mirror of
https://github.com/OpenTTD/OpenTTD.git
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Change: [Win32] Replace the current high-level Direct Music driver with a low-level driver that directly works with MIDI data.
This allows using different music sources besides standard MIDI files on disk.
This commit is contained in:
parent
3fc9c9522d
commit
255549250f
@ -19,86 +19,464 @@
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#include "../debug.h"
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#include "../os/windows/win32.h"
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#include "../core/mem_func.hpp"
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#include "../thread/thread.h"
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#include "dmusic.h"
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#include "midifile.hpp"
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#include "midi.h"
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#include <windows.h>
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#undef FACILITY_DIRECTMUSIC // Needed for newer Windows SDK version.
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#include <dmksctrl.h>
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#include <dmusici.h>
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#include <dmusicc.h>
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#include <dmusicf.h>
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#include "../safeguards.h"
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static FMusicDriver_DMusic iFMusicDriver_DMusic;
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/** the direct music object manages buffers and ports */
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static IDirectMusic *music = NULL;
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/** the performance object controls manipulation of the segments */
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static IDirectMusicPerformance *performance = NULL;
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/** the loader object can load many types of DMusic related files */
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static IDirectMusicLoader *loader = NULL;
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/** the segment object is where the MIDI data is stored for playback */
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static IDirectMusicSegment *segment = NULL;
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static bool seeking = false;
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static const int MS_TO_REFTIME = 1000 * 10; ///< DirectMusic time base is 100 ns.
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static const int MIDITIME_TO_REFTIME = 10; ///< Time base of the midi file reader is 1 us.
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#define M(x) x "\0"
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static const char ole_files[] =
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M("ole32.dll")
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M("CoCreateInstance")
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M("CoInitialize")
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M("CoUninitialize")
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M("")
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;
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#undef M
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struct ProcPtrs {
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unsigned long (WINAPI * CoCreateInstance)(REFCLSID rclsid, LPUNKNOWN pUnkOuter, DWORD dwClsContext, REFIID riid, LPVOID *ppv);
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HRESULT (WINAPI * CoInitialize)(LPVOID pvReserved);
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void (WINAPI * CoUninitialize)();
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struct PlaybackSegment {
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uint32 start, end;
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size_t start_block;
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bool loop;
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};
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static ProcPtrs proc;
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static struct {
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bool shutdown; ///< flag to indicate playback thread shutdown
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bool playing; ///< flag indicating that playback is active
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bool do_start; ///< flag for starting playback of next_file at next opportunity
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bool do_stop; ///< flag for stopping playback at next opportunity
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int preload_time; ///< preload time for music blocks.
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byte new_volume; ///< volume setting to change to
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MidiFile next_file; ///< upcoming file to play
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PlaybackSegment next_segment; ///< segment info for upcoming file
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} _playback;
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/** Handle to our worker thread. */
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static ThreadObject *_dmusic_thread = NULL;
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/** Event to signal the thread that it should look at a state change. */
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static HANDLE _thread_event = NULL;
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/** Lock access to playback data that is not thread-safe. */
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static ThreadMutex *_thread_mutex = NULL;
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/** The direct music object manages buffers and ports. */
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static IDirectMusic *_music = NULL;
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/** The port object lets us send MIDI data to the synthesizer. */
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static IDirectMusicPort *_port = NULL;
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/** The buffer object collects the data to sent. */
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static IDirectMusicBuffer *_buffer = NULL;
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/** List of downloaded DLS instruments. */
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static std::vector<IDirectMusicDownloadedInstrument *> _loaded_instruments;
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static FMusicDriver_DMusic iFMusicDriver_DMusic;
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static byte ScaleVolume(byte original, byte scale)
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{
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return original * scale / 127;
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}
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static void TransmitChannelMsg(IDirectMusicBuffer *buffer, REFERENCE_TIME rt, byte status, byte p1, byte p2 = 0)
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{
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if (buffer->PackStructured(rt, 0, status | (p1 << 8) | (p2 << 16)) == E_OUTOFMEMORY) {
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/* Buffer is full, clear it and try again. */
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_port->PlayBuffer(buffer);
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buffer->Flush();
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buffer->PackStructured(rt, 0, status | (p1 << 8) | (p2 << 16));
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}
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}
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static void TransmitSysex(IDirectMusicBuffer *buffer, REFERENCE_TIME rt, byte *&msg_start, size_t &remaining)
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{
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/* Find end of message. */
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byte *msg_end = msg_start;
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while (*msg_end != MIDIST_ENDSYSEX) msg_end++;
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msg_end++; // Also include SysEx end byte.
