Codechange: make Write_ValidateSetting a function of StringSettingDesc

This commit is contained in:
rubidium42 2021-05-22 20:52:24 +02:00 committed by rubidium42
parent be28c95b30
commit 1f8ff0e4f9
2 changed files with 49 additions and 16 deletions

View File

@ -507,26 +507,25 @@ void IntSettingDesc::Write_ValidateSetting(const void *object, int32 val) const
/** /**
* Set the string value of a setting. * Set the string value of a setting.
* @param ptr Pointer to the std::string. * @param object The object the setting is to be saved in.
* @param sd Pointer to the information for the conversions and limitations to apply. * @param str The string to save.
* @param p The string to save.
*/ */
static void Write_ValidateStdString(void *ptr, const SettingDesc *sd, const char *p) void StringSettingDesc::Write_ValidateSetting(const void *object, const char *str) const
{ {
std::string *dst = reinterpret_cast<std::string *>(ptr); std::string *dst = reinterpret_cast<std::string *>(GetVariableAddress(object, &this->save));
switch (GetVarMemType(sd->save.conv)) { switch (GetVarMemType(this->save.conv)) {
case SLE_VAR_STR: case SLE_VAR_STR:
case SLE_VAR_STRQ: case SLE_VAR_STRQ:
if (p != nullptr) { if (str != nullptr) {
if (sd->max != 0 && strlen(p) >= sd->max) { if (this->max != 0 && strlen(str) >= this->max) {
/* In case a maximum length is imposed by the setting, the length /* In case a maximum length is imposed by the setting, the length
* includes the '\0' termination for network transfer purposes. * includes the '\0' termination for network transfer purposes.
* Also ensure the string is valid after chopping of some bytes. */ * Also ensure the string is valid after chopping of some bytes. */
std::string str(p, sd->max - 1); std::string stdstr(str, this->max - 1);
dst->assign(str_validate(str, SVS_NONE)); dst->assign(str_validate(stdstr, SVS_NONE));
} else { } else {
dst->assign(p); dst->assign(str);
} }
} else { } else {
dst->clear(); dst->clear();
@ -603,7 +602,7 @@ static void IniLoadSettings(IniFile *ini, const SettingTable &settings_table, co
break; break;
case SDT_STDSTRING: case SDT_STDSTRING:
Write_ValidateStdString(ptr, sd.get(), (const char *)p); sd->AsStringSetting()->Write_ValidateSetting(object, (const char *)p);
break; break;
case SDT_INTLIST: { case SDT_INTLIST: {
@ -843,6 +842,14 @@ bool SettingDesc::IsIntSetting() const {
return this->cmd == SDT_BOOLX || this->cmd == SDT_NUMX || this->cmd == SDT_ONEOFMANY || this->cmd == SDT_MANYOFMANY; return this->cmd == SDT_BOOLX || this->cmd == SDT_NUMX || this->cmd == SDT_ONEOFMANY || this->cmd == SDT_MANYOFMANY;
} }
/**
* Check whether this setting is an string type setting.
* @return True when the underlying type is a string.
*/
bool SettingDesc::IsStringSetting() const {
return this->cmd == SDT_STDSTRING;
}
/** /**
* Get the setting description of this setting as an integer setting. * Get the setting description of this setting as an integer setting.
* @return The integer setting description. * @return The integer setting description.
@ -853,6 +860,16 @@ const IntSettingDesc *SettingDesc::AsIntSetting() const
return static_cast<const IntSettingDesc *>(this); return static_cast<const IntSettingDesc *>(this);
} }
/**
* Get the setting description of this setting as a string setting.
* @return The string setting description.
*/
const StringSettingDesc *SettingDesc::AsStringSetting() const
{
assert(this->IsStringSetting());
return static_cast<const StringSettingDesc *>(this);
}
/* Begin - Callback Functions for the various settings. */ /* Begin - Callback Functions for the various settings. */
/** Reposition the main toolbar as the setting changed. */ /** Reposition the main toolbar as the setting changed. */
@ -2105,12 +2122,23 @@ bool SetSettingValue(const SettingDesc *sd, const char *value, bool force_newgam
value = nullptr; value = nullptr;
} }
void *ptr = GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save); const void *object = (_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game;
Write_ValidateStdString(ptr, sd, value); sd->AsStringSetting()->ChangeValue(object, value);
if (sd->proc != nullptr) sd->proc(0); return true;
}
/**
* Handle changing a string value. This performs validation of the input value
* and calls the appropriate callbacks, and saves it when the value is changed.
* @param object The object the setting is in.
* @param newval The new value for the setting.
*/
void StringSettingDesc::ChangeValue(const void *object, const char *newval) const
{
this->Write_ValidateSetting(object, newval);
if (this->proc != nullptr) this->proc(0);
if (_save_config) SaveToConfig(); if (_save_config) SaveToConfig();
return true;
} }
/** /**

View File

@ -111,7 +111,9 @@ struct SettingDesc {
bool IsEditable(bool do_command = false) const; bool IsEditable(bool do_command = false) const;
SettingType GetType() const; SettingType GetType() const;
bool IsIntSetting() const; bool IsIntSetting() const;
bool IsStringSetting() const;
const struct IntSettingDesc *AsIntSetting() const; const struct IntSettingDesc *AsIntSetting() const;
const struct StringSettingDesc *AsStringSetting() const;
/** /**
* Format the value of the setting associated with this object. * Format the value of the setting associated with this object.
@ -144,6 +146,9 @@ struct StringSettingDesc : SettingDesc {
SettingDesc(save, name, def, cmd, flags, 0, max_length, 0, nullptr, 0, 0, 0, proc, nullptr, SC_NONE, startup) {} SettingDesc(save, name, def, cmd, flags, 0, max_length, 0, nullptr, 0, 0, 0, proc, nullptr, SC_NONE, startup) {}
virtual ~StringSettingDesc() {} virtual ~StringSettingDesc() {}
void ChangeValue(const void *object, const char *newval) const;
void Write_ValidateSetting(const void *object, const char *str) const;
void FormatValue(char *buf, const char *last, const void *object) const override; void FormatValue(char *buf, const char *last, const void *object) const override;
const std::string &Read(const void *object) const; const std::string &Read(const void *object) const;
}; };