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(svn r21423) -Codechange: replace some magic numbers by slightly less magic numbers
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@ -33,10 +33,10 @@
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* Animated cursor elements for demolishion
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*/
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static const AnimCursor _demolish_animcursor[] = {
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ANIM_CURSOR_LINE(0x2C0, 8)
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ANIM_CURSOR_LINE(0x2C1, 8)
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ANIM_CURSOR_LINE(0x2C2, 8)
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ANIM_CURSOR_LINE(0x2C3, 8)
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ANIM_CURSOR_LINE(SPR_CURSOR_DEMOLISH_FIRST, 8)
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ANIM_CURSOR_LINE(SPR_CURSOR_DEMOLISH_1, 8)
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ANIM_CURSOR_LINE(SPR_CURSOR_DEMOLISH_2, 8)
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ANIM_CURSOR_LINE(SPR_CURSOR_DEMOLISH_LAST, 8)
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ANIM_CURSOR_END()
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};
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@ -44,9 +44,9 @@ static const AnimCursor _demolish_animcursor[] = {
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* Animated cursor elements for lower land
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*/
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static const AnimCursor _lower_land_animcursor[] = {
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ANIM_CURSOR_LINE(0x2BB, 10)
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ANIM_CURSOR_LINE(0x2BC, 10)
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ANIM_CURSOR_LINE(0x2BD, 29)
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ANIM_CURSOR_LINE(SPR_CURSOR_LOWERLAND_FIRST, 10)
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ANIM_CURSOR_LINE(SPR_CURSOR_LOWERLAND_1, 10)
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ANIM_CURSOR_LINE(SPR_CURSOR_LOWERLAND_LAST, 29)
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ANIM_CURSOR_END()
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};
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@ -54,9 +54,9 @@ static const AnimCursor _lower_land_animcursor[] = {
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* Animated cursor elements for raise land
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*/
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static const AnimCursor _raise_land_animcursor[] = {
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ANIM_CURSOR_LINE(0x2B8, 10)
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ANIM_CURSOR_LINE(0x2B9, 10)
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ANIM_CURSOR_LINE(0x2BA, 29)
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ANIM_CURSOR_LINE(SPR_CURSOR_RAISELAND_FIRST, 10)
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ANIM_CURSOR_LINE(SPR_CURSOR_RAISELAND_1, 10)
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ANIM_CURSOR_LINE(SPR_CURSOR_RAISELAND_LAST, 29)
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ANIM_CURSOR_END()
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};
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@ -64,9 +64,9 @@ static const AnimCursor _raise_land_animcursor[] = {
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* Animated cursor elements for the goto icon
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*/
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static const AnimCursor _order_goto_animcursor[] = {
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ANIM_CURSOR_LINE(0x2CC, 10)
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ANIM_CURSOR_LINE(0x2CD, 10)
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ANIM_CURSOR_LINE(0x2CE, 29)
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ANIM_CURSOR_LINE(SPR_CURSOR_PICKSTATION_FIRST, 10)
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ANIM_CURSOR_LINE(SPR_CURSOR_PICKSTATION_1, 10)
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ANIM_CURSOR_LINE(SPR_CURSOR_PICKSTATION_LAST, 29)
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ANIM_CURSOR_END()
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};
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@ -74,8 +74,8 @@ static const AnimCursor _order_goto_animcursor[] = {
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* Animated cursor elements for the build signal icon
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*/
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static const AnimCursor _build_signals_animcursor[] = {
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ANIM_CURSOR_LINE(0x50C, 20)
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ANIM_CURSOR_LINE(0x50D, 20)
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ANIM_CURSOR_LINE(SPR_CURSOR_BUILDSIGNALS_FIRST, 20)
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ANIM_CURSOR_LINE(SPR_CURSOR_BUILDSIGNALS_LAST, 20)
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ANIM_CURSOR_END()
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};
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@ -1426,6 +1426,26 @@ static const CursorID SPR_CURSOR_CLONE_AIRPLANE = SPR_OPENTTD_BASE + 113;
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/** Animation macro in table/animcursors.h (_animcursors[]) */
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static const CursorID SPR_CURSOR_DEMOLISH_FIRST = 704;
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static const CursorID SPR_CURSOR_DEMOLISH_1 = 705;
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static const CursorID SPR_CURSOR_DEMOLISH_2 = 706;
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static const CursorID SPR_CURSOR_DEMOLISH_LAST = 707;
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static const CursorID SPR_CURSOR_LOWERLAND_FIRST = 699;
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static const CursorID SPR_CURSOR_LOWERLAND_1 = 700;
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static const CursorID SPR_CURSOR_LOWERLAND_LAST = 701;
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static const CursorID SPR_CURSOR_RAISELAND_FIRST = 696;
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static const CursorID SPR_CURSOR_RAISELAND_1 = 697;
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static const CursorID SPR_CURSOR_RAISELAND_LAST = 698;
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static const CursorID SPR_CURSOR_PICKSTATION_FIRST = 716;
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static const CursorID SPR_CURSOR_PICKSTATION_1 = 717;
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static const CursorID SPR_CURSOR_PICKSTATION_LAST = 718;
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static const CursorID SPR_CURSOR_BUILDSIGNALS_FIRST = 1292;
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static const CursorID SPR_CURSOR_BUILDSIGNALS_LAST = 1293;
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/** Flag for saying a cursor sprite is an animated cursor. */
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static const CursorID ANIMCURSOR_FLAG = 1U << 31;
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static const CursorID ANIMCURSOR_DEMOLISH = ANIMCURSOR_FLAG | 0; ///< 704 - 707 - demolish dynamite
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