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if (buffer->PackUnstructured(rt, 0, msg_end - msg_start, msg_start) == E_OUTOFMEMORY) {
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/* Buffer is full, clear it and try again. */
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_port->PlayBuffer(buffer);
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buffer->Flush();
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buffer->PackUnstructured(rt, 0, msg_end - msg_start, msg_start);
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}
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/* Update position in buffer. */
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remaining -= msg_end - msg_start;
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msg_start = msg_end;
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}
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static void TransmitSysexConst(IDirectMusicBuffer *buffer, REFERENCE_TIME rt, byte *msg_start, size_t length)
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{
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TransmitSysex(buffer, rt, msg_start, length);
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}
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/** Transmit 'Note off' messages to all MIDI channels. */
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static void TransmitNotesOff(IDirectMusicBuffer *buffer, REFERENCE_TIME block_time, REFERENCE_TIME cur_time)
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{
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for (int ch = 0; ch < 16; ch++) {
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TransmitChannelMsg(_buffer, block_time + 10, MIDIST_CONTROLLER | ch, MIDICT_MODE_ALLNOTESOFF, 0);
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TransmitChannelMsg(_buffer, block_time + 10, MIDIST_CONTROLLER | ch, MIDICT_SUSTAINSW, 0);
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TransmitChannelMsg(_buffer, block_time + 10, MIDIST_CONTROLLER | ch, MIDICT_MODE_RESETALLCTRL, 0);
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}
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/* Explicitly flush buffer to make sure the note off messages are processed
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* before we send any additional control messages. */
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_port->PlayBuffer(_buffer);
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_buffer->Flush();
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/* Some songs change the "Pitch bend range" registered parameter. If
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* this doesn't get reset, everything else will start sounding wrong. */
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for (int ch = 0; ch < 16; ch++) {
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/* Running status, only need status for first message
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* Select RPN 00.00, set value to 02.00, and de-select again */
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TransmitChannelMsg(_buffer, block_time + 10, MIDIST_CONTROLLER | ch, MIDICT_RPN_SELECT_LO, 0x00);
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TransmitChannelMsg(_buffer, block_time + 10, MIDICT_RPN_SELECT_HI, 0x00);
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TransmitChannelMsg(_buffer, block_time + 10, MIDICT_DATAENTRY, 0x02);
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TransmitChannelMsg(_buffer, block_time + 10, MIDICT_DATAENTRY_LO, 0x00);
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TransmitChannelMsg(_buffer, block_time + 10, MIDICT_RPN_SELECT_LO, 0x7F);
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TransmitChannelMsg(_buffer, block_time + 10, MIDICT_RPN_SELECT_HI, 0x7F);
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_port->PlayBuffer(_buffer);
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_buffer->Flush();
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}
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/* Wait until message time has passed. */
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Sleep(Clamp((block_time - cur_time) / MS_TO_REFTIME, 5, 1000));
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}
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static void MidiThreadProc(void *)
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{
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DEBUG(driver, 2, "DMusic: Entering playback thread");
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REFERENCE_TIME last_volume_time = 0; // timestamp of the last volume change
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REFERENCE_TIME block_time = 0; // timestamp of the last block sent to the port
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REFERENCE_TIME playback_start_time; // timestamp current file began playback
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MidiFile current_file; // file currently being played from
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PlaybackSegment current_segment; // segment info for current playback
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size_t current_block; // next block index to send
