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(svn r26321) -Feature: Warn the user about missing setting search results due to filtering.
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@ -1086,6 +1086,9 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Game settings (
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STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Game settings (stored in save; affects only current game)
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STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Company settings (stored in saves; affects only new games)
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STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Company settings (stored in save; affects only current company)
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STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Show all search results by setting{}{SILVER}Category {BLACK}to {WHITE}{STRING}
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STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Show all search results by setting{}{SILVER}Type {BLACK}to {WHITE}All setting types
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STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Show all search results by setting{}{SILVER}Category {BLACK}to {WHITE}{STRING} {BLACK}and {SILVER}Type {BLACK}to {WHITE}All setting types
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STR_CONFIG_SETTING_OFF :Off
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STR_CONFIG_SETTING_ON :On
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@ -694,12 +694,15 @@ enum RestrictionMode {
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RM_CHANGED_AGAINST_NEW, ///< Show only settings which are different compared to the user's new game setting values.
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RM_END, ///< End for iteration.
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};
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DECLARE_POSTFIX_INCREMENT(RestrictionMode)
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/** Filter for settings list. */
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struct SettingFilter {
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StringFilter string; ///< Filter string.
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RestrictionMode min_cat; ///< Minimum category needed to display all filtered strings (#RM_BASIC, #RM_ADVANCED, or #RM_ALL).
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bool type_hides; ///< Whether the type hides filtered strings.
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RestrictionMode mode; ///< Filter based on category.
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SettingType type; ///< Filter based on type.
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SettingType type; ///< Filter based on type.
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};
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/** Data structure describing a single setting in a tab */
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@ -1051,8 +1054,16 @@ bool SettingEntry::UpdateFilterState(SettingFilter &filter, bool force_visible)
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visible = filter.string.GetState();
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}
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if (filter.type != ST_ALL) visible = visible && sd->GetType() == filter.type;
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visible = visible && this->IsVisibleByRestrictionMode(filter.mode);
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if (visible) {
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if (filter.type != ST_ALL && sd->GetType() != filter.type) {
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filter.type_hides = true;
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visible = false;
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}
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if (!this->IsVisibleByRestrictionMode(filter.mode)) {
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while (filter.min_cat < RM_ALL && (filter.min_cat == filter.mode || !this->IsVisibleByRestrictionMode(filter.min_cat))) filter.min_cat++;
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visible = false;
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}
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}
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break;
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}
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case SEF_SUBTREE_KIND: {
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@ -1713,6 +1724,15 @@ static const StringID _game_settings_restrict_dropdown[] = {
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};
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assert_compile(lengthof(_game_settings_restrict_dropdown) == RM_END);
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/** Warnings about hidden search results. */
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enum WarnHiddenResult {
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WHR_NONE, ///< Nothing was filtering matches away.
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WHR_CATEGORY, ///< Category setting filtered matches away.
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WHR_TYPE, ///< Type setting filtered matches away.
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WHR_CATEGORY_TYPE, ///< Both category and type settings filtered matches away.
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};
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/** Window to edit settings of the game. */
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struct GameSettingsWindow : Window {
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static const int SETTINGTREE_LEFT_OFFSET = 5; ///< Position of left edge of setting values
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static const int SETTINGTREE_RIGHT_OFFSET = 5; ///< Position of right edge of setting values
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@ -1730,6 +1750,8 @@ struct GameSettingsWindow : Window {
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SettingFilter filter; ///< Filter for the list.
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QueryString filter_editbox; ///< Filter editbox;
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bool manually_changed_folding; ///< Whether the user expanded/collapsed something manually.
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WarnHiddenResult warn_missing; ///< Whether and how to warn about missing search results.
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int warn_lines; ///< Number of lines used for warning about missing search results.
