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(svn r24595) -Change [FS#5168]: Make the group GUI drag&drop highlighting behave more intelligible. (based on work by Juanjo)
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7e9aa98898
commit
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@ -207,11 +207,13 @@ private:
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*/
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void DrawGroupInfo(int y, int left, int right, GroupID g_id, bool protection = false) const
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{
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/* Highlight the group if a vehicle is dragged over it and it isn't selected. */
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if (g_id == this->group_over && g_id != this->vli.index) {
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/* Highlight the group if a vehicle is dragged over it */
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if (g_id == this->group_over) {
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GfxFillRect(left + WD_FRAMERECT_LEFT, y + WD_FRAMERECT_TOP, right - WD_FRAMERECT_RIGHT, y + this->tiny_step_height - WD_FRAMERECT_BOTTOM - WD_MATRIX_TOP, _colour_gradient[COLOUR_GREY][7]);
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}
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if (g_id == NEW_GROUP) return;
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/* draw the selected group in white, else we draw it in black */
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TextColour colour = g_id == this->vli.index ? TC_WHITE : TC_BLACK;
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const GroupStatistics &stats = GroupStatistics::Get(this->vli.company, g_id, this->vli.vtype);
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@ -509,6 +511,9 @@ public:
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y1 += this->tiny_step_height;
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}
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if (this->group_sb->GetPosition() + this->group_sb->GetCapacity() > this->groups.Length()) {
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DrawGroupInfo(y1, r.left, r.right, NEW_GROUP);
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}
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break;
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}
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@ -624,7 +629,6 @@ public:
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virtual void OnDragDrop(Point pt, int widget)
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{
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switch (widget) {
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case WID_GL_ALL_VEHICLES: // All vehicles
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case WID_GL_DEFAULT_VEHICLES: // Ungrouped vehicles
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DoCommandP(0, DEFAULT_GROUP, this->vehicle_sel | (_ctrl_pressed ? 1 << 31 : 0), CMD_ADD_VEHICLE_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_ADD_VEHICLE));
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@ -747,25 +751,20 @@ public:
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/* A vehicle is dragged over... */
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GroupID new_group_over = INVALID_GROUP;
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switch (widget) {
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case WID_GL_ALL_VEHICLES: // ... the 'all' group.
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/* Moving a vehicle from the all group to the default group
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* is a no-op, so do not highlight then. */
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if (!IsDefaultGroupID(Vehicle::Get(vehicle_sel)->group_id)) new_group_over = ALL_GROUP;
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break;
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case WID_GL_DEFAULT_VEHICLES: // ... the 'default' group.
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/* Moving a vehicle from the default group to the all group
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* is a no-op, so do not highlight then. */
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if (!IsDefaultGroupID(Vehicle::Get(vehicle_sel)->group_id)) new_group_over = DEFAULT_GROUP;
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new_group_over = DEFAULT_GROUP;
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break;
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case WID_GL_LIST_GROUP: { // ... the list of custom groups.
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uint id_g = this->group_sb->GetScrolledRowFromWidget(pt.y, this, WID_GL_LIST_GROUP, 0, this->tiny_step_height);
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if (id_g < this->groups.Length()) new_group_over = this->groups[id_g]->index;
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new_group_over = id_g >= this->groups.Length() ? NEW_GROUP : this->groups[id_g]->index;
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break;
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}
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}
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/* Do not highlight when dragging over the current group */
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if (Vehicle::Get(vehicle_sel)->group_id == new_group_over) new_group_over = INVALID_GROUP;
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/* Mark widgets as dirty if the group changed. */
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if (new_group_over != this->group_over) {
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this->DirtyHighlightedGroupWidget();
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