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byte current_volume = 0; // current effective volume setting
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byte channel_volumes[16]; // last seen volume controller values in raw data
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/* Get pointer to the reference clock of our output port. */
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IReferenceClock *clock;
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_port->GetLatencyClock(&clock);
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REFERENCE_TIME cur_time;
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clock->GetTime(&cur_time);
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/* Standard "Enable General MIDI" message */
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static byte gm_enable_sysex[] = { 0xF0, 0x7E, 0x00, 0x09, 0x01, 0xF7 };
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TransmitSysexConst(_buffer, cur_time, &gm_enable_sysex[0], sizeof(gm_enable_sysex));
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/* Roland-specific reverb room control, used by the original game */
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static byte roland_reverb_sysex[] = { 0xF0, 0x41, 0x10, 0x42, 0x12, 0x40, 0x01, 0x30, 0x02, 0x04, 0x00, 0x40, 0x40, 0x00, 0x00, 0x09, 0xF7 };
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TransmitSysexConst(_buffer, cur_time, &roland_reverb_sysex[0], sizeof(roland_reverb_sysex));
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_port->PlayBuffer(_buffer);
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_buffer->Flush();
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DWORD next_timeout = 1000;
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while (true) {
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/* Wait for a signal from the GUI thread or until the time for the next event has come. */
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DWORD wfso = WaitForSingleObject(_thread_event, next_timeout);
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if (_playback.shutdown) {
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_playback.playing = false;
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break;
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}
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if (_playback.do_stop) {
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DEBUG(driver, 2, "DMusic thread: Stopping playback");
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/* Turn all notes off and wait a bit to allow the messages to be handled. */
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clock->GetTime(&cur_time);
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TransmitNotesOff(_buffer, block_time, cur_time);
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_playback.playing = false;
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_playback.do_stop = false;
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block_time = 0;
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next_timeout = 1000;
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continue;
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}
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if (wfso == WAIT_OBJECT_0) {
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if (_playback.do_start) {
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DEBUG(driver, 2, "DMusic thread: Starting playback");
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{
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/* New scope to limit the time the mutex is locked. */
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ThreadMutexLocker lock(_thread_mutex);
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current_file.MoveFrom(_playback.next_file);
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std::swap(_playback.next_segment, current_segment);
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current_segment.start_block = 0;
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current_block = 0;
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_playback.playing = true;
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_playback.do_start = false;
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}
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/* Turn all notes off in case we are seeking between music titles. */
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clock->GetTime(&cur_time);
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TransmitNotesOff(_buffer, block_time, cur_time);
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MemSetT<byte>(channel_volumes, 127, lengthof(channel_volumes));
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/* Take the current time plus the preload time as the music start time. */
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clock->GetTime(&playback_start_time);
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playback_start_time += _playback.preload_time * MS_TO_REFTIME;
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}
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}
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if (_playback.playing) {
