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(svn r19836) -Codechange: Move sprite palette selection code in NewGRF gui to its own method.
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@ -623,27 +623,12 @@ struct NewGRFWindow : public Window {
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this->DrawWidgets();
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}
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virtual void DrawWidget(const Rect &r, int widget) const
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/** Pick the palette for the sprite of the grf to display.
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* @param c grf to display.
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* @return Palette for the sprite.
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*/
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FORCEINLINE PaletteID GetPalette(const GRFConfig *c) const
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{
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switch (widget) {
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case SNGRFS_FILE_LIST: {
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GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.bottom - 1, 0xD7);
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uint step_height = this->GetWidget<NWidgetBase>(SNGRFS_FILE_LIST)->resize_y;
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uint y = r.top + WD_FRAMERECT_TOP;
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int sprite_offset_y = (step_height - FONT_HEIGHT_NORMAL) / 2;
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bool rtl = _dynlang.text_dir == TD_RTL;
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uint text_left = rtl ? r.left + WD_FRAMERECT_LEFT : r.left + 25;
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uint text_right = rtl ? r.right - 25 : r.right - WD_FRAMERECT_RIGHT;
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uint square_left = rtl ? r.right - 15 : r.left + 5;
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uint warning_left = rtl ? r.right - 30 : r.left + 20;
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int i = 0;
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for (const GRFConfig *c = this->actives; c != NULL; c = c->next, i++) {
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if (this->vscroll.IsVisible(i)) {
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const char *text = c->GetName();
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bool h = (this->active_sel == c);
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PaletteID pal;
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/* Pick a colour */
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@ -669,6 +654,32 @@ struct NewGRFWindow : public Window {
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}
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}
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return pal;
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}
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virtual void DrawWidget(const Rect &r, int widget) const
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{
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switch (widget) {
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case SNGRFS_FILE_LIST: {
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GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.bottom - 1, 0xD7);
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uint step_height = this->GetWidget<NWidgetBase>(SNGRFS_FILE_LIST)->resize_y;
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uint y = r.top + WD_FRAMERECT_TOP;
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int sprite_offset_y = (step_height - FONT_HEIGHT_NORMAL) / 2;
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bool rtl = _dynlang.text_dir == TD_RTL;
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uint text_left = rtl ? r.left + WD_FRAMERECT_LEFT : r.left + 25;
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uint text_right = rtl ? r.right - 25 : r.right - WD_FRAMERECT_RIGHT;
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uint square_left = rtl ? r.right - 15 : r.left + 5;
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uint warning_left = rtl ? r.right - 30 : r.left + 20;
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int i = 0;
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for (const GRFConfig *c = this->actives; c != NULL; c = c->next, i++) {
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if (this->vscroll.IsVisible(i)) {
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const char *text = c->GetName();
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bool h = (this->active_sel == c);
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PaletteID pal = this->GetPalette(c);
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if (h) GfxFillRect(r.left + 1, y, r.right - 1, y + step_height - 1, 156);
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DrawSprite(SPR_SQUARE, pal, square_left, y + sprite_offset_y);
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if (c->error != NULL) DrawSprite(SPR_WARNING_SIGN, 0, warning_left, y + sprite_offset_y);
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