(svn r23239) -Fix: saving/loading the snow line height twice, especially when the values are not the same causes some nasty problems... like desyncs

This commit is contained in:
rubidium 2011-11-17 20:42:12 +00:00
parent 530185a826
commit 1de7127d62

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@ -130,13 +130,9 @@ max = 3
full = _climates full = _climates
load = ConvertLandscape load = ConvertLandscape
[SDT_VAR] [SDT_NULL]
base = GameSettings length = 1
var = game_creation.snow_line_height to = 164
type = SLE_UINT8
def = DEF_SNOWLINE_HEIGHT * TILE_HEIGHT
min = MIN_SNOWLINE_HEIGHT * TILE_HEIGHT
max = MAX_SNOWLINE_HEIGHT * TILE_HEIGHT
[SDT_NULL] [SDT_NULL]
length = 1 length = 1