeedResort()) {
|
||||
StationID station = ((this->window_number & VLW_MASK) == VLW_STATION_LIST) ? GB(this->window_number, 16, 16) : INVALID_STATION;
|
||||
|
||||
|
@ -483,7 +483,7 @@ void VideoDriver_Allegro::MainLoop()
|
||||
}
|
||||
|
||||
cur_ticks = GetTime();
|
||||
if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
|
||||
if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode) || cur_ticks < prev_cur_ticks) {
|
||||
_realtime_tick += cur_ticks - last_cur_ticks;
|
||||
last_cur_ticks = cur_ticks;
|
||||
next_tick = cur_ticks + 30;
|
||||
|
@ -664,7 +664,7 @@ void QZ_GameLoop()
|
||||
}
|
||||
|
||||
cur_ticks = GetTick();
|
||||
if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
|
||||
if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode) || cur_ticks < prev_cur_ticks) {
|
||||
_realtime_tick += cur_ticks - last_cur_ticks;
|
||||
last_cur_ticks = cur_ticks;
|
||||
next_tick = cur_ticks + 30;
|
||||
|
@ -476,7 +476,7 @@ void VideoDriver_SDL::MainLoop()
|
||||
}
|
||||
|
||||
cur_ticks = SDL_CALL SDL_GetTicks();
|
||||
if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
|
||||
if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode) || cur_ticks < prev_cur_ticks) {
|
||||
_realtime_tick += cur_ticks - last_cur_ticks;
|
||||
last_cur_ticks = cur_ticks;
|
||||
next_tick = cur_ticks + 30;
|
||||
|
@ -848,7 +848,7 @@ void VideoDriver_Win32::MainLoop()
|
||||
}
|
||||
|
||||
cur_ticks = GetTickCount();
|
||||
if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
|
||||
if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode) || cur_ticks < prev_cur_ticks) {
|
||||
_realtime_tick += cur_ticks - last_cur_ticks;
|
||||
last_cur_ticks = cur_ticks;
|
||||
next_tick = cur_ticks + 30;
|
||||
|
@ -1979,7 +1979,7 @@ void MouseLoop(MouseClick click, int mousewheel)
|
||||
/* query button and place sign button work in pause mode */
|
||||
_cursor.sprite != SPR_CURSOR_QUERY &&
|
||||
_cursor.sprite != SPR_CURSOR_SIGN &&
|
||||
_pause_game != 0 &&
|
||||
_pause_mode != PM_UNPAUSED &&
|
||||
!_cheats.build_in_pause.value) {
|
||||
return;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user