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(svn r13210) -Codechange: make town (previously named t) a private member of the different Town guis and assign it only once, at creation
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b4128cbc25
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1e79665b45
@ -133,6 +133,7 @@ static int GetNthSetBit(uint32 bits, int n)
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struct TownAuthorityWindow : Window {
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private:
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Town *town;
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int sel_index;
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enum TownAuthorityWidget {
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@ -149,6 +150,7 @@ public:
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TownAuthorityWindow(const WindowDesc *desc, WindowNumber window_number) :
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Window(desc, window_number), sel_index(-1)
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{
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this->town = GetTown(this->window_number);
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this->vscroll.cap = 5;
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this->FindWindowPlacementAndResize(desc);
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@ -156,9 +158,8 @@ public:
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virtual void OnPaint()
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{
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const Town *t = GetTown(this->window_number);
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int numact;
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uint buttons = GetMaskOfTownActions(&numact, _local_player, t);
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uint buttons = GetMaskOfTownActions(&numact, _local_player, this->town);
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SetVScrollCount(this, numact + 1);
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@ -178,13 +179,13 @@ public:
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const Player *p;
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FOR_ALL_PLAYERS(p) {
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if (p->is_active && (HasBit(t->have_ratings, p->index) || t->exclusivity == p->index)) {
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if (p->is_active && (HasBit(this->town->have_ratings, p->index) || this->town->exclusivity == p->index)) {
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DrawPlayerIcon(p->index, 2, y);
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SetDParam(0, p->index);
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SetDParam(1, p->index);
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int r = t->ratings[p->index];
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int r = this->town->ratings[p->index];
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StringID str;
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(str = STR_3035_APPALLING, r <= RATING_APPALLING) || // Apalling
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(str++, r <= RATING_VERYPOOR) || // Very Poor
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@ -196,7 +197,7 @@ public:
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(str++, true); // Outstanding
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SetDParam(2, str);
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if (t->exclusivity == p->index) { // red icon for player with exclusive rights
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if (this->town->exclusivity == p->index) { // red icon for player with exclusive rights
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DrawSprite(SPR_BLOT, PALETTE_TO_RED, 18, y);
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}
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@ -235,12 +236,11 @@ public:
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{
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switch (widget) {
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case TWA_COMMAND_LIST: {
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const Town *t = GetTown(this->window_number);
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int y = (pt.y - 0x6B) / 10;
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if (!IsInsideMM(y, 0, 5)) return;
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y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_player, t), y + this->vscroll.pos - 1);
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y = GetNthSetBit(GetMaskOfTownActions(NULL, _local_player, this->town), y + this->vscroll.pos - 1);
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if (y >= 0) {
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this->sel_index = y;
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this->SetDirty();
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@ -250,7 +250,7 @@ public:
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}
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case TWA_EXECUTE:
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DoCommandP(GetTown(this->window_number)->xy, this->window_number, this->sel_index, NULL, CMD_DO_TOWN_ACTION | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
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DoCommandP(this->town->xy, this->window_number, this->sel_index, NULL, CMD_DO_TOWN_ACTION | CMD_MSG(STR_00B4_CAN_T_DO_THIS));
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break;
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}
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}
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@ -275,6 +275,7 @@ static void ShowTownAuthorityWindow(uint town)
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struct TownViewWindow : Window {
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private:
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Town *town;
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enum TownViewWidget {
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TVW_CAPTION = 1,
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@ -289,13 +290,13 @@ private:
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public:
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TownViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
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{
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const Town *t = GetTown(this->window_number);
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this->town = GetTown(this->window_number);
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bool ingame = _game_mode != GM_EDITOR;
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this->flags4 |= WF_DISABLE_VP_SCROLL;
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InitializeWindowViewport(this, 3, 17, 254, 86, t->xy, ZOOM_LVL_TOWN);
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InitializeWindowViewport(this, 3, 17, 254, 86, this->town->xy, ZOOM_LVL_TOWN);
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bool ingame = _game_mode != GM_EDITOR;
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if (t->larger_town) this->widget[TVW_CAPTION].data = STR_CITY;
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if (this->town->larger_town) this->widget[TVW_CAPTION].data = STR_CITY;
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this->SetWidgetHiddenState(TVW_DELETE, ingame); // hide delete button on game mode
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this->SetWidgetHiddenState(TVW_EXPAND, ingame); // hide expand button on game mode
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this->SetWidgetHiddenState(TVW_SHOWAUTORITY, !ingame); // hide autority button on editor mode
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@ -314,24 +315,22 @@ public:
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virtual void OnPaint()
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{
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const Town *t = GetTown(this->window_number);
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/* disable renaming town in network games if you are not the server */
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this->SetWidgetDisabledState(TVW_CHANGENAME, _networking && !_network_server);
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SetDParam(0, t->index);
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SetDParam(0, this->town->index);
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this->DrawWidgets();
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SetDParam(0, t->population);
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SetDParam(1, t->num_houses);
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SetDParam(0, this->town->population);
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SetDParam(1, this->town->num_houses);
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DrawString(2, 107, STR_2006_POPULATION, TC_FROMSTRING);
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SetDParam(0, t->act_pass);
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SetDParam(1, t->max_pass);
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SetDParam(0, this->town->act_pass);
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SetDParam(1, this->town->max_pass);
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DrawString(2, 117, STR_200D_PASSENGERS_LAST_MONTH_MAX, TC_FROMSTRING);
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SetDParam(0, t->act_mail);
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SetDParam(1, t->max_mail);
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SetDParam(0, this->town->act_mail);
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SetDParam(1, this->town->max_mail);
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DrawString(2, 127, STR_200E_MAIL_LAST_MONTH_MAX, TC_FROMSTRING);
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this->DrawViewport();
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@ -339,14 +338,12 @@ public:
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virtual void OnClick(Point pt, int widget)
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{
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Town *t = GetTown(this->window_number);
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switch (widget) {
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case TVW_CENTERVIEW: /* scroll to location */
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if (_ctrl_pressed) {
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ShowExtraViewPortWindow(t->xy);
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ShowExtraViewPortWindow(this->town->xy);
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} else {
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ScrollMainWindowToTile(t->xy);
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ScrollMainWindowToTile(this->town->xy);
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}
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break;
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@ -360,11 +357,11 @@ public:
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break;
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case TVW_EXPAND: /* expand town - only available on Scenario editor */
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ExpandTown(t);
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ExpandTown(this->town);
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break;
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case TVW_DELETE: /* delete town - only available on Scenario editor */
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delete t;
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delete this->town;
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break;
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}
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}
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