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(svn r1869) Fix some bugs in the bulldozer movement implementation.
Now they move in a sane pattern.
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@ -788,8 +788,8 @@ static void BulldozerInit(Vehicle *v)
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}
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typedef struct BulldozerMovement {
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byte image:2;
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byte direction:2;
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byte image:2;
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byte duration:3;
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} BulldozerMovement;
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@ -839,7 +839,7 @@ static void BulldozerTick(Vehicle *v)
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v->y_pos += _inc_by_dir[b->direction].y;
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v->u.special.unk2++;
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if (v->u.special.unk2 < b->duration) {
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if (v->u.special.unk2 >= b->duration) {
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v->u.special.unk2 = 0;
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v->u.special.unk0++;
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if (v->u.special.unk0 == lengthof(_bulldozer_movement)) {
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