mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-03-06 06:15:04 +00:00
(svn r25465) -Codechange: add the concept of a layouting engine for text
This commit is contained in:
parent
bbbecceae1
commit
2446b8ea60
@ -324,6 +324,7 @@
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<ClCompile Include="..\src\genworld.cpp" />
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<ClCompile Include="..\src\gfx.cpp" />
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<ClCompile Include="..\src\gfxinit.cpp" />
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<ClCompile Include="..\src\gfx_layout.cpp" />
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<ClCompile Include="..\src\goal.cpp" />
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<ClCompile Include="..\src\ground_vehicle.cpp" />
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<ClCompile Include="..\src\heightmap.cpp" />
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@ -456,6 +457,7 @@
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<ClInclude Include="..\src\gamelog_internal.h" />
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<ClInclude Include="..\src\genworld.h" />
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<ClInclude Include="..\src\gfx_func.h" />
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<ClInclude Include="..\src\gfx_layout.h" />
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<ClInclude Include="..\src\gfx_type.h" />
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<ClInclude Include="..\src\gfxinit.h" />
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<ClInclude Include="..\src\goal_base.h" />
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@ -201,6 +201,9 @@
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<ClCompile Include="..\src\gfxinit.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\gfx_layout.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\goal.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -597,6 +600,9 @@
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<ClInclude Include="..\src\gfx_func.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\gfx_layout.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="..\src\gfx_type.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -566,6 +566,10 @@
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RelativePath=".\..\src\gfxinit.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\gfx_layout.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\goal.cpp"
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>
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@ -1098,6 +1102,10 @@
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RelativePath=".\..\src\gfx_func.h"
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>
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</File>
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<File
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RelativePath=".\..\src\gfx_layout.h"
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>
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</File>
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<File
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RelativePath=".\..\src\gfx_type.h"
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>
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@ -563,6 +563,10 @@
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RelativePath=".\..\src\gfxinit.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\gfx_layout.cpp"
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>
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</File>
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<File
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RelativePath=".\..\src\goal.cpp"
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>
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@ -1095,6 +1099,10 @@
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RelativePath=".\..\src\gfx_func.h"
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>
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</File>
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<File
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RelativePath=".\..\src\gfx_layout.h"
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>
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</File>
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<File
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RelativePath=".\..\src\gfx_type.h"
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>
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@ -32,6 +32,7 @@ gamelog.cpp
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genworld.cpp
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gfx.cpp
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gfxinit.cpp
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gfx_layout.cpp
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goal.cpp
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ground_vehicle.cpp
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heightmap.cpp
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@ -189,6 +190,7 @@ gamelog.h
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gamelog_internal.h
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genworld.h
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gfx_func.h
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gfx_layout.h
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gfx_type.h
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gfxinit.h
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goal_base.h
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361
src/gfx_layout.cpp
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361
src/gfx_layout.cpp
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@ -0,0 +1,361 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file gfx_layout.cpp Handling of laying out text. */
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#include "stdafx.h"
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#include "gfx_layout.h"
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#include "string_func.h"
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#include "table/control_codes.h"
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/**
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* Construct a new font.
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* @param size The font size to use for this font.
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* @param colour The colour to draw this font in.
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*/
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Font::Font(FontSize size, TextColour colour) :
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fc(FontCache::Get(size)), colour(colour)
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{
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assert(size < FS_END);
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}
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/*** Paragraph layout ***/
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/**
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* Create the visual run.
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* @param font The font to use for this run.
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* @param chars The characters to use for this run.
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* @param char_count The number of characters in this run.
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* @param x The initial x position for this run.
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*/
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ParagraphLayout::VisualRun::VisualRun(Font *font, const WChar *chars, int char_count, int x) :
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font(font), glyph_count(char_count)
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{
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this->glyphs = MallocT<GlyphID>(this->glyph_count);
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/* Positions contains the location of the begin of each of the glyphs, and the end of the last one. */
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this->positions = MallocT<float>(this->glyph_count * 2 + 2);
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this->positions[0] = x;
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this->positions[1] = 0;
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for (int i = 0; i < this->glyph_count; i++) {
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this->glyphs[i] = font->fc->MapCharToGlyph(chars[i]);
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this->positions[2 * i + 2] = this->positions[2 * i] + font->fc->GetGlyphWidth(this->glyphs[i]);
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this->positions[2 * i + 3] = 0;
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}
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}
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/** Free all data. */
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ParagraphLayout::VisualRun::~VisualRun()
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{
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free(this->positions);
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free(this->glyphs);
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}
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/**
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* Get the font associated with this run.