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/* skip beginning of file? */
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if (current_segment.start > 0 && current_block == 0 && current_segment.start_block == 0) {
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/* find first block after start time and pretend playback started earlier
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* this is to allow all blocks prior to the actual start to still affect playback,
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* as they may contain important controller and program changes */
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size_t preload_bytes = 0;
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for (size_t bl = 0; bl < current_file.blocks.size(); bl++) {
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MidiFile::DataBlock &block = current_file.blocks[bl];
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preload_bytes += block.data.Length();
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if (block.ticktime >= current_segment.start) {
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if (current_segment.loop) {
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DEBUG(driver, 2, "DMusic: timer: loop from block %d (ticktime %d, realtime %.3f, bytes %d)", (int)bl, (int)block.ticktime, ((int)block.realtime) / 1000.0, (int)preload_bytes);
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current_segment.start_block = bl;
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break;
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} else {
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DEBUG(driver, 2, "DMusic: timer: start from block %d (ticktime %d, realtime %.3f, bytes %d)", (int)bl, (int)block.ticktime, ((int)block.realtime) / 1000.0, (int)preload_bytes);
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playback_start_time -= block.realtime * MIDITIME_TO_REFTIME;
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break;
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}
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}
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}
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}
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/* Get current playback timestamp. */
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REFERENCE_TIME current_time;
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clock->GetTime(¤t_time);
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/* Check for volume change. */
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if (current_volume != _playback.new_volume) {
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if (current_time - last_volume_time > 10 * MS_TO_REFTIME) {
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DEBUG(driver, 2, "DMusic thread: volume change");
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current_volume = _playback.new_volume;
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last_volume_time = current_time;
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for (int ch = 0; ch < 16; ch++) {
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int vol = ScaleVolume(channel_volumes[ch], current_volume);
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TransmitChannelMsg(_buffer, block_time + 1, MIDIST_CONTROLLER | ch, MIDICT_CHANVOLUME, vol);
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}
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_port->PlayBuffer(_buffer);
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_buffer->Flush();
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}
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}
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while (current_block < current_file.blocks.size()) {
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MidiFile::DataBlock &block = current_file.blocks[current_block];
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/* check that block is not in the future */
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REFERENCE_TIME playback_time = current_time - playback_start_time;
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if (block.realtime * MIDITIME_TO_REFTIME > playback_time + 3 *_playback.preload_time * MS_TO_REFTIME) {
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/* Stop the thread loop until we are at the preload time of the next block. */
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next_timeout = Clamp(((int64)block.realtime * MIDITIME_TO_REFTIME - playback_time) / MS_TO_REFTIME - _playback.preload_time, 0, 1000);
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DEBUG(driver, 9, "DMusic thread: Next event in %u ms (music %u, ref %lld)", next_timeout, block.realtime * MIDITIME_TO_REFTIME, playback_time);
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break;
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}
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/* check that block isn't at end-of-song override */
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if (current_segment.end > 0 && block.ticktime >= current_segment.end) {
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if (current_segment.loop) {
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DEBUG(driver, 2, "DMusic thread: Looping song");
