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(svn r21098) -Codechange: Ships now store their max speed in the cache instead of recalculating it every time.
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@ -1228,9 +1228,11 @@ static void LoadUnloadVehicle(Vehicle *v, int *cargo_left)
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/* update stats */
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int t;
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switch (u->type) {
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case VEH_TRAIN: t = u->vcache.cached_max_speed; break;
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case VEH_TRAIN: /* FALL THROUGH */
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case VEH_SHIP:
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t = u->vcache.cached_max_speed;
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break;
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case VEH_ROAD: t = u->max_speed / 2; break;
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case VEH_SHIP: t = u->max_speed; break;
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case VEH_AIRCRAFT: t = Aircraft::From(u)->GetSpeedOldUnits(); break; // Convert to old units.
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default: NOT_REACHED();
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}
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@ -717,7 +717,8 @@ static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, by
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case 0x19: {
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uint max_speed;
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switch (v->type) {
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case VEH_TRAIN:
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case VEH_TRAIN: /* FALL THROUGH */
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case VEH_SHIP:
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max_speed = v->vcache.cached_max_speed;
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break;
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@ -313,20 +313,32 @@ void AfterLoadVehicles(bool part_of_load)
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FOR_ALL_VEHICLES(v) {
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assert(v->first != NULL);
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if (v->type == VEH_TRAIN) {
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Train *t = Train::From(v);
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if (t->IsFrontEngine() || t->IsFreeWagon()) {
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t->tcache.last_speed = t->cur_speed; // update displayed train speed
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t->ConsistChanged(false);
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}
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} else if (v->type == VEH_ROAD) {
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RoadVehicle *rv = RoadVehicle::From(v);
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if (rv->IsRoadVehFront()) {
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RoadVehUpdateCache(rv);
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if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
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rv->CargoChanged();
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switch (v->type) {
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case VEH_TRAIN: {
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Train *t = Train::From(v);
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if (t->IsFrontEngine() || t->IsFreeWagon()) {
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t->tcache.last_speed = t->cur_speed; // update displayed train speed
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t->ConsistChanged(false);
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}
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break;
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}
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case VEH_ROAD: {
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RoadVehicle *rv = RoadVehicle::From(v);
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if (rv->IsRoadVehFront()) {
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RoadVehUpdateCache(rv);
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if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
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rv->CargoChanged();
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}
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}
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break;
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}
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case VEH_SHIP:
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Ship::From(v)->UpdateCache();
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break;
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default: break;
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}
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}
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@ -35,7 +35,7 @@ struct Ship: public SpecializedVehicle<Ship, VEH_SHIP> {
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bool IsPrimaryVehicle() const { return true; }
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SpriteID GetImage(Direction direction) const;
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int GetDisplaySpeed() const { return this->cur_speed / 2; }
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int GetDisplayMaxSpeed() const { return this->max_speed / 2; }
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int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed / 2; }
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Money GetRunningCost() const;
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bool IsInDepot() const { return this->state == TRACK_BIT_DEPOT; }
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bool Tick();
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@ -43,6 +43,7 @@ struct Ship: public SpecializedVehicle<Ship, VEH_SHIP> {
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Trackdir GetVehicleTrackdir() const;
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TileIndex GetOrderStationLocation(StationID station);
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bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
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void UpdateCache();
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};
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#define FOR_ALL_SHIPS(var) FOR_ALL_VEHICLES_OF_TYPE(Ship, var)
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@ -153,6 +153,11 @@ static void CheckIfShipNeedsService(Vehicle *v)
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SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
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}
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void Ship::UpdateCache()
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{
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this->vcache.cached_max_speed = GetVehicleProperty(this, PROP_SHIP_SPEED, this->max_speed);
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}
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Money Ship::GetRunningCost() const
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{
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const Engine *e = Engine::Get(this->engine_type);
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@ -296,7 +301,7 @@ static bool ShipAccelerate(Vehicle *v)
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uint spd;
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byte t;
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spd = min(v->cur_speed + 1, GetVehicleProperty(v, PROP_SHIP_SPEED, v->max_speed));
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spd = min(v->cur_speed + 1, v->vcache.cached_max_speed);
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/* updates statusbar only if speed have changed to save CPU time */
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if (spd != v->cur_speed) {
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@ -615,6 +620,8 @@ CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, const Engine *e, u
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v->cur_image = SPR_IMG_QUERY;
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v->random_bits = VehicleRandomBits();
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v->UpdateCache();
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if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SetBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE);
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v->InvalidateNewGRFCacheOfChain();
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@ -1163,6 +1163,7 @@ void VehicleEnterDepot(Vehicle *v)
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SetWindowClassesDirty(WC_SHIPS_LIST);
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Ship *ship = Ship::From(v);
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ship->state = TRACK_BIT_DEPOT;
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ship->UpdateCache();
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ship->UpdateViewport(true, true);
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SetWindowDirty(WC_VEHICLE_DEPOT, v->tile);
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break;
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@ -807,7 +807,7 @@ static int CDECL VehicleReliabilitySorter(const Vehicle * const *a, const Vehicl
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static int CDECL VehicleMaxSpeedSorter(const Vehicle * const *a, const Vehicle * const *b)
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{
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int r = 0;
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if (((*a)->type == VEH_TRAIN && (*b)->type == VEH_TRAIN) || ((*a)->type == VEH_AIRCRAFT && (*b)->type == VEH_AIRCRAFT)) {
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if ((*a)->type != VEH_ROAD && (*b)->type != VEH_ROAD) {
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r = (*a)->vcache.cached_max_speed - (*b)->vcache.cached_max_speed;
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} else {
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r = (*a)->max_speed - (*b)->max_speed;
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