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(svn r3297) Staticise
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parent
ce94c90a7b
commit
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2
ai/ai.c
2
ai/ai.c
@ -25,7 +25,7 @@ static uint uids[MAX_PLAYERS];
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/**
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* Dequeues commands put in the queue via AI_PutCommandInQueue.
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*/
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void AI_DequeueCommands(byte player)
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static void AI_DequeueCommands(byte player)
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{
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AICommand *com, *entry_com;
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@ -121,7 +121,7 @@ void DrawAircraftEngine(int x, int y, EngineID engine, uint32 image_ormod)
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}
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}
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int32 EstimateAircraftCost(EngineID engine_type)
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static int32 EstimateAircraftCost(EngineID engine_type)
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{
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return AircraftVehInfo(engine_type)->base_cost * (_price.aircraft_base>>3)>>5;
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}
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11
airport.c
11
airport.c
@ -8,11 +8,12 @@
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#include "macros.h"
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#include "variables.h"
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AirportFTAClass *CountryAirport;
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AirportFTAClass *CityAirport;
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AirportFTAClass *Heliport, *Oilrig;
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AirportFTAClass *MetropolitanAirport;
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AirportFTAClass *InternationalAirport;
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static AirportFTAClass* CountryAirport;
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static AirportFTAClass* CityAirport;
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static AirportFTAClass* Oilrig;
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static AirportFTAClass* Heliport;
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static AirportFTAClass* MetropolitanAirport;
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static AirportFTAClass* InternationalAirport;
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static void AirportFTAClass_Constructor(AirportFTAClass *Airport,
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const byte *terminals, const byte *helipads,
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4
newgrf.c
4
newgrf.c
@ -1276,7 +1276,7 @@ static void VehicleChangeInfo(byte *buf, int len)
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* @param value The value that was used to represent this callback result
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* @return A spritegroup representing that callback result
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*/
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SpriteGroup *NewCallBackResultSpriteGroup(uint16 value)
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static SpriteGroup* NewCallBackResultSpriteGroup(uint16 value)
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{
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SpriteGroup *group = calloc(1, sizeof(*group));
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@ -1300,7 +1300,7 @@ SpriteGroup *NewCallBackResultSpriteGroup(uint16 value)
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* @param sprites The number of sprites per set.
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* @return A spritegroup representing the sprite number result.
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*/
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SpriteGroup *NewResultSpriteGroup(uint16 value, byte sprites)
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static SpriteGroup* NewResultSpriteGroup(uint16 value, byte sprites)
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{
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SpriteGroup *group = calloc(1, sizeof(*group));
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group->type = SGT_RESULT;
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@ -455,7 +455,7 @@ static uint32 _old_town_index;
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static uint16 _old_string_id;
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static uint16 _old_string_id_2;
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void ReadTTDPatchFlags(void)
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static void ReadTTDPatchFlags(void)
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{
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int i;
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4
queue.c
4
queue.c
@ -504,7 +504,8 @@ void delete_Hash(Hash* h, bool free_values) {
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free(h);
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}
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void stat_Hash(Hash* h)
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#ifdef HASH_STATS
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static void stat_Hash(Hash* h)
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{
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uint used_buckets = 0;
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uint max_collision = 0;
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@ -546,6 +547,7 @@ void stat_Hash(Hash* h)
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}
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printf ("}\n");
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}
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#endif
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void clear_Hash(Hash* h, bool free_values)
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{
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@ -1304,7 +1304,7 @@ static void DetTrackDrawProc_Null(const TileInfo *ti)
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}
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typedef void DetailedTrackProc(const TileInfo *ti);
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DetailedTrackProc * const _detailed_track_proc[16] = {
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static DetailedTrackProc* const _detailed_track_proc[] = {
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DetTrackDrawProc_Null,
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DetTrackDrawProc_Null,
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@ -1719,7 +1719,7 @@ static void *SignalVehicleCheckProc(Vehicle *v, void *data)
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}
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/* Special check for SetSignalsAfterProc, to see if there is a vehicle on this tile */
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bool SignalVehicleCheck(TileIndex tile, uint track)
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static bool SignalVehicleCheck(TileIndex tile, uint track)
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{
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SignalVehicleCheckStruct dest;
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@ -1343,7 +1343,7 @@ int32 DoConvertStationRail(TileIndex tile, uint totype, bool exec)
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return _price.build_rail >> 1;
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}
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void FindRoadStationSpot(bool truck_station, Station *st, RoadStop ***currstop, RoadStop **prev)
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static void FindRoadStationSpot(bool truck_station, Station* st, RoadStop*** currstop, RoadStop** prev)
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{
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RoadStop **primary_stop;
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@ -13,7 +13,7 @@
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// table maps each of the six rail directions and tileh combinations to a sprite
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// invalid entries are required to make sure that this array can be quickly accessed
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const int _AutorailTilehSprite[31][6] = {
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static const int _AutorailTilehSprite[][6] = {
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// type 0 1 2 3 4 5
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{ 0, 8, 16, 25, 34, 42 }, // tileh = 0
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{ 5, 13, RED(22), RED(31), 35, 42 }, // tileh = 1
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@ -52,7 +52,7 @@ const int _AutorailTilehSprite[31][6] = {
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// maps each pixel of a tile (16x16) to a selection type
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// (0,0) is the top corner, (16,16) the bottom corner
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const byte _AutorailPiece[16][16] = {
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static const byte _AutorailPiece[][16] = {
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{ 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
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{ 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
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{ 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
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@ -36,7 +36,7 @@ static const byte _state_dir_table[4] = { 0x20, 8, 0x10, 4 };
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* the consist changes.
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* @param v First vehicle of the consist.
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*/
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void TrainCargoChanged(Vehicle* v)
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static void TrainCargoChanged(Vehicle* v)
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{
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Vehicle *u;
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uint16 weight = 0;
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@ -597,7 +597,7 @@ void VehicleEnteredDepotThisTick(Vehicle *v)
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}
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}
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VehicleTickProc *_vehicle_tick_procs[] = {
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static VehicleTickProc* _vehicle_tick_procs[] = {
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Train_Tick,
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RoadVeh_Tick,
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Ship_Tick,
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@ -41,7 +41,7 @@ static void WaypointPoolNewBlock(uint start_item)
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MemoryPool _waypoint_pool = { "Waypoints", WAYPOINT_POOL_MAX_BLOCKS, WAYPOINT_POOL_BLOCK_SIZE_BITS, sizeof(Waypoint), &WaypointPoolNewBlock, 0, 0, NULL };
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/* Create a new waypoint */
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Waypoint *AllocateWaypoint(void)
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static Waypoint* AllocateWaypoint(void)
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{
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Waypoint *wp;
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@ -72,7 +72,7 @@ void UpdateWaypointSign(Waypoint *wp)
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}
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/* Redraw the sign of a waypoint */
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void RedrawWaypointSign(Waypoint *wp)
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static void RedrawWaypointSign(const Waypoint* wp)
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{
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MarkAllViewportsDirty(
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wp->sign.left - 6,
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@ -93,7 +93,7 @@ void UpdateAllWaypointSigns(void)
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}
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/* Set the default name for a waypoint */
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void MakeDefaultWaypointName(Waypoint *wp)
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static void MakeDefaultWaypointName(Waypoint* wp)
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{
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Waypoint *local_wp;
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bool used_waypoint[MAX_WAYPOINTS_PER_TOWN];
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