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(svn r11169) -Fix [FS#1255]: obiwan in Blitter::Drawline(), which caused it to clip too much at screen/viewport borders. Patch by frosch.
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@ -56,7 +56,7 @@ void Blitter_32bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int
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stepx = 1;
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}
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if (x > 0 && y > 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color);
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if (x >= 0 && y >= 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color);
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if (dx > dy) {
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frac = dy - (dx / 2);
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while (x != x2) {
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@ -66,7 +66,7 @@ void Blitter_32bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int
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}
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x += stepx;
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frac += dy;
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if (x > 0 && y > 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color);
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if (x >= 0 && y >= 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color);
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}
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} else {
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frac = dx - (dy / 2);
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@ -77,7 +77,7 @@ void Blitter_32bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int
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}
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y += stepy;
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frac += dx;
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if (x > 0 && y > 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color);
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if (x >= 0 && y >= 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color);
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}
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}
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}
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@ -60,7 +60,7 @@ void Blitter_8bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int s
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stepx = 1;
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}
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if (x > 0 && y > 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color);
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if (x >= 0 && y >= 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color);
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if (dx > dy) {
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frac = dy - (dx / 2);
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while (x != x2) {
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@ -70,7 +70,7 @@ void Blitter_8bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int s
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}
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x += stepx;
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frac += dy;
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if (x > 0 && y > 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color);
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if (x >= 0 && y >= 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color);
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}
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} else {
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frac = dx - (dy / 2);
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@ -81,7 +81,7 @@ void Blitter_8bppBase::DrawLine(void *video, int x, int y, int x2, int y2, int s
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}
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y += stepy;
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frac += dx;
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if (x > 0 && y > 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color);
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if (x >= 0 && y >= 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color);
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}
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}
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}
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