(svn r7137) -Codechange: [win32] Use windows function in main loop to check if we have pressed ALT

(for ALT+TAB) instead of magic global _pressed_key from input-loop. (KUDr)
This commit is contained in:
Darkvater 2006-11-13 19:35:31 +00:00
parent 9d5befb22a
commit 21dd00b299

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@ -789,7 +789,7 @@ static void Win32GdiMainLoop(void)
if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0) {
/* Disable speeding up game with ALT+TAB (if syskey is pressed, the
* real key is in the upper 16 bits (see WM_SYSKEYDOWN in WndProcGdi()) */
if ((_pressed_key >> 16) & WKC_TAB &&
if (GetAsyncKeyState(VK_MENU) >= 0 &&
#endif
!_networking && _game_mode != GM_MENU)
_fast_forward |= 2;