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Scrollbar *vscroll;
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@ -1737,9 +1759,13 @@ struct GameSettingsWindow : Window {
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{
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static bool first_time = true;
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filter.mode = (RestrictionMode)_settings_client.gui.settings_restriction_mode;
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filter.type = ST_ALL;
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settings_ptr = &GetGameSettings();
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this->warn_missing = WHR_NONE;
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this->warn_lines = 0;
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this->filter.mode = (RestrictionMode)_settings_client.gui.settings_restriction_mode;
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this->filter.min_cat = RM_ALL;
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this->filter.type = ST_ALL;
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this->filter.type_hides = false;
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this->settings_ptr = &GetGameSettings();
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/* Build up the dynamic settings-array only once per OpenTTD session */
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if (first_time) {
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@ -1810,7 +1836,37 @@ struct GameSettingsWindow : Window {
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this->valuedropdown_entry->SetButtons(0);
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this->valuedropdown_entry = NULL;
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}
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/* Reserve the correct number of lines for the 'some search results are hidden' notice in the central settings display panel. */
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const NWidgetBase *panel = this->GetWidget<NWidgetBase>(WID_GS_OPTIONSPANEL);
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StringID warn_str = STR_CONFIG_SETTING_CATEGORY_HIDES - 1 + this->warn_missing;
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int new_warn_lines;
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if (this->warn_missing == WHR_NONE) {
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new_warn_lines = 0;
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} else {
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SetDParam(0, _game_settings_restrict_dropdown[this->filter.min_cat]);
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new_warn_lines = GetStringLineCount(warn_str, panel->current_x);
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}
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if (this->warn_lines != new_warn_lines) {
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this->vscroll->SetCount(this->vscroll->GetCount() - this->warn_lines + new_warn_lines);
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this->warn_lines = new_warn_lines;
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}
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this->DrawWidgets();
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/* Draw the 'some search results are hidden' notice. */
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if (this->warn_missing != WHR_NONE) {
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const int left = panel->pos_x;
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const int right = left + panel->current_x - 1;
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const int top = panel->pos_y;
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SetDParam(0, _game_settings_restrict_dropdown[this->filter.min_cat]);
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if (this->warn_lines == 1) {
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/* If the warning fits at one line, center it. */
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DrawString(left + WD_FRAMETEXT_LEFT, right - WD_FRAMETEXT_RIGHT, top + WD_FRAMETEXT_TOP, warn_str, TC_FROMSTRING, SA_HOR_CENTER);
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} else {
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DrawStringMultiLine(left + WD_FRAMERECT_LEFT, right - WD_FRAMERECT_RIGHT, top + WD_FRAMERECT_TOP, INT32_MAX, warn_str);
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}
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}
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}
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virtual void SetStringParameters(int widget) const
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@ -1861,10 +1917,13 @@ struct GameSettingsWindow : Window {
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virtual void DrawWidget(const Rect &r, int widget) const
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{
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switch (widget) {
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case WID_GS_OPTIONSPANEL:
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_settings_main_page.Draw(settings_ptr, r.left + SETTINGTREE_LEFT_OFFSET, r.right - SETTINGTREE_RIGHT_OFFSET, r.top + SETTINGTREE_TOP_OFFSET,
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this->vscroll->GetPosition(), this->vscroll->GetPosition() + this->vscroll->GetCapacity(), this->last_clicked);
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case WID_GS_OPTIONSPANEL: {
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int top_pos = r.top + SETTINGTREE_TOP_OFFSET + 1 + this->warn_lines * FONT_HEIGHT_NORMAL;
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uint last_row = this->vscroll->GetPosition() + this->vscroll->GetCapacity() - this->warn_lines;
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_settings_main_page.Draw(settings_ptr, r.left + SETTINGTREE_LEFT_OFFSET, r.right - SETTINGTREE_RIGHT_OFFSET, top_pos,
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this->vscroll->GetPosition(), last_row, this->last_clicked);
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break;
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}
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case WID_GS_HELP_TEXT:
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if (this->last_clicked != NULL) {
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@ -1939,7 +1998,8 @@ struct GameSettingsWindow : Window {
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if (widget != WID_GS_OPTIONSPANEL) return;
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uint btn = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_GS_OPTIONSPANEL, SETTINGTREE_TOP_OFFSET);
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if (btn == INT_MAX) return;
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if (btn == INT_MAX || (int)btn < this->warn_lines) return;
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btn -= this->warn_lines;
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uint cur_row = 0;
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SettingEntry *pe = _settings_main_page.FindEntry(btn, &cur_row);
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@ -2187,9 +2247,20 @@ struct GameSettingsWindow : Window {
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{
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if (!gui_scope) return;
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/* Update which settings are to be visible. */
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RestrictionMode min_level = (this->filter.mode <= RM_ALL) ? this->filter.mode : RM_BASIC;
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this->filter.min_cat = min_level;
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this->filter.type_hides = false;
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_settings_main_page.UpdateFilterState(this->filter, false);
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this->vscroll->SetCount(_settings_main_page.Length());
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if (this->filter.string.IsEmpty()) {
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this->warn_missing = WHR_NONE;
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} else if (min_level < this->filter.min_cat) {
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this->warn_missing = this->filter.type_hides ? WHR_CATEGORY_TYPE : WHR_CATEGORY;
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} else {
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this->warn_missing = this->filter.type_hides ? WHR_TYPE : WHR_NONE;
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}
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this->vscroll->SetCount(_settings_main_page.Length() + this->warn_lines);
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if (this->last_clicked != NULL && !_settings_main_page.IsVisible(this->last_clicked)) {
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this->SetDisplayedHelpText(NULL);
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