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(svn r24858) -Fix [FS#5404]: Make invalid sprite references to mapgen sprites behave the same as invalid references between recolour and real sprites.
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@ -810,7 +810,7 @@ static void *HandleInvalidSpriteRequest(SpriteID sprite, SpriteType requested, S
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*/
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void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator)
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{
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assert(IsMapgenSpriteID(sprite) == (type == ST_MAPGEN));
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assert(type != ST_MAPGEN || IsMapgenSpriteID(sprite));
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assert(type < ST_INVALID);
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if (!SpriteExists(sprite)) {
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