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current_block = current_segment.start_block;
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playback_start_time = current_time - current_file.blocks[current_block].realtime * MIDITIME_TO_REFTIME;
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} else {
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_playback.do_stop = true;
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}
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next_timeout = 0;
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break;
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}
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/* Timestamp of the current block. */
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block_time = playback_start_time + block.realtime * MIDITIME_TO_REFTIME;
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DEBUG(driver, 9, "DMusic thread: Streaming block %Iu (cur=%lld, block=%lld)", current_block, (long long)(current_time / MS_TO_REFTIME), (long long)(block_time / MS_TO_REFTIME));
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byte *data = block.data.Begin();
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size_t remaining = block.data.Length();
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byte last_status = 0;
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while (remaining > 0) {
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/* MidiFile ought to have converted everything out of running status,
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* but handle it anyway just to be safe */
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byte status = data[0];
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if (status & 0x80) {
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last_status = status;
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data++;
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remaining--;
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} else {
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status = last_status;
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}
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switch (status & 0xF0) {
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case MIDIST_PROGCHG:
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case MIDIST_CHANPRESS:
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/* 2 byte channel messages */
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TransmitChannelMsg(_buffer, block_time, status, data[0]);
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data++;
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remaining--;
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break;
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case MIDIST_NOTEOFF:
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case MIDIST_NOTEON:
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case MIDIST_POLYPRESS:
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case MIDIST_PITCHBEND:
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/* 3 byte channel messages */
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TransmitChannelMsg(_buffer, block_time, status, data[0], data[1]);
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data += 2;
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remaining -= 2;
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break;
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case MIDIST_CONTROLLER:
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/* controller change */
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if (data[0] == MIDICT_CHANVOLUME) {
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/* volume controller, adjust for user volume */
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channel_volumes[status & 0x0F] = data[1];
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int vol = ScaleVolume(data[1], current_volume);
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TransmitChannelMsg(_buffer, block_time, status, data[0], vol);
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} else {
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/* handle other controllers normally */
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TransmitChannelMsg(_buffer, block_time, status, data[0], data[1]);
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}
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data += 2;
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remaining -= 2;
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break;
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case 0xF0:
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/* system messages */
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switch (status) {
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case MIDIST_SYSEX: /* system exclusive */
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TransmitSysex(_buffer, block_time, data, remaining);
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break;
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case MIDIST_TC_QFRAME: /* time code quarter frame */
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case MIDIST_SONGSEL: /* song select */
