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Fix: don't walk out of the map when trying to build tunnels (#8600)
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@ -1256,6 +1256,7 @@ static bool GrowTownWithTunnel(const Town* t, const TileIndex tile, const DiagDi
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/* Only tunnel under a mountain if the slope is continuous for at least 4 tiles. We want tunneling to be a last resort for large hills. */
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/* Only tunnel under a mountain if the slope is continuous for at least 4 tiles. We want tunneling to be a last resort for large hills. */
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TileIndex slope_tile = tile;
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TileIndex slope_tile = tile;
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for (uint8 tiles = 0; tiles < 4; tiles++) {
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for (uint8 tiles = 0; tiles < 4; tiles++) {
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if (!IsValidTile(slope_tile)) return false;
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slope = GetTileSlope(slope_tile);
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slope = GetTileSlope(slope_tile);
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if (slope != InclinedSlope(tunnel_dir) && !IsSteepSlope(slope) && !IsSlopeWithOneCornerRaised(slope)) return false;
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if (slope != InclinedSlope(tunnel_dir) && !IsSteepSlope(slope) && !IsSlopeWithOneCornerRaised(slope)) return false;
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slope_tile += delta;
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slope_tile += delta;
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