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* @return The font.
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*/
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Font *ParagraphLayout::VisualRun::getFont() const
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{
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return this->font;
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}
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/**
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* Get the number of glyhps in this run.
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* @return The number of glyphs.
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*/
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int ParagraphLayout::VisualRun::getGlyphCount() const
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{
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return this->glyph_count;
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}
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/**
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* Get the glyhps of this run.
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* @return The glyphs.
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*/
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const GlyphID *ParagraphLayout::VisualRun::getGlyphs() const
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{
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return this->glyphs;
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}
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/**
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* Get the positions of this run.
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* @return The positions.
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*/
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float *ParagraphLayout::VisualRun::getPositions() const
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{
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return this->positions;
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}
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/**
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* Get the height of this font.
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* @return The height of the font.
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*/
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int ParagraphLayout::VisualRun::getLeading() const
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{
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return this->getFont()->fc->GetHeight();
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}
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/**
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* Get the height of the line.
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* @return The maximum height of the line.
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*/
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int ParagraphLayout::Line::getLeading() const
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{
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int leading = 0;
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for (const VisualRun * const *run = this->Begin(); run != this->End(); run++) {
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leading = max(leading, (*run)->getLeading());
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}
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return leading;
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}
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/**
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* Get the width of this line.
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* @return The width of the line.
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*/
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int ParagraphLayout::Line::getWidth() const
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{
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if (this->Length() == 0) return 0;
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/*
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* The last X position of a run contains is the end of that run.
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* Since there is no left-to-right support, taking this value of
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* the last run gives us the end of the line and thus the width.
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*/
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const VisualRun *run = this->getVisualRun(this->countRuns() - 1);
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return run->getPositions()[run->getGlyphCount() * 2];
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}
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/**
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* Get the number of runs in this line.
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* @return The number of runs.
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*/
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int ParagraphLayout::Line::countRuns() const
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{
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return this->Length();
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}
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/**
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* Get a specific visual run.
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* @return The visual run.
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*/
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ParagraphLayout::VisualRun *ParagraphLayout::Line::getVisualRun(int run) const
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{
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return *this->Get(run);
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}
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/**
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* Create a new paragraph layouter.
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* @param buffer The characters of the paragraph.
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* @param length The length of the paragraph.
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* @param runs The font mapping of this paragraph.
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*/
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ParagraphLayout::ParagraphLayout(WChar *buffer, int length, FontMap &runs) : buffer_begin(buffer), buffer(buffer), runs(runs)
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{
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assert(runs.End()[-1].first == length);
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}
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/**
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* Construct a new line with a maximum width.
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* @param max_width The maximum width of the string.
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* @return A Line, or NULL when at the end of the paragraph.
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*/
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ParagraphLayout::Line *ParagraphLayout::nextLine(int max_width)
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{
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/* Simple idea:
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* - split a line at a newline character, or at a space where we can break a line.
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* - split for a visual run whenever a new line happens, or the font changes.
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*/
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if (this->buffer == NULL|| *this->buffer == '\0') return NULL;
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Line *l = new Line();
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const WChar *begin = this->buffer;
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WChar *last_space;
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const WChar *last_char = begin;
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int width = 0;
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int offset = this->buffer - this->buffer_begin;
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FontMap::iterator iter = runs.Begin();
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while (iter->first <= offset) {
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iter++;
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assert(iter != runs.End());
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}
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const FontCache *fc = iter->second->fc;
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const WChar *next_run = this->buffer_begin + iter->first + 1;
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for (;;) {
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WChar c = *this->buffer++;
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if (c == '\0') {
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this->buffer = NULL;
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break;
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}
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if (c == '\n') break;
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if (this->buffer == next_run) {
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*l->Append() = new VisualRun(iter->second, begin, this->buffer - begin, l->getWidth());
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iter++;
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assert(iter != runs.End());
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next_run = this->buffer_begin + iter->first + 1;
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begin = this->buffer;
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}
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if (IsWhitespace(c)) last_space = this->buffer;
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last_char = this->buffer;
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if (IsPrintable(c) && !IsTextDirectionChar(c)) {
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int char_width = GetCharacterWidth(fc->GetSize(), c);
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width += char_width;
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if (width > max_width) {
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/* The string is longer than maximum width so we need to decide
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* what to do with it. */
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if (width == char_width) {
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/* The character is wider than allowed width; don't know
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* what to do with this case... bail out! */
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this->buffer = NULL;
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return l;
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}
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if (last_space == NULL) {
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/* No space has been found. Just terminate at our current
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* location. This usually happens for languages that do not
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* require spaces in strings, like Chinese, Japanese and
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* Korean. For other languages terminating mid-word might
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* not be the best, but terminating the whole string instead
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* of continuing the word at the next line is worse. */
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this->buffer--;
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last_char = this->buffer;
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} else {
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/* A space is found; perfect place to terminate */
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this->buffer = last_space;
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last_char = last_space - 1;
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}
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break;
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}
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}
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}
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if (last_char - begin != 0) {
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*l->Append() = new VisualRun(iter->second, begin, last_char - begin, l->getWidth());
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}
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return l;
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}
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/**
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* Appand a wide character to the internal buffer.
