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(svn r20574) -Codechange: a little over 1 million vehicles should be enough for the forseeable future
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@ -97,7 +97,7 @@ typedef uint16 StringID; ///< The ID of a string.
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typedef uint16 SubsidyID; ///< The ID of a subsidy.
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typedef uint32 TileIndex; ///< The ID of a tile (just named differently).
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typedef uint16 TownID; ///< The ID of a town.
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typedef uint16 VehicleID; ///< The ID of a vehicle.
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typedef uint32 VehicleID; ///< The ID of a vehicle.
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/* Types we defined ourself, as the OpenTTD core doesn't have them (yet) */
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typedef uint AIErrorType; ///< The types of errors inside the NoAI framework.
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@ -97,7 +97,7 @@ public:
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VS_INVALID = 0xFF, ///< An invalid vehicle state.
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};
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static const VehicleID VEHICLE_INVALID = 0xFFFF; ///< Invalid VehicleID.
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static const VehicleID VEHICLE_INVALID = 0xFFFFF; ///< Invalid VehicleID.
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/**
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* Checks whether the given vehicle is valid and owned by you.
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@ -23,8 +23,8 @@
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typedef uint32 CargoPacketID;
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struct CargoPacket;
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/** Type of the pool for cargo packets. */
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typedef Pool<CargoPacket, CargoPacketID, 1024, 1048576, true, false> CargoPacketPool;
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/** Type of the pool for cargo packets for a little over 16 million packets. */
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typedef Pool<CargoPacket, CargoPacketID, 1024, 0xFFF000, true, false> CargoPacketPool;
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/** The actual pool with cargo packets */
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extern CargoPacketPool _cargopacket_pool;
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@ -85,6 +85,12 @@ public:
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*/
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void AddConst(const char *var_name, int value);
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/**
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* Adds a const to the stack. Depending on the current state this means
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* either a const to a class or to the global space.
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*/
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void AddConst(const char *var_name, uint value) { this->AddConst(var_name, (int)value); }
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/**
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* Adds a const to the stack. Depending on the current state this means
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* either a const to a class or to the global space.
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@ -126,6 +132,7 @@ public:
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void InsertResult(bool result);
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void InsertResult(int result);
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void InsertResult(uint result) { this->InsertResult((int)result); }
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/**
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* Call a method of an instance, in various flavors.
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@ -53,7 +53,8 @@ struct VehicleCache {
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uint32 cached_var43; ///< Cache for NewGRF var 43
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};
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typedef Pool<Vehicle, VehicleID, 512, 64000> VehiclePool;
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/** A vehicle pool for a little over 1 million vehicles. */
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typedef Pool<Vehicle, VehicleID, 512, 0xFF000> VehiclePool;
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extern VehiclePool _vehicle_pool;
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/* Some declarations of functions, so we can make them friendly */
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@ -14,7 +14,7 @@
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#include "core/enum_type.hpp"
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typedef uint16 VehicleID;
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typedef uint32 VehicleID;
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/** Available vehicle types. */
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enum VehicleType {
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@ -45,7 +45,7 @@ struct BaseVehicle
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VehicleTypeByte type; ///< Type of vehicle
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};
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static const VehicleID INVALID_VEHICLE = 0xFFFF; ///< Constant representing a non-existing vehicle.
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static const VehicleID INVALID_VEHICLE = 0xFFFFF; ///< Constant representing a non-existing vehicle.
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/** Pathfinding option states */
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enum VehiclePathFinders {
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