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(svn r13322) -Codechange: _no_scroll belongs more with the window code.
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@ -347,7 +347,6 @@ static void LoadIntroGame()
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if (_music_driver->IsSongPlaying()) ResetMusic();
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}
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byte _no_scroll;
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byte _savegame_sort_order;
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#if defined(UNIX) && !defined(__MORPHOS__)
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extern void DedicatedFork();
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@ -39,17 +39,6 @@ enum {
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DO_WAYPOINTS = 6,
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};
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/* In certain windows you navigate with the arrow keys. Do not scroll the
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* gameview when here. Bitencoded variable that only allows scrolling if all
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* elements are zero */
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enum {
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SCROLL_CON = 0,
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SCROLL_EDIT = 1,
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SCROLL_SAVE = 2,
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SCROLL_CHAT = 4,
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};
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extern byte _no_scroll;
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extern byte _game_mode;
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extern bool _exit_game;
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extern int8 _pause_game;
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@ -37,6 +37,7 @@ static Window *_mouseover_last_w = NULL; ///< Window of the last MOUSEOVER event
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Window *_z_windows[MAX_NUMBER_OF_WINDOWS];
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Window **_last_z_window; ///< always points to the next free space in the z-array
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byte _no_scroll;
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Point _cursorpos_drag_start;
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int _scrollbar_start_pos;
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@ -536,6 +536,21 @@ extern Window *_z_windows[];
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extern Window **_last_z_window;
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#define FOR_ALL_WINDOWS(wz) for (wz = _z_windows; wz != _last_z_window; wz++)
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/**
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* In certain windows you navigate with the arrow keys. Do not scroll the
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* gameview when here. Bitencoded variable that only allows scrolling if all
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* elements are zero
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*/
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enum {
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SCROLL_CON = 0,
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SCROLL_EDIT = 1,
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SCROLL_SAVE = 2,
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SCROLL_CHAT = 4,
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};
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/** Disable scrolling of the main viewport when an input-window is active. */
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extern byte _no_scroll;
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extern Point _cursorpos_drag_start;
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extern int _scrollbar_start_pos;
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