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data++;
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remaining--;
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break;
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case MIDIST_SONGPOSPTR: /* song position pointer */
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data += 2;
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remaining -= 2;
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break;
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default: /* remaining have no data bytes */
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break;
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}
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break;
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}
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}
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current_block++;
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}
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/* Anything in the playback buffer? Send it down the port. */
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DWORD used_buffer = 0;
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_buffer->GetUsedBytes(&used_buffer);
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if (used_buffer > 0) {
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_port->PlayBuffer(_buffer);
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_buffer->Flush();
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}
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/* end? */
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if (current_block == current_file.blocks.size()) {
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if (current_segment.loop) {
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current_block = 0;
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clock->GetTime(&playback_start_time);
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} else {
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_playback.do_stop = true;
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}
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next_timeout = 0;
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}
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}
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}
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DEBUG(driver, 2, "DMusic: Exiting playback thread");
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/* Turn all notes off and wait a bit to allow the messages to be handled by real hardware. */
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clock->GetTime(&cur_time);
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TransmitNotesOff(_buffer, block_time, cur_time);
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Sleep(_playback.preload_time * 4);
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clock->Release();
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}
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static const char *LoadDefaultDLSFile()
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{
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DMUS_PORTCAPS caps;
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MemSetT(&caps, 0);
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caps.dwSize = sizeof(DMUS_PORTCAPS);
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_port->GetCaps(&caps);
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if ((caps.dwFlags & (DMUS_PC_DLS | DMUS_PC_DLS2)) != 0 && (caps.dwFlags & DMUS_PC_GMINHARDWARE) == 0) {
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/* DLS synthesizer and no built-in GM sound set, need to download one. */
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IDirectMusicLoader *loader = NULL;
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proc.CoCreateInstance(CLSID_DirectMusicLoader, NULL, CLSCTX_INPROC, IID_IDirectMusicLoader, (LPVOID *)&loader);
|
||||
if (loader == NULL) return "Can't create DLS loader";
|
||||
|
||||
DMUS_OBJECTDESC desc;
|
||||
MemSetT(&desc, 0);
|
||||
desc.dwSize = sizeof(DMUS_OBJECTDESC);
|
||||
desc.guidClass = CLSID_DirectMusicCollection;
|
||||
desc.guidObject = GUID_DefaultGMCollection;
|
||||
desc.dwValidData = (DMUS_OBJ_CLASS | DMUS_OBJ_OBJECT);
|
||||
|
||||
IDirectMusicCollection *collection = NULL;
|
||||
if (FAILED(loader->GetObjectW(&desc, IID_IDirectMusicCollection, (LPVOID *)&collection))) {
|
||||
loader->Release();
|
||||
return "Can't load GM DLS collection";
|
||||
}
|
||||
|
||||
/* Download instruments to synthesizer. */
|
||||
DWORD idx = 0;
|
||||
DWORD patch = 0;
|
||||
while (collection->EnumInstrument(idx++, &patch, NULL, 0) == S_OK) {
|
||||
IDirectMusicInstrument *instrument = NULL;
|
||||
if (SUCCEEDED(collection->GetInstrument(patch, &instrument))) {
|
||||
IDirectMusicDownloadedInstrument *loaded = NULL;
|
||||
if (SUCCEEDED(_port->DownloadInstrument(instrument, &loaded, NULL, 0))) {
|
||||
_loaded_instruments.push_back(loaded);
|
||||
}
|
||||
instrument->Release();
|
||||
}
|
||||
}
|
||||
|
||||
collection->Release();
|
||||
loader->Release();
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
const char *MusicDriver_DMusic::Start(const char * const *parm)