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* @param buff The buffer to append to.
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* @param buffer_last The end of the buffer.
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* @param c The character to add.
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* @return The number of buffer spaces that were used.
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*/
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size_t Layouter::AppendToBuffer(WChar *buff, const WChar *buffer_last, WChar c)
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{
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*buff = c;
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return 1;
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}
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/**
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* Get the actual ParagraphLayout for the given buffer.
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* @param buff_end The location after the last element in the buffer.
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* @return The ParagraphLayout instance.
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*/
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ParagraphLayout *Layouter::GetParagraphLayout(WChar *buff_end)
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{
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return new ParagraphLayout(this->buffer, buff_end - this->buffer, this->fonts);
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}
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/**
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* Create a new layouter.
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* @param str The string to create the layout for.
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* @param maxw The maximum width.
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* @param colour The colour of the font.
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* @param fontsize The size of font to use.
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*/
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Layouter::Layouter(const char *str, int maxw, TextColour colour, FontSize fontsize)
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{
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const CharType *buffer_last = lastof(this->buffer);
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CharType *buff = this->buffer;
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TextColour cur_colour = colour, prev_colour = colour;
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Font *f = new Font(fontsize, cur_colour);
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/*
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* Go through the whole string while adding Font instances to the font map
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* whenever the font changes, and convert the wide characters into a format
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* usable by ParagraphLayout.
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*/
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for (; buff < buffer_last;) {
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WChar c = Utf8Consume(const_cast<const char **>(&str));
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if (c == 0) {
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break;
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} else if (c >= SCC_BLUE && c <= SCC_BLACK) {
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prev_colour = cur_colour;
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cur_colour = (TextColour)(c - SCC_BLUE);
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} else if (c == SCC_PREVIOUS_COLOUR) { // Revert to the previous colour.
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Swap(prev_colour, cur_colour);
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} else if (c == SCC_TINYFONT) {
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fontsize = FS_SMALL;
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} else if (c == SCC_BIGFONT) {
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fontsize = FS_LARGE;
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} else {
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buff += AppendToBuffer(buff, buffer_last, c);
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continue;
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}
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if (!this->fonts.Contains(buff - this->buffer)) {
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this->fonts.Insert(buff - this->buffer, f);
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f = new Font(fontsize, cur_colour);
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}
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}
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/* Better safe than sorry. */
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*buff = '\0';
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if (!this->fonts.Contains(buff - this->buffer)) {
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this->fonts.Insert(buff - this->buffer, f);
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}
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ParagraphLayout *p = GetParagraphLayout(buff);
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/* Copy all lines into a local cache so we can reuse them later on more easily. */
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ParagraphLayout::Line *l;
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while ((l = p->nextLine(maxw)) != NULL) {
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*this->Append() = l;
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}
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delete p;
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}
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/** Free everything we allocated. */
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Layouter::~Layouter()
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{
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for (FontMap::iterator iter = this->fonts.Begin(); iter != this->fonts.End(); iter++) {
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delete iter->second;
|
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}
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}
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/**
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* Get the boundaries of this paragraph.
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* @return The boundaries.
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*/
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Dimension Layouter::GetBounds()
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{
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Dimension d = { 0, 0 };
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for (ParagraphLayout::Line **l = this->Begin(); l != this->End(); l++) {
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d.width = max<uint>(d.width, (*l)->getWidth());
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d.height += (*l)->getLeading();
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}
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return d;
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}
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109
src/gfx_layout.h
Normal file
109
src/gfx_layout.h
Normal file
@ -0,0 +1,109 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file gfx_layout.h Functions related to laying out the texts. */
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#ifndef GFX_LAYOUT_H
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#define GFX_LAYOUT_H
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#include "fontcache.h"
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#include "gfx_func.h"
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#include "core/smallmap_type.hpp"
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/**
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||||
* Container with information about a font.
