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(svn r7766) -Fix: [OSX] removed incorrect debug message about corrupted/missing grf files
The md5 code now looks in the secundary data dir as well Note: OSX builds can still give the incorrect message: dbg: [sl] Cannot open savegame 'data/opntitle.dat' for saving/loading.
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@ -121,6 +121,20 @@ static bool FileMD5(const MD5File file, bool warn)
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}
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#endif
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#if defined SECOND_DATA_DIR
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/* If we failed to find the file in the first data directory, we will try the other one */
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if (f == NULL) {
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snprintf(buf, lengthof(buf), "%s%s", _paths.second_data_dir, file.filename);
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f = fopen(buf, "rb");
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if (f == NULL) {
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strtolower(buf + strlen(_paths.second_data_dir) - 1);
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f = fopen(buf, "rb");
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}
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}
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#endif
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if (f != NULL) {
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md5_state_t filemd5state;
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md5_byte_t buffer[1024];
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