|
||||
{
|
||||
if (performance != NULL) return NULL;
|
||||
|
||||
if (proc.CoCreateInstance == NULL) {
|
||||
if (!LoadLibraryList((Function*)&proc, ole_files)) {
|
||||
return "ole32.dll load failed";
|
||||
}
|
||||
}
|
||||
|
||||
/* Initialize COM */
|
||||
if (FAILED(proc.CoInitialize(NULL))) {
|
||||
return "COM initialization failed";
|
||||
}
|
||||
if (FAILED(CoInitializeEx(NULL, COINITBASE_MULTITHREADED))) return "COM initialization failed";
|
||||
|
||||
/* create the performance object */
|
||||
if (FAILED(proc.CoCreateInstance(
|
||||
CLSID_DirectMusicPerformance,
|
||||
/* Create the DirectMusic object */
|
||||
if (FAILED(CoCreateInstance(
|
||||
CLSID_DirectMusic,
|
||||
NULL,
|
||||
CLSCTX_INPROC,
|
||||
IID_IDirectMusicPerformance,
|
||||
(LPVOID*)&performance
|
||||
IID_IDirectMusic,
|
||||
(LPVOID*)&_music
|
||||
))) {
|
||||
return "Failed to create the performance object";
|
||||
return "Failed to create the music object";
|
||||
}
|
||||
|
||||
/* initialize it */
|
||||
if (FAILED(performance->Init(&music, NULL, NULL))) {
|
||||
return "Failed to initialize performance object";
|
||||
}
|
||||
/* Assign sound output device. */
|
||||
if (FAILED(_music->SetDirectSound(NULL, NULL))) return "Can't set DirectSound interface";
|
||||
|
||||
int port = GetDriverParamInt(parm, "port", -1);
|
||||
/* MIDI events need to be send to the synth in time before their playback time
|
||||
* has come. By default, we try send any events at least 50 ms before playback. */
|
||||
_playback.preload_time = GetDriverParamInt(parm, "preload", 50);
|
||||
|
||||
int pIdx = GetDriverParamInt(parm, "port", -1);
|
||||
if (_debug_driver_level > 0) {
|
||||
/* Print all valid output ports. */
|
||||
char desc[DMUS_MAX_DESCRIPTION];
|
||||
@ -108,69 +486,55 @@ const char *MusicDriver_DMusic::Start(const char * const *parm)
|
||||
caps.dwSize = sizeof(DMUS_PORTCAPS);
|
||||
|
||||
DEBUG(driver, 1, "Detected DirectMusic ports:");
|
||||
for (int i = 0; music->EnumPort(i, &caps) == S_OK; i++) {
|
||||
for (int i = 0; _music->EnumPort(i, &caps) == S_OK; i++) {
|
||||
if (caps.dwClass == DMUS_PC_OUTPUTCLASS) {
|
||||
/* Description is UNICODE even for ANSI build. */
|
||||
DEBUG(driver, 1, " %d: %s%s", i, convert_from_fs(caps.wszDescription, desc, lengthof(desc)), i == port ? " (selected)" : "");
|
||||
DEBUG(driver, 1, " %d: %s%s", i, convert_from_fs(caps.wszDescription, desc, lengthof(desc)), i == pIdx ? " (selected)" : "");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
IDirectMusicPort *music_port = NULL; // NULL means 'use default port'.
|
||||
|
||||
if (port >= 0) {
|
||||
GUID guidPort;
|
||||
if (pIdx >= 0) {
|
||||
/* Check if the passed port is a valid port. */
|
||||
DMUS_PORTCAPS caps;
|
||||
MemSetT(&caps, 0);
|
||||
caps.dwSize = sizeof(DMUS_PORTCAPS);
|
||||
if (FAILED(music->EnumPort(port, &caps))) return "Supplied port parameter is not a valid port";
|
||||
if (FAILED(_music->EnumPort(pIdx, &caps))) return "Supplied port parameter is not a valid port";
|
||||
if (caps.dwClass != DMUS_PC_OUTPUTCLASS) return "Supplied port parameter is not an output port";
|
||||
|
||||
/* Create new port. */
|
||||
DMUS_PORTPARAMS params;
|
||||
MemSetT(¶ms, 0);
|
||||
params.dwSize = sizeof(DMUS_PORTPARAMS);
|
||||
params.dwValidParams = DMUS_PORTPARAMS_CHANNELGROUPS;
|
||||
params.dwChannelGroups = 1;
|
||||
|
||||
if (FAILED(music->CreatePort(caps.guidPort, ¶ms, &music_port, NULL))) {
|
||||
return "Failed to create port";
|
||||
}
|
||||
|
||||
/* Activate port. */
|
||||
if (FAILED(music_port->Activate(TRUE))) {
|
||||
music_port->Release();
|
||||
return "Failed to activate port";
|
||||
}
|
||||
guidPort = caps.guidPort;
|
||||
} else {
|
||||
if (FAILED(_music->GetDefaultPort(&guidPort))) return "Can't query default music port";
|
||||
}
|
||||
|
||||
/* Add port to performance. */
|
||||
if (FAILED(performance->AddPort(music_port))) {
|
||||
if (music_port != NULL) music_port->Release();
|
||||
return "AddPort failed";
|
||||
}
|
||||
/* Create new port. */
|
||||
DMUS_PORTPARAMS params;
|
||||
MemSetT(¶ms, 0);
|
||||
params.dwSize = sizeof(DMUS_PORTPARAMS);
|
||||
params.dwValidParams = DMUS_PORTPARAMS_CHANNELGROUPS;
|
||||
params.dwChannelGroups = 1;
|
||||
if (FAILED(_music->CreatePort(guidPort, ¶ms, &_port, NULL))) return "Failed to create port";
|
||||
/* Activate port. */
|
||||
if (FAILED(_port->Activate(TRUE))) return "Failed to activate port";
|
||||
|
||||
/* Assign a performance channel block to the performance if we added
|
||||
* a custom port to the performance. */
|
||||
if (music_port != NULL) {
|
||||
if (FAILED(performance->AssignPChannelBlock(0, music_port, 1))) {
|
||||
music_port->Release();
|
||||
return "Failed to assign PChannel block";
|
||||
}
|
||||
/* We don't need the port anymore. */
|
||||
music_port->Release();
|
||||
}
|
||||
/* Create playback buffer. */
|
||||
DMUS_BUFFERDESC desc;
|
||||
MemSetT(&desc, 0);
|
||||
desc.dwSize = sizeof(DMUS_BUFFERDESC);
|
||||
desc.guidBufferFormat = KSDATAFORMAT_SUBTYPE_DIRECTMUSIC;
|
||||
desc.cbBuffer = 1024;
|
||||
if (FAILED(_music->CreateMusicBuffer(&desc, &_buffer, NULL))) return "Failed to create music buffer";
|
||||
|
||||
/* create the loader object; this will be used to load the MIDI file */
|
||||
if (FAILED(proc.CoCreateInstance(
