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(svn r8863) -Fix: prefix engine_custom_sprites with _
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@ -109,7 +109,7 @@ void UnloadWagonOverrides(void)
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// (It isn't and shouldn't be like this in the GRF files since new cargo types
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// may appear in future - however it's more convenient to store it like this in
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// memory. --pasky)
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static const SpriteGroup *engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_GLOBAL_CID];
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static const SpriteGroup *_engine_custom_sprites[TOTAL_NUM_ENGINES][NUM_GLOBAL_CID];
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static const GRFFile *_engine_grf[TOTAL_NUM_ENGINES];
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void SetCustomEngineSprites(EngineID engine, byte cargo, const SpriteGroup *group)
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@ -117,10 +117,10 @@ void SetCustomEngineSprites(EngineID engine, byte cargo, const SpriteGroup *grou
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assert(engine < TOTAL_NUM_ENGINES);
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assert(cargo < NUM_GLOBAL_CID);
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if (engine_custom_sprites[engine][cargo] != NULL) {
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if (_engine_custom_sprites[engine][cargo] != NULL) {
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grfmsg(6, "SetCustomEngineSprites: engine %d cargo %d already has group -- replacing", engine, cargo);
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}
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engine_custom_sprites[engine][cargo] = group;
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_engine_custom_sprites[engine][cargo] = group;
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}
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/**
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@ -133,7 +133,7 @@ void UnloadCustomEngineSprites(void)
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for (engine = 0; engine < TOTAL_NUM_ENGINES; engine++) {
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for (cargo = 0; cargo < NUM_GLOBAL_CID; cargo++) {
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engine_custom_sprites[engine][cargo] = NULL;
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_engine_custom_sprites[engine][cargo] = NULL;
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}
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_engine_grf[engine] = 0;
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}
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@ -832,11 +832,11 @@ static const SpriteGroup *GetVehicleSpriteGroup(EngineID engine, const Vehicle *
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}
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}
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group = engine_custom_sprites[engine][cargo];
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group = _engine_custom_sprites[engine][cargo];
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if (group != NULL) return group;
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/* Fall back to the default set if the selected cargo type is not defined */
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return engine_custom_sprites[engine][GC_DEFAULT];
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return _engine_custom_sprites[engine][GC_DEFAULT];
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}
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