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||||
*/
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||||
class Font {
|
||||
public:
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||||
FontCache *fc; ///< The font we are using.
|
||||
TextColour colour; ///< The colour this font has to be.
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||||
|
||||
Font(FontSize size, TextColour colour);
|
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};
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||||
|
||||
/** Mapping from index to font. */
|
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typedef SmallMap<int, Font *> FontMap;
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/**
|
||||
* Class handling the splitting of a paragraph of text into lines and
|
||||
* visual runs.
|
||||
*
|
||||
* One constructs this class with the text that needs to be split into
|
||||
* lines. Then nextLine is called with the maximum with until NULL is
|
||||
* returned. Each nextLine call creates VisualRuns which contain the
|
||||
* length of text that are to be drawn with the same font. In other
|
||||
* words, the result of this class is a list of sub strings with their
|
||||
* font. The sub strings are then already fully laid out, and only
|
||||
* need actual drawing.
|
||||
*
|
||||
* The positions in a visual run are sequential pairs of X,Y of the
|
||||
* begin of each of the glyphs plus an extra pair to mark the end.
|
||||
*
|
||||
* @note This variant does not handle left-to-right properly. This
|
||||
* is supported in the one ParagraphLayout coming from ICU.
|
||||
* @note Does not conform to function naming style as it provides a
|
||||
* fallback for the ICU class.
|
||||
*/
|
||||
class ParagraphLayout {
|
||||
public:
|
||||
/** Visual run contains data about the bit of text with the same font. */
|
||||
class VisualRun {
|
||||
Font *font; ///< The font used to layout these.
|
||||
GlyphID *glyphs; ///< The glyphs we're drawing.
|
||||
float *positions; ///< The positions of the glyphs.
|
||||
int glyph_count; ///< The number of glyphs.
|
||||
|
||||
public:
|
||||
VisualRun(Font *font, const WChar *chars, int glyph_count, int x);
|
||||
~VisualRun();
|
||||
Font *getFont() const;
|
||||
int getGlyphCount() const;
|
||||
const GlyphID *getGlyphs() const;
|
||||
float *getPositions() const;
|
||||
int getLeading() const;
|
||||
};
|
||||
|
||||
/** A single line worth of VisualRuns. */
|
||||
class Line : public AutoDeleteSmallVector<VisualRun *, 4> {
|
||||
public:
|
||||
int getLeading() const;
|
||||
int getWidth() const;
|
||||
int countRuns() const;
|
||||
VisualRun *getVisualRun(int run) const;
|
||||
};
|
||||
|
||||
const WChar *buffer_begin; ///< Begin of the buffer.
|
||||
WChar *buffer; ///< The current location in the buffer.
|
||||
FontMap &runs; ///< The fonts we have to use for this paragraph.
|
||||
|
||||
ParagraphLayout(WChar *buffer, int length, FontMap &runs);
|
||||
Line *nextLine(int max_width);
|
||||
};
|
||||
|
||||
/**
|
||||
* The layouter performs all the layout work.
|
||||
*
|
||||
* It also accounts for the memory allocations and frees.
|
||||
*/
|
||||
class Layouter : public AutoDeleteSmallVector<ParagraphLayout::Line *, 4> {
|
||||
typedef WChar CharType; ///< The type of character used within the layouter.
|
||||
|
||||
size_t AppendToBuffer(CharType *buff, const CharType *buffer_last, WChar c);
|
||||
ParagraphLayout *GetParagraphLayout(CharType *buff);
|
||||
|
||||
CharType buffer[DRAW_STRING_BUFFER]; ///< Buffer for the text that is going to be drawn.
|
||||
FontMap fonts; ///< The fonts needed for drawing.
|
||||
|
||||
public:
|
||||
Layouter(const char *str, int maxw = INT32_MAX, TextColour colour = TC_FROMSTRING, FontSize fontsize = FS_NORMAL);
|
||||
~Layouter();
|
||||
Dimension GetBounds();
|
||||
};
|
||||
|
||||
#endif /* GFX_LAYOUT_H */
|
Loading…
Reference in New Issue
Block a user