|
||||
CLSID_DirectMusicLoader,
|
||||
NULL,
|
||||
CLSCTX_INPROC,
|
||||
IID_IDirectMusicLoader,
|
||||
(LPVOID*)&loader
|
||||
))) {
|
||||
return "Failed to create loader object";
|
||||
}
|
||||
const char *dls = LoadDefaultDLSFile();
|
||||
if (dls != NULL) return dls;
|
||||
|
||||
/* Create playback thread and synchronization primitives. */
|
||||
_thread_event = CreateEvent(NULL, FALSE, FALSE, NULL);
|
||||
if (_thread_event == NULL) return "Can't create thread shutdown event";
|
||||
_thread_mutex = ThreadMutex::New();
|
||||
if (_thread_mutex == NULL) return "Can't create thread mutex";
|
||||
|
||||
if (!ThreadObject::New(&MidiThreadProc, this, &_dmusic_thread, "ottd:dmusic")) return "Can't create MIDI output thread";
|
||||
|
||||
return NULL;
|
||||
}
|
||||
@ -184,114 +548,72 @@ MusicDriver_DMusic::~MusicDriver_DMusic()
|
||||
|
||||
void MusicDriver_DMusic::Stop()
|
||||
{
|
||||
seeking = false;
|
||||
|
||||
if (performance != NULL) performance->Stop(NULL, NULL, 0, 0);
|
||||
|
||||
if (segment != NULL) {
|
||||
segment->SetParam(GUID_Unload, 0xFFFFFFFF, 0, 0, performance);
|
||||
segment->Release();
|
||||
segment = NULL;
|
||||
if (_dmusic_thread != NULL) {
|
||||
_playback.shutdown = true;
|
||||
SetEvent(_thread_event);
|
||||
_dmusic_thread->Join();
|
||||
}
|
||||
|
||||
if (music != NULL) {
|
||||
music->Release();
|
||||
music = NULL;
|
||||
/* Unloaded any instruments we loaded. */
|
||||
for (std::vector<IDirectMusicDownloadedInstrument *>::iterator i = _loaded_instruments.begin(); i != _loaded_instruments.end(); i++) {
|
||||
_port->UnloadInstrument(*i);
|
||||
(*i)->Release();
|
||||
}
|
||||
_loaded_instruments.clear();
|
||||
|
||||
if (_buffer != NULL) {
|
||||
_buffer->Release();
|
||||
_buffer = NULL;
|
||||
}
|
||||
|
||||
if (performance != NULL) {
|
||||
performance->CloseDown();
|
||||
performance->Release();
|
||||
performance = NULL;
|
||||
if (_port != NULL) {
|
||||
_port->Activate(FALSE);
|
||||
_port->Release();
|
||||
_port = NULL;
|
||||
}
|
||||
|
||||
if (loader != NULL) {
|
||||
loader->Release();
|
||||
loader = NULL;
|
||||
if (_music != NULL) {
|
||||
_music->Release();
|
||||
_music = NULL;
|
||||
}
|
||||
|
||||
proc.CoUninitialize();
|
||||
CloseHandle(_thread_event);
|
||||
delete _thread_mutex;
|
||||
|
||||
CoUninitialize();
|
||||
}
|
||||
|
||||
|
||||
void MusicDriver_DMusic::PlaySong(const char *filename)
|
||||
{
|
||||
/* set up the loader object info */
|
||||
DMUS_OBJECTDESC obj_desc;
|
||||
ZeroMemory(&obj_desc, sizeof(obj_desc));
|
||||
obj_desc.dwSize = sizeof(obj_desc);
|
||||
obj_desc.guidClass = CLSID_DirectMusicSegment;
|
||||
obj_desc.dwValidData = DMUS_OBJ_CLASS | DMUS_OBJ_FILENAME | DMUS_OBJ_FULLPATH;
|
||||
MultiByteToWideChar(
|
||||
CP_ACP, MB_PRECOMPOSED,
|
||||
filename, -1,
|
||||
obj_desc.wszFileName, lengthof(obj_desc.wszFileName)
|
||||
);
|
||||
ThreadMutexLocker lock(_thread_mutex);
|
||||
|
||||
/* release the existing segment if we have any */
|
||||
if (segment != NULL) {
|
||||
segment->Release();
|
||||
segment = NULL;
|
||||
}
|
||||
_playback.next_file.LoadFile(filename);
|
||||
_playback.next_segment.start = 0;
|
||||
_playback.next_segment.end = 0;
|
||||
_playback.next_segment.loop = false;
|
||||
|
||||
/* make a new segment */
|
||||
if (FAILED(loader->GetObject(
|
||||
&obj_desc, IID_IDirectMusicSegment, (LPVOID*)&segment
|
||||
))) {
|
||||
DEBUG(driver, 0, "DirectMusic: GetObject failed");
|
||||
return;
|
||||
}
|
||||
|
||||
/* tell the segment what kind of data it contains */
|
||||
if (FAILED(segment->SetParam(
|
||||
GUID_StandardMIDIFile, 0xFFFFFFFF, 0, 0, performance
|
||||
))) {
|
||||
DEBUG(driver, 0, "DirectMusic: SetParam (MIDI file) failed");
|
||||
return;
|
||||
}
|
||||
|
||||
/* tell the segment to 'download' the instruments */
|
||||
if (FAILED(segment->SetParam(GUID_Download, 0xFFFFFFFF, 0, 0, performance))) {
|
||||
DEBUG(driver, 0, "DirectMusic: failed to download instruments");
|
||||
return;
|
||||
}
|
||||
|
||||
/* start playing the MIDI file */
|
||||
if (FAILED(performance->PlaySegment(segment, 0, 0, NULL))) {
|
||||
DEBUG(driver, 0, "DirectMusic: PlaySegment failed");
|
||||
return;
|
||||
}
|
||||
|
||||
seeking = true;
|
||||
_playback.do_start = true;
|
||||
SetEvent(_thread_event);
|
||||
}
|
||||
|
||||
|
||||
void MusicDriver_DMusic::StopSong()
|
||||
{
|
||||
if (FAILED(performance->Stop(segment, NULL, 0, 0))) {
|
||||
DEBUG(driver, 0, "DirectMusic: StopSegment failed");
|
||||
}
|
||||
seeking = false;
|
||||
_playback.do_stop = true;
|
||||
SetEvent(_thread_event);
|
||||
}
|
||||
|
||||
|
||||
bool MusicDriver_DMusic::IsSongPlaying()
|
||||
{
|
||||
/* Not the nicest code, but there is a short delay before playing actually
|
||||
* starts. OpenTTD makes no provision for this. */
|
||||
if (performance->IsPlaying(segment, NULL) == S_OK) {
|
||||
seeking = false;
|
||||
return true;
|
||||
} else {
|
||||
return seeking;
|
||||
}
|
||||
return _playback.playing || _playback.do_start;
|
||||
}
|
||||
|
||||
|
||||
void MusicDriver_DMusic::SetVolume(byte vol)
|
||||
{
|
||||
long db = vol * 2000 / 127 - 2000; ///< 0 - 127 -> -2000 - 0
|
||||
performance->SetGlobalParam(GUID_PerfMasterVolume, &db, sizeof(db));
|
||||
_playback.new_volume = vol;
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user